Age | Commit message (Collapse) | Author |
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I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
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finishing since it was so slow)
this is mainly because adding pose keyframes recalculates every handle so importing became increasingly slow.
added a 'fast' argument to insertkey that python api's insertPoseKey can make use of since it alredy accepts a 'fast' option.
The ~4450 frame, 31 bone BVH imports in ~108sec now
Seperated editmode switch statement in space.c's event handling,
if editmode is disabled, or the images is a render or composite, UV editing operations are ignored.
In previous releases it has given an annoying warning if selecting or scaling is attempted when out of UV/Face mode.
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Revision: 11237
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11237
Author: campbellbarton
Date: 2007-07-12 13:05:31 +0200 (Thu, 12 Jul 2007)
Log Message:
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PyObject_IsTrue was missing a check for an error return value in many cases.
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subclass and C/subtypes work.
was reported as a bug a while ago.
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METH_VARARGS everywhere and getting the single args from the tuple.
Use METH_O where applicable.
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any of blenders data types.
replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page.
Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button)
export_fbx.py - use the the camera angle property.
object_cookie_cutter.py - use PointInTriangle2D rather then own function.
buttons_shading.c - added OB: and tooltip to object world mapping.
interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
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py api was massing shiftX/Y
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This adds option to show camera angle instead of camera lens value.
(Complete revised patch...)
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PyObjects type, now only use macro's
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added copy function to lamp, texture and ipo types
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previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
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from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
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added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.
also made it possible to clear the colorband by setting it to []
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* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.
Text3d.c
* use getseters with id attribs
* added a comparison function
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python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
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* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
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fixed some getsetattr args that wernt cast to (void *)
this is now consistant with Object.c - but Im not sure why SGI has trouble.
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This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
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added access to all camera settings.
cam.type now uses 'ortho' and 'persp' rather then 0 and 1
group.c and object.c, minor cleanup
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reload.
added camera.dofDist to the python camera module
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all files for the Ipo/Action/NLA makeover...
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- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
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and didn't decref'ed it properly, "leaking" memory.
Commit approved by stivs.
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- Fix for bug #2621 reported by Yann Cointepas (material.setMode didn't accept integer param, only strings, making it inconsistent with material.getMode):
http://projects.blender.org/tracker/index.php?func=detail&aid=2621&group_id=9&atid=125
Applied patch #2626 by Ken Hughes to both Material.c and doc (Material.py):
http://projects.blender.org/tracker/index.php?func=detail&aid=2626&group_id=9&atid=127
- Small C doc strings update I forgot to add before, for Render slinks (reminder about Render slinks docs also by Ken).
Thanks both -- btw, Ken Hughes has contributed considerably improving bpy documentation and fixing bugs for this release.
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- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).
Thanks all who contributed.
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Contributed by Johnny Matthews (guitarGeek)
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lot of casts, added prototypes, missing includes and some true errors
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- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell;
- got rid of warnings in many files, hopefully not introducing any other during the process. Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;". Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods. This is surely Python version specific, since these structs can change size and content at each major version number Python update.
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- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols. This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192. Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras. Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
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- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.
Thanks to Jonathan and Campbell for the patches and the patience!
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- move static declarations and data definitions out of headers.
the BGL module still need cleaning.
- move declarations out of modules.h and into appropriate .h files.
modules.h still exists as a container for the few modules that
need to #include almost everything.
- all files now have a $Id tag and have been formatted by indent
there are no changes to executable code.
pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
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Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.
There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
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Add cvs $Id tag to files
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- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
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PythonReturnErrorObject
PythonIncRef
Fix some compiler warnings about missing initializers
in method tables.
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tidy up initializers and c++ style comments.
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- Minor tweaks related to ipos and Added Object_setIpo and Object_clearIpo to Object.c
- Updated docs
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- Small fix in NMesh.c
- Updates to ipo related methods in Camera, World and Material
- Doc updates
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I had to update many files to get this to work.
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- Continued getting rid of print methods and updating repr ones:
Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
execution of script links.
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- Fixed a problem with control of the global Python dictionary persistence:
Blender.ReleaseGlobalDict(bool) should now work fine.
- Trying to fix the sigsegv crashes on Windows:
They happen when we try to "print" our objects, like Lamps or Cameras.
Following advice from the Python Embedding doc, removed the tp_print
method from Camera and also improved its tp_repr one, that will be used
as print, repr() and str() for Cameras. If this test works all other objs
will be updated accordingly.
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