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2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-12-17Reverting to 2_2x BPYMartin Poirier
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-07-27=Draw Module Fixed=Joseph Eagar
This commit fixes the Draw module. All buttons/widgets created via the Draw module in a SpaceScript area are now inserted into a global list attached to the SpaceScript data. This list is cleared before each draw, when freeing the space, and when the area is switched to another space.c This is necessary to prevent Blender's internal UI code from getting invalid pointers to python data. In addition, it allows storing widget tooltips inside the python Button objects, which solves that little bit of stupidity. Note that this reverts the previous weaklist solution. In fact, I had to go over each previous commit by Campbell after this code originally branched before the weaklist commit and re-add each commit. So if anything is missing, just tell me, or feel free to re-add it.
2007-07-22fixed some bugs in Draw.cCampbell Barton
* incorrect args to Draw.Create() would crash blender because it wasnt deallocating the value properly. * deallocation of an uninitialized button could also try and free uninitialized memory if the type happened to be a STRING. * removed the unused tooltip pointer from teh Draw.h's Button struct.
2006-05-20=== Python API ===Martin Poirier
Blender.Draw.ColorPicker Enables scripters to use a color picker in there scripts. See this file for a trivial demo: http://blenderartists.org/~theeth/colorpicker.blend
2006-04-11last release we lost our reassuring msg when no local python installStephen Swaney
was found. Restore warm fuzzy msg. Text is now Looking for installed Python version XXX followed by either Got it! or 'import site' failed; use -v for traceback No installed Python found. Only built-in modules are available. Some scripts may not run. Continuing happily. And while we are at it, clean up a couple of compiler warnings.
2006-01-08BPy:Martin Poirier
PupBlock method. This wraps the "clevernumbut" code to allow scripters to use popup blocks for user input instead of a sequence of multiple different popups. See the blend file for a comprehensive test and example file.
2005-07-18Header file clean up and warning fixesJoseph Gilbert
- Mostly this cleans up the #includes and header files in the python project. - Warning fixes are mostly casting issues and misc fixes. General warning clean up. - #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles - fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-05-09BPython:Willian Padovani Germano
- Made Blender.event var (previously only used by script links) hold ascii value -- where it applies -- of current event during events callback registered with Draw.Register(gui, events, button_events). Useful for gui scripts like Campbell's Python console. No problem using this var to hold the value, since in gui scripts it was not used (always None). - Updated Window and Window.Theme with new theme vars and the Time space. - Script links: -- Added "Render" event for script links (runs twice, second time as "PostEvent", for clean-up actions). Now FrameChanged links don't run when a single pic is rendered. -- Added "Enable Script Links" button in the script buttons tab. Now this bit gets saved in .blends along with the rest of G.f, so users can define per .blend if they are on or off by default. "blender -y" also disables all slinks as happened before with OnLoad ones only. -- Other small changes in the script buttons tab: When a link is added (button "new"), it becomes the active one for the window, no need to press a button to reach it. Also, a pupmenu showing all available texts is shown when "new" is pressed, so users can choose a text w/o having to type. Cancel the popup to leave the string button empty (link exists, but has no script assigned). A pulldown would be better UI-wise, but it's kinda weird to show both scripts and normal texts (Blender doesn't differentiate them) in a script links pulldown. With a popup we can show only texts ending in ".py" (not done in this commit, need opinions) and if the script has no or another extension, case of many in old and current .blend's, there's still the string box for writing its name. -- Implemented Ton's space handler script links: Right now only for the 3d View, but it's trivial to add for others. There are two types: EVENT, to receive 3d View events from a chosen window and DRAW, to draw on the window. Ton's idea was to give scripts a controlled way to integrate better within Blender. Here's how it works: - scripts must have a proper header, like: # SPACEHANDLER.VIEW3D.EVENT and then they are shown in 3d View's View menu, "Space Handler Scripts" submenu. Check (mark, click on it) a script to make it active. EVENT handlers should consult the Blender.event var to get the current event, which can be compared with values from the Draw module: import Blender from Blender import Draw evt = Blender.event if evt == Draw.AKEY: print "a" elif evt == Draw.LEFTMOUSE: print "left mouse button" else: return # ignore, pass event back to Blender Blender.event = None # tell Blender not to process itself the event DRAW handlers are free to draw to their owner 3D View. OpenGL attributes and modelview and projection matrices are pushed before running the handler and poped when it finishes. To communicate between EVENT and DRAW handler scripts we have the Blender.Registry module, as always. Still need to code some nice example, which should also serve to test properly space handlers. Simple tests went fine. - doc updates about the additions. ======= Note: the UI part of the space handlers and script links is of course open for changes, I just tried to make it understandable. Probably we won't use the scriptlinks icon for "None Available" (check 3d View -> View -> Space Handler Scripts), though it hints at what space handlers are. The tooltips may not be accepted either, since other menus don't use them. Opinions welcomed.
2004-10-07Another step in the Big Bpy Cleanup.Stephen Swaney
- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
2004-09-26Another round in the Great BPy Cleanup:Stephen Swaney
Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case.
2004-06-16- New Blender.Draw method by Campbell Barton (Cam / ideasman):Willian Padovani Germano
PupStrInput, a wrapper for the Blender String popup (thanks!) - Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too): http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9 There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them). - Doc updates, minor updates elsewhere.
2004-03-29General housekeeping and cleanup. Move static declarations andStephen Swaney
data definitions from .h files into corresponding .c files. Blame zr for this since he's the one who pointed out that our bpy headers were a mish-mash of stuff that belonged in the .c files! In a nutshell, the headers should contain the declarations necessary to use a module or class. The implementation files ( .c in this case ) should contain statements that allocate storage ( definitions in the C sense ) and executable code. When used at file scope, the keyword 'static' means "don't tell anyone else about this". Since headers describe a public interface, static declarations and definitions belong in the implementation files. The net result of all this is that after stuff has moved out into the .c files, the .h files are empty or mostly empty. I didn't delete them since there seem to be some public declarations and because I did not want to cause too much disruption at one time. Time enough for that later!
2004-03-23- bugfix for 1078Joseph Gilbert
- slider crashes blender because of redraw commands - fixed - styken reported/fixed this bug
2004-01-21BPython:Willian Padovani Germano
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h (BPI meaning Blender Python-related external Include file). Had agreed with Ton that makesdna was not the proper place for it. -- fixed two small warnings in Ipo.c (variables might be used uninitialized) -- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels): Blender would hang if a script failed. My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended. With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated. Sorry to do it now, but I promissed I'd fix this before next release.
2003-12-14BPython - first step for better integration of Python in Blender:Willian Padovani Germano
- add a new space: Space Script - add a new dna struct: Script - add these two properly everywhere they are meant to It's not a tiny commit, but most of it is ground work for what is still to be done. Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window Some files are added, so some build systems (not autotools) will need updates
2003-09-20Exppython:Willian Padovani Germano
- Object: implemented getBoundBox and makeDisplayList methods - NMesh and Object: small internal changes for nicer behavior - Draw: added function PupMenu - Docs: updated for the additions above Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am
2003-07-12Exppython:Willian Padovani Germano
- More documentation files for epydoc. - Few minor changes in other files.
2003-07-01- small fix in Sys.c to compile on Windows:Willian Padovani Germano
Thanks Florian Eggenberger for telling us about it. And Greg McBride for pointing a possible fix. - Draw.Text and Draw.GetStringWidth updated: Now they accept an optional second parameter to set font size and Draw.Text returns the drawn string width. - Partially fixed the update() and PutRaw() bugs in NMesh: A total fix will require bigger changes, but what was done (unless buggy) takes care of the common cases.
2003-06-26* Added function Blender.Draw.GetStringWidth().Willian Padovani Germano
* Added doc and small test for Blender.Test * trying changes to make Blender.Test.unlink() safer.
2003-06-13* Bugs item #169 fixed:Willian Padovani Germano
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore. Both exppython's NMesh.c and bpython's opy_nmesh.c were updated. * Minor changes in other files.
2003-06-03* Fix compilation errors on Windows hopefully. Implemented the suggestion doneMichel Selten
by Aphex - thanks. * Added the doc strings to the Object module. * Added more functionality to the Object module.
2003-05-13* Added 3 missing functions, 2 of them called by blender/src/drawtext.c:Willian Padovani Germano
Callbacks registered with Draw.Register in Python are called now. That should fix submodule Blender.Draw. * Added a few other missing functions to BPY_interface.c * Finished implementing Get() function for Camera, Lamp, Image and Text: Both the .Get(name) and .Get() cases are handled now. * Added function Blender.ReleaseGlobalDict(): This function should give script writers control over whether the global Python Interpreter Dict should be cleared after the script is run (default is to clear). This is a test.
2003-05-09* Finishing renaming of interface.[ch] to EXPP_interface.[ch]:Willian Padovani Germano
removed old files -- should solve compile problems. * Updated Window.c to access a variable in Draw.c
2003-05-08* Added submodule Window, including FileSelector and ImageSelector:Willian Padovani Germano
Most of the code comes from bpython/intern/opy_window.c, but two new functions were added, to access the file and image selector windows in Blender. * Added submodules Draw (gui) and BGL (OpenGL wrapper): The code comes from bpython/intern/opy_draw.c, with minor changes to integrate it in the new implementation. * Made changes to Camera, Lamp and Image submodules: The implementation was improved. These files should be good starting points for interested new coders to look at, now. * Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict: There is another interface.h file in source/blender/include.