Age | Commit message (Collapse) | Author |
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with 64bit os's
Also use Py_ssize_t which we might need to define for older python's
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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layerMask access for pose bones, even though this is a Bone property, its much more convenient to add access from the poseBone, it also matches how the
user interface works.
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was py 2.2 which probably wont even compile anymore)
pose.c - left a print here
export obj would ask about file overwriting twice.
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unused var
return makes integer from pointer without cast
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directly, only the pose
bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses
the same code as Copy Visual Loc/Size/Rot.
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finishing since it was so slow)
this is mainly because adding pose keyframes recalculates every handle so importing became increasingly slow.
added a 'fast' argument to insertkey that python api's insertPoseKey can make use of since it alredy accepts a 'fast' option.
The ~4450 frame, 31 bone BVH imports in ~108sec now
Seperated editmode switch statement in space.c's event handling,
if editmode is disabled, or the images is a render or composite, UV editing operations are ignored.
In previous releases it has given an annoying warning if selecting or scaling is attempted when out of UV/Face mode.
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Some more compiler warning fixes. Some of these seem to be specific to GCC 4.1
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would crash.
malloc the string instead.
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Revision: 11237
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11237
Author: campbellbarton
Date: 2007-07-12 13:05:31 +0200 (Thu, 12 Jul 2007)
Log Message:
-----------
PyObject_IsTrue was missing a check for an error return value in many cases.
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Coverity bugfix (missing NULL check) and ref counting errors. (on module constants, so not really leaking, just not good.)
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from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
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added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.
also made it possible to clear the colorband by setting it to []
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bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
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Armatue's py object from Blender object consistant with others.
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* added Pose attribute "ik" True/False depending on the pose bones IK.
limitX/Y/Z bool's
lockX/Y/ZRot bool's
stiffX/Y/Z floats
stretch (ikstretch) float
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This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
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[ #4143 ] Methods for reading bone movement limits
Submitted By:
Aron Cristian (criller)
Gives the ability to return/set the limitations on a posebone when that bone is part of an IK chain.
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New Constraint API. Constraints are accessible through a "constraints"
attribute in poses and objects. Would be REALLY NICE for armature users to
pound on this code.
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- Found several places, where people explicitly casted the frame number
to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
recompile everywhere, make clean doesn't help...)
For the build system maintainers:
Problem was: The change in makesdna changed the position of the
scriptlink structure. BPY_interface.c somehow didn't get recompiled
(not even after a make clean!!!) which triggered crashes on adding
scriptlinks.
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implicit declarations, redundant redeclarations, missing initializers,
nested externs and other cruft.
Cleaned up includes and moved extern _Type decls from Types.h into
Types.c since that is the only place where they are needed now.
Did not touch Ipo.[ch] since work is on-going there.
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causing a memory leak.
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Mostly was unused variables, unused functions, missing prototypes and
missing include files.
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Error: PyPose_FromPose: Internal Error Ocurred"
- added returns where appropriate.
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- forgot to add the ability to get pose head/tail positions
- no setters (yet) as they are calculated
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Provided by Letterrip.
Kent
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