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2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-12-17Reverting to 2_2x BPYMartin Poirier
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-06-29remove unneeded checks from the python APICampbell Barton
2007-06-16Python API, more METH_VARARGS to METH_OCampbell Barton
2007-05-28more memory leak fixes, though only a few are likely to happenCampbell Barton
2007-03-26Python APICampbell Barton
made all libdata hashable - use the object type,name and lib for the hash. added .tag to libdata so we can test if data's been processed without using dictionaries added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
2007-03-15removed unneeded dealloc functionsCampbell Barton
2007-03-15removed duplicate functionality, macro's and functions existed to check a ↵Campbell Barton
PyObjects type, now only use macro's
2007-03-11moved python functions that deal with blender libdata into gen_library.c ↵Campbell Barton
from gen_utils and BPY_interface small cleanup, removed unused functions and explicetly cast pointers..
2007-02-27x3d_export.py - fix for bug 6120Campbell Barton
Sound.c - moved to getseters
2007-02-23BPython APICampbell Barton
* Added data.lib attributes to almost all data types, (except for Text3d and NLA) This is None or the path of the library as a string. * Main was giving a warning, Include Curve.h rather then CurNurb.h * Added Library.LinkedLibs(), returns a list of externaly linked libs.
2006-12-27renameing datablocks was imposing a name limit on the python side.Campbell Barton
This isnt needed because the limit is alredy being set by rename_id() some other minor changed- use None returning maro
2006-10-06added comparison function to many python types so you can do == and =!Campbell Barton
2006-08-14===Python API===Ken Hughes
Fix compiler warnings in Sound.c and Effect.c.
2006-08-06Added setName and setFilename as well as making name and filename writable.Campbell Barton
2006-08-06Made Font.c's pack/unpack work like Sound.c'sCampbell Barton
2006-05-06Applied pack unpack from Pablo Martin (caedes),Campbell Barton
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3246&group_id=9 adds Blender.c: Blender.UnpackModes (dict with the unpack modes) Blender.UnpackAll(mode) Blender.PackAll() Blender.CountPackedFiles() Image.c: image.packed (this was working) image.pack() image.unpack() Sound.c: sound.packed sound.pack() sound.unpack()
2005-07-18Header file clean up and warning fixesJoseph Gilbert
- Mostly this cleans up the #includes and header files in the python project. - Warning fixes are mostly casting issues and misc fixes. General warning clean up. - #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles - fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-03-19BPython:Willian Padovani Germano
- Scripts: fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus. cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu). small updates to help_browser.py script. The above changes are related to this: - Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there. - Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ). - Modules: Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode. NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work). - Bugs fixed: #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9 Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does. #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9 Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script"). Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython. - Removed a few warnings here and there and also updated docs.
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2004-10-20BPython:Willian Padovani Germano
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'.
2004-09-26Another round in the Great BPy Cleanup:Stephen Swaney
Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case.
2004-08-17** Note: two new files added, projectfiles will need an update.Willian Padovani Germano
Scripts: Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer. BPython: - Finally committed pending contributions: Chris Keith wrote the Blender.Sound module -- still some testing to do this week; Joseph (joeedh) added the OnLoad scene script event; Satish Goda added 6 GLU functions to Blender.BGL. Great additions, thanks all! - Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string"); - Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script. - doc updates.