Age | Commit message (Collapse) | Author |
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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Submitted by: Thomas Knight (epat)
Parts committed:
1) Fixed a few misspellings in some error strings.
2) Fixed a (theoretical) bug with pyconstraints where a text object could be deleted from python but would remain linked
to the constraint it was assigned to - causing slight UI usage discontinuities!
Not committed yet:
3) Particle system bugfix in this patch has not been committed. Could jahka or brecht check this.
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I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
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(my fault) and in Effect module as well as a few others.
Also stopped using Py_BuildValue for strings, ints and floats.
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Data from Armature.c and logic.c still leaks.
Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing.
Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)
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made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
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removed most custom add_*data* wrappers from Main.c
removed makeCurrent() from Text.c (was never in a release), use "bpy.texts.active = text" now
clamp new image sizes
made add_empty_action accept a string rather then a blocktype since the blocktype was only being used to choose one of 3 strings anyway.
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previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
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from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
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* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute
Text.c
* moved to getseters (new generic ID funcs too)
NLA.c
* moved to getseters (ditto)
Ipo.c
* bugfix, allow nested loops on an IPO's curves.
Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
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python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
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Has a number of advantages over the existing method, described here.
http://wiki.blender.org/index.php/User:Ideasman42#Post_2.43_Update_to_the_Python_API
Only missing functionality is the ability to add new data through Base.scenes.new('name'), where scenes could be meshes, texts etc.
Other changes are minor,
Scene.h, bad var name in definition.
Text.c/h - moved the Python Struct into the header file, added BPy_Text_Check()
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only work from some menu's.
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adding menu slot ScriptTemplate
new script scripttemplate_mesh_edit is a template for an editmesh script.
The function Text makeCurrent() is a dummy until I can get it working when the script runs from a menu.
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This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
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- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
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- Scripts:
fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus.
cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu).
small updates to help_browser.py script.
The above changes are related to this:
- Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there.
- Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ).
- Modules:
Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode.
NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work).
- Bugs fixed:
#2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9
Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does.
#1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9
Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script").
Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython.
- Removed a few warnings here and there and also updated docs.
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- move static declarations and data definitions out of headers.
the BGL module still need cleaning.
- move declarations out of modules.h and into appropriate .h files.
modules.h still exists as a container for the few modules that
need to #include almost everything.
- all files now have a $Id tag and have been formatted by indent
there are no changes to executable code.
pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
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Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.
There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
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Add cvs $Id tag to files
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PythonReturnErrorObject
PythonIncRef
Fix some compiler warnings about missing initializers
in method tables.
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- updated docs with recently added functions
- dynamic menu entries now are sorted (alphabetically, of course)
- added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation:
only added to list of options, didn't mess with any Blender header. They are already available from the "Scripts" menu in the scripts win, but not elsewhere.
- added option 'datadir' to Blender.Get(option):
so scripts can use .blender/bpydata for reading / writing their data files.
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Scene and Text don't need their user counts adjusted.
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newly created data objs had incorrect user counts.
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Text module: trying to get the filename attribute didn't check for NULL.
Reported by Stani Michiels. Fixed now.
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- Continued getting rid of print methods and updating repr ones:
Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
execution of script links.
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- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
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* Added doc and small test for Blender.Test
* trying changes to make Blender.Test.unlink() safer.
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* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
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When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
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by Aphex - thanks.
* Added the doc strings to the Object module.
* Added more functionality to the Object module.
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Following a suggestion made by Jordi Rovira i Bonet, the comparison
now is made via the pointers to the Blender objects, not their py wrappers.
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Partially implemented. Most of it comes from opy_nmesh.c, plus needed
changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.
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Callbacks registered with Draw.Register in Python are called now.
That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
This function should give script writers control over whether the
global Python Interpreter Dict should be cleared after the script is
run (default is to clear). This is a test.
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* Implemented submodule Text
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