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2007-12-24Step 3 for the initial commits for 2.5: removing src/ and python,Ton Roosendaal
adding new windowmanager module, and the first bits of new editors module.
2007-12-17Reverting to 2_2x BPYMartin Poirier
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-11-09curve2tree - animation settings - speed and magnitudeCampbell Barton
Python api - texture.evaluate can now accept tuples of numbers as well as vectors
2007-09-22Python APIKen Hughes
---------- Bgfix #7386: added support for texture flags TEX_PRV_ALPHA, TEX_REPEAT_XMIR and TEX_REPEAT_YMIR to tex.flags attribute.
2007-09-04more warning cleanup:Stephen Swaney
unused variables undefined variables discarded qualifiers
2007-07-20removing 2 getset duplicates Campbell Barton
2007-07-12From stableCampbell Barton
Revision: 11237 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11237 Author: campbellbarton Date: 2007-07-12 13:05:31 +0200 (Thu, 12 Jul 2007) Log Message: ----------- PyObject_IsTrue was missing a check for an error return value in many cases.
2007-07-01replace PyInt_CheckExact with PyInt_Check, same for floats and strings so ↵Campbell Barton
subclass and C/subtypes work. was reported as a bug a while ago.
2007-06-29remove unneeded checks from the python APICampbell Barton
2007-06-23PyAPI - incorrect docstrings for colorbandsCampbell Barton
2007-06-16Python API, more METH_VARARGS to METH_OCampbell Barton
2007-05-28more memory leak fixes, though only a few are likely to happenCampbell Barton
2007-03-26Python APICampbell Barton
made all libdata hashable - use the object type,name and lib for the hash. added .tag to libdata so we can test if data's been processed without using dictionaries added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
2007-03-15removed unneeded dealloc functionsCampbell Barton
2007-03-15removed duplicate functionality, macro's and functions existed to check a ↵Campbell Barton
PyObjects type, now only use macro's
2007-03-14made all python types that can do .__copy__(), also do .copy()Campbell Barton
added copy function to lamp, texture and ipo types
2007-03-11Python APIKen Hughes
---------- Fixed some broken/disabled Texture attributes after Image refactor. Added texture.autoRefresh attribute.
2007-03-11moved python functions that deal with blender libdata into gen_library.c ↵Campbell Barton
from gen_utils and BPY_interface small cleanup, removed unused functions and explicetly cast pointers..
2007-03-08BPython APICampbell Barton
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance. Using this function removed ~300 lines of code. also fixes user count error in some places that didnt check. also made it possible to clear the colorband by setting it to []
2007-03-08Added python access to material and texture colorbands.Campbell Barton
mat.colorbandDiffuse mat.colorbandSpecular tex.colorband gen_utils - removed unused func
2007-03-05Python APIKen Hughes
---------- Fix potential problem with tex.evaluate(); calling multitex_ext() with non-zero integers instead of pointers. Campbell, double-check that this fix is correct, otherwise take another look at what it should do.
2007-03-02vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)Campbell Barton
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
2007-02-25made attributes (name, property, users, fakeUser, lib) into functions all ↵Campbell Barton
python types can use. removed a lot of code duplication when moving to this. Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-01-13added stress and tangent to MTex and texture mapping dictCampbell Barton
2006-12-27renameing datablocks was imposing a name limit on the python side.Campbell Barton
This isnt needed because the limit is alredy being set by rename_id() some other minor changed- use None returning maro
2006-12-24replaced id->us++ with id_us_plus(id); so any indirect libdata isnt lost on ↵Campbell Barton
reload. added camera.dofDist to the python camera module
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-11-19=ID Properties Python Update= Joseph Eagar
ID Properties binding have now been added for textures. Also, the beginnings of supporting "del IDProperty Object" (which basically removes the property from it's parent group then frees it) in python were done; really the only thing now is to figure out exactly *how* you overload the del operator. :S
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2005-12-10-- Bugfix #3564: Texture.getImage() always returned None for Env maps, even ifKen Hughes
an image was assigned.
2005-11-26patch #2869 MTex module additionsStephen Swaney
contributed by Yehoshua Sapir (sapir) adds attributes to MTex module. adds module constants. Uses new style tp_getset.
2005-10-04Bugfixes for #3102, #3104Ken Hughes
- Fix incorrect usage of PySequence_Fast_GET_ITEM() - make EXPP_setFloatRange() convert its argument to float instead of short
2005-09-26Project file update for elbeemJoseph Gilbert
Warning clean up of python project
2005-09-24Patch #3099 - bugfix for #3097.Stephen Swaney
a little tweak for arg parsing. Contributed by Ken Hughes. Thanks!
2005-09-21Part of Bpy Cleanup: change attribute access to use tp_getset.Stephen Swaney
for these modules. Adds some new convenience funcs to gen_utils. This is internal change only and presents little change to the BPy API except for cleanup of some inconsistencies. A big contribution from Ken Hughes. Thanks!
2005-08-21A large collection of fixes from Ken Hughes including:Stephen Swaney
- corrections to constants - parameter type checking - correct use of METH_VARARGS vs METH_NOARGS - return objects instead of strings in Scene.getChildren() as per doc. - correct logical operators Thanks, Ken!
2005-08-17- update to constant.cJoseph Gilbert
- give it the key/items interface - creates some factory functions for const generation - genutils methods - method for getting module constants - method for throwing errors with a print string - updates to function names - clean up interpreter launch a bit
2005-07-18Header file clean up and warning fixesJoseph Gilbert
- Mostly this cleans up the #includes and header files in the python project. - Warning fixes are mostly casting issues and misc fixes. General warning clean up. - #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles - fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-02-22Patch submitted by Michael ReimpellJoseph Gilbert
- Adds NormalMap to python's list of Texture Image flags
2005-02-09BPython:Willian Padovani Germano
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell; - got rid of warnings in many files, hopefully not introducing any other during the process. Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;". Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods. This is surely Python version specific, since these structs can change size and content at each major version number Python update.
2005-01-23This should make the Texture stype attribute work for EnvMaps.Yann Vernier
2005-01-13BPython:Willian Padovani Germano
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc; - patch by Campbell Barton: .users attribute for many types; - tiny internal change in nmesh.hasVertexUV() method. Thanks to Jonathan and Campbell for the patches and the patience!
2004-10-07Another step in the Big Bpy Cleanup.Stephen Swaney
- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
2004-09-26Another round in the Great BPy Cleanup:Stephen Swaney
Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case.
2004-08-26Bpy access to more texture features: Musgrave, Voronoi, and Distorted Noise.Stephen Swaney
Contributed by Joilnen B. Leite ( pidhash). Thanks!
2004-07-27Nathan's huge ipo patch.Ton Roosendaal
- now more than 31 channels possible for ipos - added lotsa new channels all over - Texture block has ipo now too - recoded getname_ei functions (Will ask nathan to give release log info when he's back!)
2004-06-07Replace deprecated methods from old api:Stephen Swaney
PythonReturnErrorObject PythonIncRef Fix some compiler warnings about missing initializers in method tables.
2004-03-25- bugfix for texture typesJoseph Gilbert
- fix supplied by alex mole
2003-11-23BPython:Willian Padovani Germano
-- New module: Blender.Texture, by new developer Alex Mole. Most of it is done: guess only Ipo, envmap, colorband and plugin were not implemented yet.