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2010-02-28make BGL and BLF modile names lowercaseCampbell Barton
2010-02-22VideoTexture: improvements to image data access API. Benoit Bolsee
- Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. The image property of all Image source objects will now return a BGL 'buffer' object. Previously it was returning a string, which was not working at all with Python 3.1. The BGL buffer type allows sequence access to bytes and is directly usable in BGL OpenGL wrapper functions. The buffer is formated as a 1 dimensional array of bytes with 4 bytes per pixel in RGBA order. BGL buffers will also be accepted in the ImageBuff load() and plot() functions. It is possible to customize the pixel format by using the VideoTexture.imageToArray(image, mode) function: the first argument is a Image source object, the second optional argument is a format string using the R, G, B, A, 0 and 1 characters. For example "BGR" means that each pixel will be 3 bytes, corresponding to the Blue, Green and Red channel in that order. Use 0 for a fixed hex 00 value, 1 for hex FF. The default mode is "RGBA". All Image source objects now support the buffer interface which allows to create memoryview objects for direct access to the image internal buffer without memory copy. The buffer format is one dimensional array of bytes with 4 bytes per pixel in RGBA order. The buffer is writable, which allows custom modifications of the image data. v = memoryview(source) A bug in the Python 3.1 buffer API will cause a crash if the memoryview object cannot be created. Therefore, you must always check first that an image data is available before creating a memoryview object. Use the new valid attribute for that: if source.valid: v = memoryview(source) ... Note: the BGL buffer object itself does not yet support the buffer interface. Note: the valid attribute makes sense only if you use image source in conjunction with texture object like this: # refresh texture but keep image data in memory texture.refresh(False) if texture.source.valid: v = memoryview(texture.source) # process image ... # invalidate image for next texture refresh texture.source.refresh() Limitation: While memoryview objects exist, the image cannot be resized. Resizing occurs with ImageViewport objects when the viewport size is changed or with ImageFFmpeg when a new image is reloaded for example. Any attempt to resize will cause a runtime error. Delete the memoryview objects is you want to resize an image source object.
2010-02-12correct fsf addressCampbell Barton
2010-02-01Mathutils doc improvements + other small thingsCampbell Barton
- bpy.app moved into PyStructSequence (used by sys.float_info) - added buildinfo into bpy.app.build_* - bpy.ui removed (wasnt used) - include external example files in Mathutils docs (only Mathutils and Vector are currently written) - added support to auto document PyStructSequence's - CMake had "'s inside all its strings.
2009-08-152.5: warning fixesBrecht Van Lommel
Directories intern/ and source/blender/ now compile warning free again here with scons/gcc.
2009-08-10remove python2.x supportCampbell Barton
2009-06-28PyNumberMethods needed ifdefs for python3.x and some other corrections.Campbell Barton
2009-06-23PyRNA API support for matrix types as Mathutils matrix (with callbacks) ↵Campbell Barton
rather then a generic rna sequence of floats. Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix. This makes useful stuff like multiplying a vector location by an object matrix possible. ob = bpy.data.scenes[0].objects[0] print (ob.data.verts[0].co * ob.matrix) Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation * MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array. * KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition. * 2.5 python api now initializes modules BGL, Mathutils and Geometry * modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build. * added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-18Some generic modules from blender 2.4x building with py3k and mostly working.Campbell Barton
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.