Age | Commit message (Collapse) | Author |
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Use struct identifiers in comments before the value.
This has some advantages:
- The struct identifiers didn't mix well with other code-comments,
where other comments were wrapped onto the next line.
- Minor changes could re-align all other comments in the struct.
- PyVarObject_HEAD_INIT & tp_name are no longer placed on the same line.
Remove overly verbose comments copied from PyTypeObject (Python v2.x),
these aren't especially helpful and get outdated.
Also corrected some outdated names:
- PyTypeObject.tp_print -> tp_vectorcall_offset
- PyTypeObject.tp_reserved -> tp_as_async
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Fix segfault when calling `some_id.id_properties_ui("propname").update()`,
i.e. call the `update()` function without any keyword arguments. In such
a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not
`NULL`-safe.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Calling it with a None argument, or no arguments, or with a property
that is missing UI data for some reason would fail. There is no
particular reason why ensuring those things don't happen is helpful,
so just add null checks for safety.
Differential Revision: https://developer.blender.org/D13024
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Another typo in this section of code.
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Avoid having to include bpy_rna.h for enum utility functions,
recently added to idprop_py_ui_api.c.
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This is stored internally and used as an integer, so there is no need
to convert it to a float for "as_dict". This was just an oversight.
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The storage of IDProperty UI data (min, max, default value, etc) is
quite complicated. For every property, retrieving a single one of these
values involves three string lookups. First for the "_RNA_UI" group
property, then another for a group with the property's name, then for
the data value name. Not only is this inefficient, it's hard to reason
about, unintuitive, and not at all self-explanatory.
This commit replaces that system with a UI data struct directly in the
IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond
storing the description, name, and RNA subtype, derived structs are used
to store type specific UI data like min and max.
Note that this means that addons using (abusing) the `_RNA_UI` custom
property will have to be changed. A few places in the addons repository
will be changed after this commit with D9919.
**Before**
Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group,
then the subgroup for the original property, then specific UI data
is accessed like any other IDProperty.
```
prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True)
prop["min"] = 1.0
```
**After**
After, the `id_properties_ui` function for RNA structs returns a python
object specifically for managing an IDProperty's UI data.
```
ui_data = idproperties_owner.id_properties_ui("prop_name")
ui_data.update(min=1.0)
```
In addition to `update`, there are now other functions:
- `as_dict`: Returns a dictionary of the property's UI data.
- `clear`: Removes the property's UI data.
- `update_from`: Copy UI data between properties,
even if they have different owners.
Differential Revision: https://developer.blender.org/D9697
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