Age | Commit message (Collapse) | Author |
|
Missed these changes in [0].
Also replace designated initializers in some C code, as it's not used
often and would need to be removed when converting to C++.
[0] e555ede626dade2c9b6449ec7dcdda22b2585fd4
|
|
While both are supported, 'arg' is in more common use so prefer it.
|
|
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
|
|
While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
|
|
|
|
|
|
|
|
`py_` prefix can be confused with the Python's own API's.
|
|
It was not following the own documentation at the top code that mentions
that for local API the prefix is "bpygpu_".
|
|
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
While \file doesn't need an argument, it can't have another doxy
command after it.
|
|
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
|
|
Needed for clan-format not to wrap onto one line.
|
|
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
|
|
|
|
|
|
|
|
If the `push_projection` and `pop_projection` functions already exist, there should naturally be a way to load a projection matrix.
|
|
Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.
```
>>> gpu.
matrix
select
types
```
```
>>> gpu.types.GPU
Batch(
OffScreen(
VertBuf(
VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.
Reviewers: campbellbarton, dfelinto
Reviewed By: campbellbarton, dfelinto
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3667
|