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2022-05-20CMake: fix AUDASPACE disabling WITH_PYTHON for BlenderCampbell Barton
When AUDASPACE couldn't find NUMPY, it would disable WITH_PYTHON for the rest of Blender. Now setting the value globally is only done for standalone AUDASPACE builds. Now it's possible to build Blender with AUDASPACE & PYTHON but without NUMPY. While this isn't an especially important configuration to support, having Python mysteriously disabled is a hassle to troubleshoot. NOTE: extern/audaspace/CMakeLists.txt has become out sync with the original [0], it seems this is being maintained in our repository. [0]: https://github.com/neXyon/audaspace/blob/master/CMakeLists.txt
2022-04-20PyAPI: temporary context override supportCampbell Barton
Support a way to temporarily override the context from Python. - Added method `Context.temp_override` context manager. - Special support for windowing variables "window", "area" and "region", other context members such as "active_object". - Nesting context overrides is supported. - Previous windowing members are restored when the context exists unless they have been removed. - Overriding context members by passing a dictionary into operators in `bpy.ops` has been deprecated and warns when used. This allows the window in a newly loaded file to be used, see: T92464 Reviewed by: mont29 Ref D13126
2022-04-07Text Editor: Get/Set region text APIMatheus Santos
Add the ability to get/set the selected text. **Calling the new methods:** - `bpy.data.texts["Text"].region_as_string()` - `bpy.data.texts["Text"].region_from_string("Replacement")`
2022-03-25ImBuf: Add support for WebP image formatAaron Carlisle
Currently only supports single image frames (no animation possible). If quality slider is set to 100 then lossless compression will be used, otherwise lossy compression is used. Gives about 35% reduction of filesize save when re-saving splash screens with lossless compression. Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus. Note, this is currently left disabled until we have WebP libs (see T95206) For testing precompiled libs can be downloaded from Google: https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html Differential Revision: https://developer.blender.org/D1598
2022-03-14RNA: Generate property declerations header, solving msg-bus C++ incompatibilityJulian Eisel
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all RNA properties. This can be included in regular source files when needing to reference RNA properties statically. This solves an issue on MSVC with adding such declarations in functions, like we used to do. See 800fc1736748. Removes any such declarations and the related FIXME comments. Reviewed By: campbellbarton, LazyDodo, brecht Differential Revision: https://developer.blender.org/D13837
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-04-20PyAPI: support Operator.poll functions 'disabled' hintCampbell Barton
Python scripts can now define the reason it's poll function fails using: `Operator.poll_message_set(message, ...)` This supports both regular text as well as delaying message creation using a callback which should be used in situations where constructing detailed messages is too much overhead for a poll function. Ref D11001
2021-03-24GPencil: New modules for Import and ExportAntonio Vazquez
This patch adds support to export and import grease pencil in several formats. Inlude: * Export SVG * Export PDF (always from camera view) * Import SVG The import and export only support solid colors and not gradients or textures. Requires libharu and pugixml. For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project folder) Example of PDF export: https://youtu.be/BMm0KeMJsI4 Reviewed By: #grease_pencil, HooglyBoogly Maniphest Tasks: T83190, T79875, T83191, T83192 Differential Revision: https://developer.blender.org/D10482
2021-03-17Audaspace: add support for CoreAudio on macOSJörg Müller
This adds CoreAudio as audio backend on macOS. CoreAudio is the standard audio API on macOS. Ref T86590
2021-03-17Audaspace: add support for WASAPI on WindowsJörg Müller
This adds WASAPI as audio backend on Windows. WASAPI is the modern standard audio API on Windows introduced with Windows Vista. Ref T86590
2021-03-17Audaspace: add support for PulseAudio on LinuxJörg Müller
This adds PulseAudio as audio backend on Linux. PulseAudio is the main audio engine used on most, if not all, Linux distributions today. Ref T86590
2021-03-08PyAPI: add bpy.types.BlendFile.temp_data for temporary library loadingCampbell Barton
This adds support for creating a `BlendFile` (internally called `Main`), which is limited to a context. Temporary data can now be created which can then use `.libraries.load()` the same as with `bpy.data`. To prevent errors caused by mixing the temporary ID's with data in `bpy.data` they are tagged as temporary so they can't be assigned to properties, however they can be passed as arguments to functions. Reviewed By: mont29, sybren Ref D10612
2020-12-08CMake: fix linking with WITH_SDL_DYNLOADCampbell Barton
While this was only needed in 'source/blender/python', add to ghost to avoid problems in the future.
2020-09-21GPencil: New Trace images using PotraceAntonio Vazquez
This patch adds a new operator to convert a black and white image into grease pencil strokes. If the image is not B/W, an internal conversion is done. This is the first operator using Potrace, but we expect to add more features in next Blender versions. Reviewed By: HooglyBoogly Maniphest Tasks: T79877 Differential Revision: https://developer.blender.org/D8951
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-07Cleanup: include missing header files in CMakeCampbell Barton
2020-09-02UI: add back Layout.introspectCampbell Barton
Add back this function, removed 2e14b7fb9770b. Useful for checking operators used in menus.
2020-08-17Cleanup: move Python script execution into BPY_extern_run.hCampbell Barton
This commit renames 'execute' to 'run' because: - This follows Python's "PyRun" which these functions wrap. - Execution functions can use either exec/eval modes, making naming awkward (for future API refactoring).
2020-05-13Cleanup: split RNA type extension methods into it's own APICampbell Barton
This isn't so closely related to the RNA API, it's a way to use the C/Python API to extend RNA types and can be in it's own file.
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
2020-03-04Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build optionJulian Eisel
The OpenXR-SDK contains utilities for using the OpenXR standard (https://www.khronos.org/openxr/). Namely C-headers and a so called "loader" to manage runtime linking to OpenXR platforms ("runtimes") installed on the user's system. The WITH_XR_OPENXR build option is disabled by default for now, as there is no code using it yet. On macOS it will remain disabled for now, it's untested and there's no OpenXR runtime in sight for it. Some points on the OpenXR-SDK dependency: * The repository is located at https://github.com/KhronosGroup/OpenXR-SDK (Apache 2). * Notes on updating the dependency: https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency * It contains a bunch of generated files, for which the sources are in a separate repository (https://github.com/KhronosGroup/OpenXR-SDK-Source). * We could use that other repo by default, but I'd rather go with the simpler solution and allow people to opt in if they want advanced dev features. * We currently use the OpenXR loader lib from it and the headers. * To use the injected OpenXR API-layers from the SDK (e.g. API validation layers), the SDK needs to be compiled from this other repository. The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR with OpenEXR. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Differential Revision: https://developer.blender.org/D6188 Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray Molenkamp
2020-01-31USD: Include USD library version in System InfoSybren A. Stüvel
Pixar recently released USD 20.02 [1]. I think it's important for people to be able to figure out which version of the USD library is used in Blender. [1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02 This commit exposes the USD library information via `bpy.app.usd`, and includes that info in the `system-info.txt` saved via Help → Save System Info. Reviewed by: brecht Differential Revision: https://developer.blender.org/D6724
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-12-13USD: Introducing a simple USD ExporterSybren A. Stüvel
This commit introduces the first version of an exporter to Pixar's Universal Scene Description (USD) format. Reviewed By: sergey, LazyDodo Differential Revision: https://developer.blender.org/D6287 - The USD libraries are built by `make deps`, but not yet built by install_deps.sh. - Only experimental support for instancing; by default all duplicated objects are made real in the USD file. This is fine for exporting a linked-in posed character, not so much for thousands of pebbles etc. - The way materials and UV coordinates and Normals are exported is going to change soon. - This patch contains LazyDodo's fixes for building on Windows in D5359. == Meshes == USD seems to support neither per-material nor per-face-group double-sidedness, so we just use the flag from the first non-empty material slot. If there is no material we default to double-sidedness. Each UV map is stored on the mesh in a separate primvar. Materials can refer to these UV maps, but this is not yet exported by Blender. The primvar name is the same as the UV Map name. This is to allow the standard name "st" for texture coordinates by naming the UV Map as such, without having to guess which UV Map is the "standard" one. Face-varying mesh normals are written to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. The UV maps and mesh normals take up a significant amount of space, so exporting them is optional. They're still enabled by default, though. For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported with UVs and normals, and 262 MiB without. We probably have room for optimisation of written UVs and normals. The mesh subdivision scheme isn't using the default value 'Catmull Clark', but uses 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. == Animation == Mesh and transform animation are now written when passing `animation=True` to the export operator. There is no inspection of whether an object is actually animated or not; USD can handle deduplication of static values for us. The administration of which timecode to use for the export is left to the file-format-specific concrete subclasses of `AbstractHierarchyIterator`; the abstract iterator itself doesn't know anything about the passage of time. This will allow subclasses for the frame-based USD format and time-based Alembic format. == Support for simple preview materials == Very simple versions of the materials are now exported, using only the viewport diffuse RGB, metallic, and roughness. When there are multiple materials, the mesh faces are stored as geometry subset and each material is assigned to the appropriate subset. If there is only one material this is skipped. The first material if any) is always applied to the mesh itself (regardless of the existence of geometry subsets), because the Hydra viewport doesn't support materials on subsets. See https://github.com/PixarAnimationStudios/USD/issues/542 for more info. Note that the geometry subsets are not yet time-sampled, so it may break when an animated mesh changes topology. Materials are exported as a flat list under a top-level '/_materials' namespace. This inhibits instancing of the objects using those materials, so this is subject to change. == Hair == Only the parent strands are exported, and only with a constant colour. No UV coordinates, no information about the normals. == Camera == Only perspective cameras are supported for now. == Particles == Particles are only written when they are alive, which means that they are always visible (there is currently no code that deals with marking them as invisible outside their lifespan). Particle-system-instanced objects are exported by suffixing the object name with the particle's persistent ID, giving each particle XForm a unique name. == Instancing/referencing == This exporter has experimental support for instancing/referencing. Dupli-object meshes are now written to USD as references to the original mesh. This is still very limited in correctness, as there are issues referencing to materials from a referenced mesh. I am still committing this, as it gives us a place to start when continuing the quest for proper instancing in USD. == Lights == USD does not directly support spot lights, so those aren't exported yet. It's possible to add this in the future via the UsdLuxShapingAPI. The units used for the light intensity are also still a bit of a mystery. == Fluid vertex velocities == Currently only fluid simulations (not meshes in general) have explicit vertex velocities. This is the most important case for exporting velocities, though, as the baked mesh changes topology all the time, and thus computing the velocities at import time in a post-processing step is hard. == The Building Process == - USD is built as monolithic library, instead of 25 smaller libraries. We were linking all of them as 'whole archive' anyway, so this doesn't affect the final file size. It does, however, make life easier with respect to linking order, and handling upstream changes. - The JSON files required by USD are installed into datafiles/usd; they are required on every platform. Set the `PXR_PATH_DEBUG` to any value to have the USD library print the paths it uses to find those files. - USD is patched so that it finds the aforementioned JSON files in a path that we pass to it from Blender. - USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable building the tools in its `bin` directory. This is sent as a pull request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-09-03Add OpenSubdiv information to bpy.appSergey Sharybin
Allows to customize interface and inform about lack of subdivision surface support.
2019-04-26Fix T63896: Removing Drivers in Python Leads to CrashSergey Sharybin
Adding and removing drivers must always tag relations for update.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: fix linking with gtest & cycles enabledCampbell Barton
2019-04-16Cleanup: move motion paths into editors/animationCampbell Barton
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2018-11-26Timer: Generic BLI_timer with Python wrapperJacques Lucke
There is a new `bpy.app.timers` api. For more details, look in the Python API documentation. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3994
2018-11-07Merge branch 'master' into blender2.8Stefan Werner
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
2018-09-06Join the python modules `gpu` and `_gpu` into one.mano-wii
Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.
2018-05-09Remove Frame ServerCampbell Barton
This feature is limited (only byte PPM output, no multi-view), only works with specific configurations. This also causes some maintenance overhead when testing changes to the render pipeline.
2018-04-20UI: Python API defining dynamic iconsCampbell Barton
Currently only able to define geometry icons.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Logging: use for Python APICampbell Barton
Adds categories "bpy.context" & "bpy.rna"
2018-02-08Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
2017-12-04WM: message bus replacement for property notifiersCampbell Barton
Use dynamically generated message publish/subscribe so buttons and manipulators update properly. This resolves common glitches where manipulators weren't updating as well as the UI when add-ons exposed properties which hard coded listeners weren't checking for. Python can also publish/scribe changes via `bpy.msgbus`. See D2917
2017-11-29Merge branch 'master' into blender2.8Campbell Barton
2017-11-29Cleanup: rename bpy_util -> bpy_capi_utilsCampbell Barton
This is for internal CAPI use only, avoid confusion w/ bpy.utils module.
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin