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2010-02-01Mathutils doc improvements + other small thingsCampbell Barton
- bpy.app moved into PyStructSequence (used by sys.float_info) - added buildinfo into bpy.app.build_* - bpy.ui removed (wasnt used) - include external example files in Mathutils docs (only Mathutils and Vector are currently written) - added support to auto document PyStructSequence's - CMake had "'s inside all its strings.
2009-11-13F8 reload works again, script errors are printed but dont stop loading every ↵Campbell Barton
other script
2009-08-152.5: warning fixesBrecht Van Lommel
Directories intern/ and source/blender/ now compile warning free again here with scons/gcc.
2009-08-10remove python2.x supportCampbell Barton
2009-07-22removing all functions from bpy.ui module, keeping the module incase its ↵Campbell Barton
useful later. removed a check in exotic.c that should be added back later.
2009-07-16Console Space TypeCampbell Barton
* interactive console python console. * display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them, eventually it should be possible to select commands and make macto/tools from them. Example use of autocomp. b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc. basic instructions are printed when opening the console. Details... * Console exec and autocomp are done with operators written in python. * added CTX_wm_reports() to get the global report list. * The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA. * changed report types flags for easier display filtering. * added report type RPT_OPERATOR * logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw. * RnaAPI context.area.tag_redraw() to redraw the current area from a python operator. Todo... * better interactions with the console, scrolling, copy/paste. * the text displayed doesnt load back. * colors need to be themed. * scroll limit needs to be a user pref. * only tested with cmake and scons.
2009-06-20RNA FixesCampbell Barton
* Python apis iterator didnt work, for example [f for f in mesh.faces] # failed. * Python apis collection.items(), collections without names now return (index,value) pairs, better then returning nothing. * bpy.ui and bpy.props modules were incorrectly named * Mesh vertex colors red/blue needed to be swapped on getting/setting. * Mesh vertex colors were not clamped.
2009-06-05PyRNACampbell Barton
- Support for python to convert a PyObject into a collection (uses a list of dicts - quite verbose :/) - Operators can now take collection args when called from python. - Support for printing operators that use collections (macro recording). - Added RNA_pointer_as_string which prints all pointer prop values as a python dict. Example that can run in the in test.py (F7 key) bpy.ops.VIEW3D_OT_select_lasso(path=[{"loc":(0, 0), "time":0}, {"loc":(1000, 0), "time":0}, {"loc":(1000, 1000), "time":0}], type='SELECT') for some reason lasso locations always print as 0,0. Need to look into why this is.
2009-05-27patch from Andrea Weikert, added some comments.Campbell Barton
thanks for looking into this.
2009-05-25Store the context for python in a static variable with assessor functions - ↵Campbell Barton
BPy_GetContext/BPy_SetContext, Still not happy with this in the long term but its less problematic then storing the context in pythons namespace which couldn't be set before importing modules. This might fix a crash quite a few people have reported (but I cant reproduce).
2009-05-212.5 UI: Modifier TemplateBrecht Van Lommel
* template_modifier creates the modifier box, and returns a layout to put the buttons in. * Only the armature modifier is now done with python code, all other modifiers use C code. To convert a modifier to python, remove the corresponding C code and create a function in DATA_PT_modifiers. * Some modifiers still require some RNA work to get it working well, especially to make pointers editable. Mostly that is a matter of defining an own _set callback and put some of the modifier C code into it. * Still various buttons that don't work, like for hooks or mesh deform binding. * Fix for crashing decimate modifier (still disabled). * Removed UI_BUT_NO_HILITE, HMENU. * Make uiLayoutBox work with align.
2009-05-19UIBrecht Van Lommel
* Fix buttons jumping around when resizing and zoom. Part of this was adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the rounding is unpredictable (used to be 0.375f, but that was disabled). * Fix various issues with zooming, panning panels. V2D_LOCKOFS_X/Y is now taken into account in more places in the view2d code, to avoid zooming into the center or panning out of the view. * Remove "Free" align mode in buttons window (it's not really useful). * View3D/Graph/Image editors now use the same PanelType system as the buttons window, means some deprecated panel code could be removed. * Some small visual tweaks for panels. * View 2D Reset operator (Home key), to reset zoom and panning for panels. * Added argument to set number buttons as sliders (slider=True for itemR). * Ignore labels for button alignment (doesn't look right). * Fix some use of context.main in py scripts, should get data from active object instead. * Fix autotexspace -> auto_texspace in py script.
2009-05-15UI: Layout EngineBrecht Van Lommel
* Buttons are now created first, and after that the layout is computed. This means the layout engine now works at button level, and makes it easier to write templates. Otherwise you had to store all info and create the buttons later. * Added interface_templates.c as a separate file to put templates in. These can contain regular buttons, and can be put in a Free layout, which means you can specify manual coordinates, but still get nested correct inside other layouts. * API was changed to allow better nesting. Previously items were added in the last added layout specifier, i.e. one level up in the layout hierarchy. This doesn't work well in always, so now when creating things like rows or columns it always returns a layout which you have to add the items in. All py scripts were updated to follow this. * Computing the layout now goes in two passes, first estimating the required width/height of all nested layouts, and then in the second pass using the results of that to decide on the actual locations. * Enum and array buttons now follow the direction of the layout, i.e. they are vertical or horizontal depending if they are in a column or row. * Color properties now get a color picker, and only get the additional RGB sliders with Expand=True. * File/directory string properties now get a button next to them for opening the file browse, though this is not implemented yet. * Layout items can now be aligned, set align=True when creating a column, row, etc. * Buttons now get a minimum width of one icon (avoids squashing icon buttons). * Moved some more space variables into Style.
2009-04-23- fix for python refcounting crashes, remember PyDict_GetItem and ↵Campbell Barton
PyDict_GetItemString borrow a ref. - the namespace dictionary wasn't being de-allocated for each run. - clear every error after printing it to avoid stale PyObjects hanging about.
2009-04-22UIBrecht Van Lommel
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
2009-04-19RNA: Generic Type RegistrationBrecht Van Lommel
The Python API to define Panels and Operators is based on subclassing, this makes that system more generic, and based on RNA. Hopefully that will make it easy to make various parts of Blender more extensible. * The system simply uses RNA properties and functions and marks them with REGISTER to make them part of the type registration process. Additionally, the struct must provide a register/unregister callback to create/free the PanelType or similar. * From the python side there were some small changes, mainly that registration now goes trough bpy.types.register instead of bpy.ui.addPanel. * Only Panels have been wrapped this way now. Check rna_ui.c to see how this code works. There's still some rough edges and possibilities to make it cleaner, though it works without any manual python code. * Started some docs here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration * Also changed some RNA_property and RNA_struct functions to not require a PointerRNA anymore, where they were not required (which is actually the cause of most changed files).
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-04-02UI: various panels fixes.Brecht Van Lommel
* Fix sometimes non-working close/open button. * Fix panels being a bit out of the view on startup. * Fix too large totrct region for view2d. * Fix wrong panel order when changing vertical <-> horizontal. * Fix wrong panel positions after switching contexts. * Fix an access of freed memory when collapsing panels. * Free align mode works again. * Animations work again.
2009-04-02forgot to add bpy_panel_wrap.cCampbell Barton
2009-04-012.5: Temporary compile fix. Campbell, bpy_panel_wrap.c seems to be missing.Brecht Van Lommel
2009-04-01Python Panels WIPCampbell Barton
- Register python panels - Added a generic class checking function BPY_class_validate() for panels/operators. - No button drawing yet Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
2009-03-29missed PyLong_FromSize_t -> PyLong_FromSsize_t in bpy_ui.cCampbell Barton
2009-03-262.5: Remove OOPS code from the outliner space, as discussedBrecht Van Lommel
this can be brought back as a new space if someone decides to work on it. This also fixes remaining issues with the outliner tree open and close buttons not working sometimes.
2009-03-19* removed warnings and fixed some python refcount errorsCampbell Barton
* operator class names - Changed 'name' to '__label__' (since __name__ is already used for the class name) - Changed 'properties' to '__props__' * added a PyObject_GetAttrStringArgs(), utility function which Id like to see in pythons C api. PyObject_GetAttrStringArgs(pyob, "someattr", "foo", "bar") /* pyob.someattr.foo.bar */
2009-03-132.5: UI Layout Engine, initial code.Brecht Van Lommel
* As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
2009-03-07added python api function to register an operator into a keymapCampbell Barton
example... bpyui.registerKey( C, bpyui.spaceTypes.SEQ, 0, "Sequencer", "SEQUENCER_OT_view_selected", bpyui.keyTypes.A, bpyui.keyValTypes.PRESS, 0,0, {}) May want to split this into multiple functions.
2009-02-282.5 \ Python APINathan Letwory
* put back #if PY_VERSION_HEX check again, so we without Python 3.0 can still compile - Campbell, please don't remove it again, ok?
2009-02-28Python experimental UI APICampbell Barton
Can draw panels in the scripts space containing RNA and operator buttons. * Added bpyui.register() so scripts can draw buttons and panels into the scripts space type. * wrapped drawBlock, drawPanels and matchPanelsView2d * Operator buttons take a python dictionary used to set the button defaults. * BPY_getFileAndNum utility function to get the filename and line number python is currently running.
2009-02-27Restore the #if around the ui_module declaration, this made compiled failDiego Borghetti
with python 2.5 (< 3.0).
2009-02-27added defAutoButR() and blockSetFlag() and some flags for the experimental ↵Campbell Barton
python UI, which just wraps C the functions.
2009-02-26update to build with python 3.0.1 which removed Py_InitModule3, added ↵Campbell Barton
richcompare functions to the operator api.
2009-02-16WIP, low level python UI functions, so far tested popup menu to work with ↵Campbell Barton
bpyui.pupMenuBegin, menuItemO and pupMenuEnd functions. And a popup block with python callback with bpyui.pupBlock, beginBlock, popupBoundsBlock and endBlock funcions. These functions should not be accessed by scripters directly.