Age | Commit message (Collapse) | Author |
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No functional changes
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
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Provides Python API access to recently added Constrained Delaunay
Triangulation routine.
Reviewed in D5467.
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This reverts commit a01bcfa6366f893fbc8fdbf537d91ece4832ea03.
This causes MSVC2019 build to fail with error C2059
Unfortunately this means we have to put up with bad formatting
in Python structs.
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clang-format doesn't expand macros,
add semicolon to prevent misleading formatting.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Conflicts:
source/blender/blenkernel/intern/collision.c
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Differential Revision: https://developer.blender.org/D3668
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Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
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Also add CheckExact versions of type checking macros.
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- all mathutils types
- only works on frozen data (so vectors can be used in sets/dict keys)
- uses same method as CPython, (matches hashing a tuple)
D1104 by @juicyfruit with own modifications
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This allows you to make any mathutils object immutable.
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remove 'type' argument, very few mathutils objects are wrapped,
add new function for creating wrapped objects.
also fixes unlikely memory leak if the data-array can't be allocated.
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Previously this only supported tri/quads,
now arbitrary size poly lines are supported.
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Previously only vector args were accepted,
now allow generic sequence of numbers.
Was annoying to create vectors just to pass in args.
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also remove submodule includes from mathutils.h
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Originally by Dan Eicher, with my own fixes and adjustments (see patch page for details).
For details there are unit tests and api example usage.
doc/python_api/sphinx-in-tmp/menu_id.png
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paste errors), also remove BKE_script.h
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
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number of args as an arg.
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face_fill(..., coords=(v1, v2, ...))
This is the same function the knife tool uses. should be handy for dicing up geometry in py.
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__copy__, except some py utilities expect __deepcopy__ to exist, so better have them.
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everywhere.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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functional changes)
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patch http://codereview.appspot.com/5482043
from Andrew Hale
* Text from the submission *
This patch adds the ability to use arbitrary sized vectors from mathutils.
Currently vectors are only of size 2, 3 or 4 since they are generally restricted
to geometric applications. However, we can use arbitrary sized vectors for
efficient calculations and data manipulation.
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from Andrew Hale (trumanblending)
Tracker description
*******************
The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points:
- The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user.
- All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned.
- A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible.
- Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity
- Doc strings have been updated to be compatible with auto docs.
- Code style and internal naming has been changed to match the conventions in other mathutils code.
Thanks,
Andrew
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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http://markmail.org/message/fp7ozcywxum3ar7n
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vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
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