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2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-06Cleanup: use bool argument in BLI_noiseCampbell Barton
2020-11-06Cleanup: BLI_noiseCampbell Barton
Use common prefix as this collided with existing API's (eg BLI_voronoi). Also expand some non-obvious abbreviations: - 'g' -> 'generic' - 'vl' -> 'variable_lacunarity' - 'V' -> 'v3'
2020-11-04Cleanup: Add BLI prefix to some BLI_noise functionsAaron Carlisle
2020-10-22Fix out of bounds array access in mathutils.noiseCampbell Barton
Regression in 0b2d1badecc48.
2020-06-22Cleanup: compiler warningBrecht Van Lommel
2020-02-20Cleanup: use named unsigned types in the Python APICampbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-29Cleanup: style, use braces for the Python APICampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-19Cleanup: add trailing commasCampbell Barton
Prevents clang-format merging into a single line.
2018-11-30Fix T58240: mathutils.noise.voronoi crashCampbell Barton
2018-08-24Cleanup: indentation, styleCampbell Barton
2018-08-22Python: Cleanup Noise ModuleAndrew Hale
Implements the changes detailed in T56281 Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3590
2018-06-04Cleanup: strip trailing space in Python moduleCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-07Fix T54966: mathutils.noise.voronoi Memory leakBastien Montagne
C code was not correctly handling release of temp data, not technically a memory leak, but indeed rather annoying bug! ;)
2016-03-30Fix T47993: noise_vector ignores random seedCampbell Barton
Replace hard coded values with offsets derived from the random seed.
2015-01-04mathutils: refactor instantiationCampbell Barton
remove 'type' argument, very few mathutils objects are wrapped, add new function for creating wrapped objects. also fixes unlikely memory leak if the data-array can't be allocated.
2014-11-29Cleanup: unused headersCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-01-30PyAPI: noise.seed_set(), note that zero is a special case.Campbell Barton
2014-01-09Fix T38104: mathutils.cell_vector() always returns (0,0,0)Denis Declara
Reviewed By: brecht
2013-07-02remove nan copyrights from code added since blender become opensource (copy ↵Campbell Barton
paste errors), also remove BKE_script.h
2013-03-17code cleanup: add 'const' to headers to quiet msvc warnings, also remove ↵Campbell Barton
(char *) casts that aren't needed now we're on Python3.3
2012-10-12remove BLI_noise from BLI_blenlib.h, not that many files need this.Campbell Barton
2012-07-17Spellcheck: minkovsky -> minkowski! (Only in comments/UI messages :/ ).Bastien Montagne
2012-03-26style cleanup: python apiCampbell Barton
2012-03-17style cleanup: py/capiCampbell Barton
2012-03-04style cleanup - comment formattingCampbell Barton
2012-02-25code cleanup: white space, spelling & ';;' end of lines.Campbell Barton
2012-02-08correct 2 sphinx warnings.Campbell Barton
2012-01-31apply back changes made since moving this file.Campbell Barton
2012-01-31svn cp \Campbell Barton
https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/python/generic/noise_py_api.c@r42248 \ https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/python/mathutils/mathutils_noise.c
2012-01-31previous move lost history on this file, restoring next commit.Campbell Barton
2011-12-24picky formatting of mathutilsCampbell Barton
2011-12-18formatting edits in py api, no functional changesCampbell Barton
2011-12-14fix for py noise doc string (not a show stopper :) )Campbell Barton
2011-11-29patch [#29421] Python Noise Module UpdatesCampbell Barton
from Andrew Hale (trumanblending) Tracker description ******************* The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points: - The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user. - All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned. - A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible. - Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity - Doc strings have been updated to be compatible with auto docs. - Code style and internal naming has been changed to match the conventions in other mathutils code. Thanks, Andrew