Age | Commit message (Collapse) | Author |
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Following removal from C source code.
See: 8c68ed6df16d8893
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Needed for clan-format not to wrap onto one line.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Prevents clang-format merging into a single line.
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error) in blender 2.8.
Would free evaluated mesh even when it was the one cached in runtime
data by depsgraph evaluation!
Also fixes the asserts about using non-eval object in some cases.
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D4083 by @artfunkel
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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This information should come from the depsgraph.
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Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.
Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.
Issue reported on: T58734
Reviewers: sergey
https://developer.blender.org/D4032
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Indentation & trailing space.
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Indentation & trailing space.
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`mathutils_array_parse` is meant to parse 1d arrays of numbers.
Using matrices internal memory layout is confusing since
mathutils matrices are exposed as row major.
Also, the matrix shape wasn't checked for.
Callers that want to handle matrices should check for them explicitly.
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Allow to pass in single numbers, sequences and mathutils.* types into `shader.uniform_float`.
Reviewers: mano-wii
Differential Revision: https://developer.blender.org/D3820
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Differential Revision: https://developer.blender.org/D3697
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Differential Revision: https://developer.blender.org/D3736
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Differential Revision: https://developer.blender.org/D3700
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Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
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Replace direct access using PyThreadState_GET
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Conflicts:
source/blender/blenkernel/intern/collision.c
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Differential Revision: https://developer.blender.org/D3668
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Implements the changes detailed in T56281
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3590
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This differential revision implements the code for T56276
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3587
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quaternion
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3487
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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C code was not correctly handling release of temp data, not technically
a memory leak, but indeed rather annoying bug! ;)
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Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
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The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
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