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2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-17Add generic bpy API to check if a property is overridable, and to set ↵Bastien Montagne
overridable status of custom props.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-17Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-04-17bpy consistency fix handler_add(handle)Dalai Felinto
This doesn't change the API, so it doesn't affect any script. However it give more consistent error messages.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-14BGL: Expose OpenGL API for FrameBuffers and RenderBuffers.Germano
2018-04-13PyAPI: Gawain: Checks the member `data` instead `vbo_id`.Germano
After recent changes in gawain, `vbo_id` is now assigned in VertBuf creation.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-02PyAPI: Add PyC_Tuple_Pack_F64 utilityCampbell Barton
2018-04-02Cleanup: newlines left in messagesCampbell Barton
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Logging: use for Python APICampbell Barton
Adds categories "bpy.context" & "bpy.rna"
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
2018-04-01Correct accidental changes by C Logging additionCampbell Barton
Error in 891c1cfc9a3
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-29PyDocs: Adde link to Wikipedia page for mathutils.Euler classAaron Carlisle
This update adds a link to the Wikipedia article "Euler angles" to the description of the mathutils.Euler class. I initially was not sure what a "Euler" represented in Blender API, but found the Wikipedia article helpful. I believe others will find the link helpful too if it appears in the class documentation. This is similar to the Wikipedia links that appear in the mathutils.Matrix class, e.g: https://docs.blender.org/api/blender_python_api_current/mathutils.html?highlight=euler#mathutils.Matrix.adjugate Author: @justasb Reviewers: campbellbarton, trumanblending, Blendify Reviewed By: Blendify Subscribers: Blendify Tags: #bf_blender Differential Revision: https://developer.blender.org/D3077
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
2018-03-19Merge branch 'master' into blender2.8Campbell Barton
2018-03-19Fixed typo Python APIJeroen Bakker
`mathutils.geometry.barycentric_transform` used `tri_a[1-3]` for the target triangle, but in fact they are `tri_b[1-3]`
2018-03-18Merge branch 'master' into blender2.8Bastien Montagne
2018-03-18mathutils: replace interp w/ blend when standaloneCampbell Barton
2018-03-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-16Depsgraph: Support colored addresses in debug printsSergey Sharybin
Enabled with --debug-depsgraph-pretty, only works with ANSI terminals. Thanks Bastien for review!
2018-03-12Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-12Depsgraph: Make timing profile a command line optionSergey Sharybin
This way we can add even more statistics, even one which will be print to the console. Would be nice if we also have verbosity level control.
2018-02-28WorkSpace: UI filtering for add-onsCampbell Barton
Allows for each workspace to have it's own add-ons on display. Filtering for: Panels, Menus, Keymaps & Manipulators. Automatically applies to add-ons at the moment. Access from workspace, toggled off by default once enabled, add-ons can be white-listed. See D3076
2018-02-28Code cleanup: fix a few harmless warnings.Brecht Van Lommel
2018-02-21Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-21Depsgraph: Split debug flagsSergey Sharybin
Now it's possible to have debug messages for following things: - Graph construction - Graph evaluation - Graph tagging
2018-02-19Merge branch 'master' into blender2.8Campbell Barton
2018-02-19Fix T54098: Crash existing /w dyntopo sculptCampbell Barton
Optionally don't remap indices for objects. Checking all objects parent's would reference a freed pointer while freeing all objects. In the case of dynamic topology there is no use in keeping track of hook/vertex-parent indices. Also disable this when creating meshes for undo storage since adding an undo step shouldn't be modifying other objects.
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-02-08Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
2018-01-19Merge branch 'master' into blender2.8Campbell Barton
2018-01-18Improved docstring of mathutils.Matrix.lerp()Sybren A. Stüvel
2018-01-18Improve docstring for mathutils.Matrix.decompose()Sybren A. Stüvel
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2018-01-15Merge branch 'master' into blender2.8Campbell Barton
2018-01-15RNA: Add RNA_property_string_set_bytesCampbell Barton
This is needed to set values that contain zero bytes (where the length isn't fixed).
2018-01-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-12Fix bmesh.utils.face_join arg parsingCampbell Barton
2018-01-10Fix color for manipulator drawingCampbell Barton
Was drawing black after the first draw call. For now set the shader before each draw call, noted as TODO to investigate a nicer way to handle.
2018-01-04GPU_offscreen: Add option for high bit depth.Clément Foucault
This way we can render in HDR and read the real pixel values.