Age | Commit message (Collapse) | Author |
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Regression caused by [0] that caused the error message to be
created based on a normalized exception (which hid line numbers).
PyC_ExceptionBuffer{_Simple} & BPy_errors_to_report
no longer clears the exception.
This could have been resolved by changing python_script_error_jump
however that would involve changes to reference counting that are more
risky (noted in code-comment).
[0]: 2d2baeaf04d481f284bc2f098fb6d7ee9268151f
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Add missing check as the context override dict may have been copied
since it was assigned, also initialize the context manager with
PyType_Ready, while it didn't cause any errors - it's expected
that all types are initialized.
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Support methods being used as persistent callbacks.
Resolves T97555.
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As `GPU_PRIM_LINE_LOOP` is not supported on Vulkan or Metal and
`GPU_PRIM_TRI_FAN` is not supported on Metal, they will be removed in
future releases.
So it is important to inform users that they are obsolete and may not
be supported for a long time.
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D14679
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The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
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- Increase the stack level so the reported line number references
script authors code (not Blender's wrapper function).
- Include the operator name and poll/call usage in the warning.
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Support a way to temporarily override the context from Python.
- Added method `Context.temp_override` context manager.
- Special support for windowing variables "window", "area" and "region",
other context members such as "active_object".
- Nesting context overrides is supported.
- Previous windowing members are restored when the context exists unless
they have been removed.
- Overriding context members by passing a dictionary into operators in
`bpy.ops` has been deprecated and warns when used.
This allows the window in a newly loaded file to be used, see: T92464
Reviewed by: mont29
Ref D13126
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These functions can be used with PyArg_ParseTupleAndKeywords
(and related functions) to take typed RNA arguments without
having to extract and type-check them separately.
No functional changes, extracted from D13126.
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Since shader sources are now parsed on demand via `GPUShaderCreateInfo`,
sources are not available to be read via
`GPU_shader_get_builtin_shader_code`.
Currently this results in a crash as the code tries to read `NULL`
pointers.
`GPU_shader_get_builtin_shader_code` was created with the intention of
informing the user how a builtin shader works, thus "replacing"
detailed documentation.
Therefore this function doesn't really have a practical use in an addon.
So, instead of updating the function (which would require several
changes to the gpu module), remove it and improve the documentation.
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Breaking_Changes
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14678
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Recent addition to the Python API [0] didn't follow this convention.
See [1] for the rationale behind this change.
[0]: 9bc678969aaef5e2343d9362648e9a633d1b6e5e
[1]: 982aea88e0d74020c62c2054a45eeafa56c8ca30
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`GPU_shader_get_uniform_block` is marked as deprecated and the value
returned does not match what `GPU_uniformbuf_bind` expects.
Also, small typo fix in python error message.
Differential Revision: https://developer.blender.org/D14638
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Also ensure space around text in C-comment blocks.
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Since uniform buffers are generally structs and not sequences,
`BPyGPU_BufferType` objects are not suitable for filling the buffer.
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Use the `flags` parameter to avoid unnecessary allocations.
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It was being wrongly multiplied by 2.
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The `clear` method can be called before dealloc, which can
mislead buffer ownership.
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In order to allow GLSL Cross Compilation across platforms, expose in
Python the `GPUShaderCreateInfo` strategy as detailed in
https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation
The new features can be listed as follows:
```
>>> gpu.types.GPUShaderCreateInfo.
define(
fragment_out(
fragment_source(
push_constant(
sampler(
typedef_source(
uniform_buf(
vertex_in(
vertex_out(
vertex_source(
>>> gpu.types.GPUStageInterfaceInfo.
flat(
name
no_perspective(
smooth(
>>> gpu.shader.create_from_info(
```
Reviewed By: fclem, campbellbarton
Differential Revision: https://developer.blender.org/D14497
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64cd927519748bbd50 didn't update the argument parsing strings,
and updated the docstring of `from_object` incorrectly.
Fixes T97025, T97213
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Alignment with `vec4` is a requirement in C++, so it should be a
requirement in Python as well.
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Buffer creation may crash when passed a PyBuffer with no `shape` defined.
(Which is common for strucs).
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This simply adds access to the vertex crease layer from Python
code. Documentation was modified to remove "Edge" as it is
shared between edges and vertices, similarly to bevel weights.
Differential Revision: https://developer.blender.org/D14605
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- Missing star prefix.
- Unnecessary indentation.
- Blank line after dot-points
(otherwise doxygen merges with the previous dot-point).
- Use back-slash for doxygen commands.
- Correct spelling.
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This is the convention for most parts of Blender Python API.
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With the increased use of multi-character format units and keyword-only
arguments these are increasingly difficult to make sense of.
Split the string onto multiple lines, one per argument.
While verbose it's easier to understand and add new arguments.
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No functional changes.
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Also remove redundant NULL check.
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Add the ability to get/set the selected text.
**Calling the new methods:**
- `bpy.data.texts["Text"].region_as_string()`
- `bpy.data.texts["Text"].region_from_string("Replacement")`
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Python exceptions are now shown in the info editor,
this also resolves an old bug where errors were printed twice.
This was originally based on D9752 by @ShadowChaser although many
changes have been made from the original patch.
Details:
- BPy_errors_to_report no longer prints additional output.
- BKE_report_print_test was added so it's possible to check if calling
BKE_report also printed to the stdout.
- Callers to BPy_errors_to_report are responsible for ensuring output
is printed to the stdout/stderr.
- Python exceptions no longer add a trailing newline,
needed to avoid blank-space when displayed in the info-editor.
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Off by one error placing text from an error.
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Internally an empty string is used to access context member `__dir__`,
which caused `getattr(context, "")` to succeed returning None.
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Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
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Relying on checks for the assignment of return arguments isn't so
clear especially when there are multiple return arguments.
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Python 3.10's syntax errors can specify a range.
Use this for text editor error selection.
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Names filename/filepath/fn were used interchangeably.
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This broke between 3.0 and 3.1, upgrading to Python 3.10 seems the
likely cause as this code didn't change.
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Reduces noise in D9752, no functional change as PyErr_NormalizeException
doesn't do anything when there is no exception set.
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See T85728
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Currently only supports single image frames (no animation possible).
If quality slider is set to 100 then lossless compression will be used,
otherwise lossy compression is used.
Gives about 35% reduction of filesize save when re-saving splash screens with lossless
compression.
Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus.
Note, this is currently left disabled until we have WebP libs (see T95206)
For testing precompiled libs can be downloaded from Google:
https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html
Differential Revision: https://developer.blender.org/D1598
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Reserve "filename" when only the name component is used.
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