Age | Commit message (Collapse) | Author |
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Now we do the color management inside the Draw manager and output CM byte
buffer.
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Also enforce all arguments are keywords and update docstring.
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Only errors were displayed in the console.
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Many OpenGL functions take NULL pointers, passing those was quite complicated
with some addons even using ctypes to manipulate internal bgl.Buffer pointers.
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Add trailing comma for clang-format.
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If a subfolder was specified which didn't exist, logic would fallback
to get_path_user (instead of get_path_environment).
Now always use the from the environment variable if it's set and exists.
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Use prefix now there isn't only the 3d version.
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We don't want to use flow control like `break` statement into the basic
`FOREACH_MAIN_ID` macro, as this is a nested loop.
When refined behavior is needed (like breaking whole iteration, or just
skipping to next ID type), FOREACH_MAIN_LISTBASE and
FOREACH_MAIN_LISTBASE_ID macros should be used instead.
Based on D4382 by @campbellbarton
(Other potential solution, using flow control macros: D4384).
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Resolves T62612
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Mostly functions wrapping args, not confirming to our style guide.
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
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Previous waning suppression was only tested with clang.
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Move bpy_context_module declaration to bpy_rna.h.
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`bpy.data.user_map()`
Would add undesired keys...
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Would crash when passing some kind of invalid parameters, e.g.:
>>>D.user_map(key_types={'brush'})
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While \file doesn't need an argument, it can't have another doxy
command after it.
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This affects point, spot and area lights. Sun light strength remains without
a unit. This change does not affect .blend file compatibility in any way, as
with the rest of the unit system it's purely a display and editing feature.
Not used for Cycles yet, that will be done after unifying the settings with
Eevee.
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When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Following removal from C source code.
See: 8c68ed6df16d8893
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Following removal from C source code.
See: 8c68ed6df16d8893
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Unlike PyObject_GetAttr, this avoids setting the attribute error
only to clear it - under some conditions.
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All platforms use 3.7 now, supporting both increases chance some scripts
will fail on older versions.
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Needed for clan-format not to wrap onto one line.
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This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
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Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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We need to force UI to fully redraw, BKE_id_delete & co won't do that
for us.
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