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2020-06-04Merge remote-tracking branch 'origin/master' into temp-lanpr-reviewtemp-lanpr-reviewYimingWu
# Conflicts: # release/datafiles/locale # release/scripts/addons
2020-06-04Cleanup: remove window manager argument for paint cursor APICampbell Barton
This caused an additional argument when exiting object modes and many other low level functions which don't need to access context. This simplifies fixing T77073.
2020-06-02Fix T77126: Documented frame_change_pre and frame_change_post handlersSybren A. Stüvel
The documentation for the `frame_change_pre` and `frame_change_post` handlers was really sparse, and suggested that `frame_change_pre` is called before the frame changes. This is not the case; it's called after the frame has changed, but before the dependency graph has been updated for it. No functional changes, just updated documentation. Differential Revision: https://developer.blender.org/D7905 Reviewed by: sergey
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-06-02GPU: ShaderInterface: Refactor to setup all uniform at creation timeClément Foucault
This remove the complexity of queriying the locations at runtime and allows for more performance and upfront binding specifications. The benefit of doing everything at creation time is that we can assign binding points in a predictable order which is going to be somewhat the same for every similar shader. This also rewrite GPU_vertformat_from_shader to not use shaderface. This is to keep the shaderface simple. If it becomes necessary to not query the shader after creation (i.e: vulkan?) we could just create the vert format in advance at compilation for PyGPU shaders. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7879
2020-05-30Merge remote-tracking branch 'origin/master' into temp-lanpr-reviewYimingWu
# Conflicts: # release/datafiles/locale # release/scripts/addons # source/blender/blenkernel/intern/lib_query.c
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-29Blender: change bugfix release versioning from a/b/c to .1/.2/.3Brecht Van Lommel
The file subversion is no longer used in the Python API or user interface, and is now internal to Blender. User interface, Python API and file I/O metadata now use more consistent formatting for version numbers. Official releases use "2.83.0", "2.83.1", and releases under development use "2.90.0 Alpha", "2.90.0 Beta". Some Python add-ons may need to lower the Blender version in bl_info to (2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0. https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility This change is in preparation of LTS releases, and also brings us more in line with semantic versioning. Fixes T76058. Differential Revision: https://developer.blender.org/D7748
2020-05-29PyAPI: use bpy_rna_types_capi.c to set type methodsCampbell Barton
Remove use of '_bpy' as an intermediate module to store functions which were then assigned in bpy_types.py.
2020-05-29PyAPI: support static & class methods for C RNA API methodsCampbell Barton
Previously the static/class flag was ignored, always using class methods.
2020-05-26Fix T77032: Crash when creating GPUOffscreen without GPUContext in PythonGermano Cavalcante
2020-05-16Merge remote-tracking branch 'origin/master' into temp-lanpr-reviewYimingWu
2020-05-14Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-14Cleanup: move assignment out of loopCampbell Barton
2020-05-13Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-13Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-13Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-13Fix crash accessing the clipboardCampbell Barton
The clipboard can change between checking it's length and copying into the allocated buffer. Move this from RNA to the C/Python API.
2020-05-13PyAPI: support PyGetSetDef when extending RNA typesCampbell Barton
Support extending properties as well as methods.
2020-05-13Cleanup: split RNA type extension methods into it's own APICampbell Barton
This isn't so closely related to the RNA API, it's a way to use the C/Python API to extend RNA types and can be in it's own file.
2020-05-11Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-11Fix mathutils box_pack_2d docstringPhilipp Oeser
Differential Revision: https://developer.blender.org/D7667
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-05-04Fix T76399: Wrong API docs for mathutils.Vector.dotJacques Lucke
2020-05-01Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.cSybren A. Stüvel
All the driver-specific code in `fcurve.c` has been moved into a new file `fcurve_driver.c`. The corresponding declarations have been moved from `BKE_fcurve.h` to `BKE_fcurve_driver.h`. All the `#include "BKE_fcurve.h"` statements have been investigated and replaced with `BKE_fcurve_driver.h` where necessary. No functional changes.
2020-04-16Fix T73977, T73825: ignore Python user site-packages directory by defaultBrecht Van Lommel
This goes along with the existing changes to ignore PYTHONPATH by default. --python-use-system-env now controls both. Differential Revision: https://developer.blender.org/D6962
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
This solution involves adding a uniform to each fragment shader that is used by gizmo drawing and use the framebuffer state to set this uniform accordingly. This solution can also be carried to external shaders (addons). A single line of code would then be enough to fix the issue. The only trickery here is the dummy define: `#define srgb_to_framebuffer_space(a)` This is in order to avoid breaking other DRW shaders that use the same fragment shader code but do not need the tranformation. Related to T74139 Reviewed By: brecht, campbellbarton Differential Revision: https://developer.blender.org/D7261
2020-04-08Cleanup: rename to BLI_path_cwd to BLI_path_abs_from_cwdCampbell Barton
This is now more clearly a function that makes the path absolute using the current working directory.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-04-03Cleanup: Rename ExtensionRNA variables from ext to rna_extJulian Eisel
Makes it more clear that code using this is related to the RNA integration of a type. Part of T74432. Also ran clang-format on affected files.
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-01Cleanup: use doxy sections for 'idprop' APICampbell Barton
2020-03-26Cleanup: use doxy sections & add missing sectionsCampbell Barton
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-19Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.Bastien Montagne
Mpving utils from idcode to idtype proved to be somewhat painful for some reasons, but now all looks good. Had to add a fake/empty shell for the special snowflake too, `ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-13Python: add foreach_get and foreach_set methods to pyrna_prop_arrayBogdan Nagirniak
This allows fast access to various arrays in the Python API. Most notably, `image.pixels` can be accessed much more efficiently now. **Benchmark** Below are the results of a benchmark that compares different ways to set/get all pixel values. I do the tests on 2048x2048 rgba images. The benchmark tests the following dimensions: - Byte vs. float per color channel - Python list vs. numpy array containing floats - `foreach_set` (new) vs. `image.pixels = ...` (old) ``` Pixel amount: 2048 * 2048 = 4.194.304 Byte buffer size: 16.8 mb Float buffer size: 67.1 mb Set pixel colors: byte - new - list: 271 ms byte - new - buffer: 29 ms byte - old - list: 350 ms byte - old - buffer: 2900 ms float - new - list: 249 ms float - new - buffer: 8 ms float - old - list: 330 ms float - old - buffer: 2880 ms Get pixel colors: byte - list: 128 ms byte - buffer: 9 ms float - list: 125 ms float - buffer: 8 ms ``` **Observations** The best set and get speed can be achieved with buffers and a float image, at the cost of higher memory consumption. Furthermore, using buffers when using `pixels = ...` is incredibly slow, because it is not optimized. Optimizing this is possible, but might not be trivial (there were multiple attempts afaik). Float images are faster due to overhead introduced by the api for byte images. If I profiled it correctly, a lot of time is spend in the `[0, 1] -> {0, ..., 255}` conversion. The functions doing that conversion is `unit_float_to_uchar_clamp`. While I have an idea on how it can be optimized, I do not know if it can be done without changing its functionality slightly. Performance wise the best solution would be to not do this conversion at all and accept byte input from the api user directly, but that seems to be a more involved task as well. Differential Revision: https://developer.blender.org/D7053 Reviewers: JacquesLucke, mont29
2020-03-11Cleanup: rename 'private' to 'embedded' for sub-data IDs.Bastien Montagne
'Private' can be a rather confusing term, especially when considering its meaning in programming languages. So now root node trees and master collections are 'embedded' IDs instead.
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
2020-03-06Cleanup: use ELEM macro for path slash checksCampbell Barton
2020-03-06Cleanup: Message bus, removed incorrect return type from docstringSybren A. Stüvel
The docstring was likely copy-pasted, and the return type was not adjusted. Since the `bpy.msgbus.subscribe_rna()` returns nothing, I just removed the return type documentation.
2020-03-06Cleanup: spellingCampbell Barton
2020-03-06CodeCleanup: Added enums to opengl render functionsJeroen Bakker
Motivation the functions get 3 different kind of flag parameters (ImBuf, DrawType, OffscreenRendering) the naming of the flags were not clear, leading to mistakes and unnecessary time spend debugging.
2020-03-06Cleanup: remove MLOOPUV_EDGESELPhilipp Oeser
This was not set anywhere, code relies on MLOOPUV_VERTSEL everywhere. BMLoopUV.select_edge was never returning True and wasnt updating uv select state when set manually. Afaict, there were no official Addons using this from python. Resolves T65836 Maniphest Tasks: T65836 Differential Revision: https://developer.blender.org/D6772
2020-03-06Cleanup: keyframing return argumentsCampbell Barton
- Use 'int' for counters instead of short. - Use 'bool' instead of a counter when only a change is being detected. - Use typed enum for keying set flags. - Include in comments when a negate error code may be returned.