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2008-05-04missed out on some BLI_convertstringcode's, also found that playing relative ↵Campbell Barton
quicktime paths from the python api never worked, was using the 'Scene' type cast to a char.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-12Fix for bug #5862: crash rendering to quicktime h.264. This would needBrecht Van Lommel
an upgrade to the new quicktime api to work, but that's not really compatible with rendering out frames sequentially. For now it sets the compression to minimum quality, which doesn't need seeking forward and backwards.
2008-03-13== Quicktime ==Peter Schlaile
Hopefully fixes: [#8518] 2.46RC1: Blender doesn't render animation correctly with Quicktime and 30/1.001 FPS was off by a factor of 10 in export...
2007-10-21== Core ==Peter Schlaile
This adds fractional FPS support to blender and should finally make NTSC work correctly. NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS. Therefore, it is not enough to simply make frs_sec a float, since you can't represent this accurately enough. I added a seperate variable frs_sec_base and FPS is now frs_sec / frs_sec_base. I changed all the places, where frs_sec was used to my best knowledge. For convenience sake, I added several macros, that should make life easier in the future: FRA2TIME(a) : convert frame number to a double precision time in seconds TIME2FRA(a) : the same in the opposite direction FPS : return current FPS as a double precision number (last resort) This closes bug #6715 Standard framerates not supported / breaks sync -- 23.967 29.967 etc. https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125 Please give this heavy testing with NTSC files, quicktime in/export and the python interface. Errors are most probably only spotted on longer timelines, so that is also important. The patch was tested by Troy Sobotka and me, so it most probably should work out of the box, but wider testing is important, since errors are very subtle. Enjoy!
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2006-08-28bugfix #4812Ton Roosendaal
Quicktime reading for Macs: code that converted ARGB to RGBA was endian sensitive. Didn't work for Mac intel systems.
2006-08-18fix case on a header. (seems odd that it wasn't caught before butKent Mein
is consitant with rest of file, so I feel pretty safe commiting it. Kent
2006-08-09Fixes I did before leaving to siggraph, couldn't commit it due to freeze:Ton Roosendaal
- buffer overflow was possible with providing a file path argument longer than 256 characters. - buttons "VCol Light" and "VCol Paint" were not mutual exclusive - quicktime error menu (unable to create) had a enter in end - deleting points in CurveMapping button (like Curves node in compositor) did not give proper recalc event - edges render menu had a tooltip still mentioning the unified render
2006-04-05Two more quicktime changes for compiling after OSX software updateTon Roosendaal
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2005-04-02 - got tired of str[n]casecmp not declared warningsDaniel Dunbar
- added BLI_str[n]casecmp, use instead of regular versions - rewrote BLI_str[n]casecmp to not be stupid
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-19Bugfix #2228Rob Haarsma
Quicktime on OSX now saves Movies with a correct alpha layer. Also fixed the bottom-to-top orientation problem which occured with several (OSX) applications.
2005-01-12RGBA Quicktime movies give codec compression crashes on OSX.Rob Haarsma
Reverting Quicktime export to ARGB for both OSX and Windows to keep some consistency on Blender's output.
2005-01-12Trying to make RGBA Quicktime movies on OSX, instead of ARGB.Rob Haarsma
2005-01-12Reverting Quicktime movie export method for OSX.Rob Haarsma
2005-01-11Improved functionality for Quicktime movie export.Rob Haarsma
Exporter now uses less memory and might be a little faster. Needs tesing on OSX, there might be RGBA endian issues.
2004-12-19A one-line commit; Quicktime movies used as texture are now loaded at the ↵Rob Haarsma
highest quality. I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-10Disabled debug printing. Pfft.Rob Haarsma
2004-12-10Bugfix #1262 bugfix.Rob Haarsma
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10Bugfix #1262 additions.Rob Haarsma
When the Quicktime movie output path lacks any path indication, the movie is created in the executable directory. Also new, when the Quicktime output movie isn't created for some reason, the rendering will stop and give an error message (in the console).
2004-12-10Bugfix #1262Rob Haarsma
Raw fix for the drive letter issue with Quicktime/Windows filenames. When a drive letter is missing in a filename, it'll use the drive where the executable is. Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return a full path when Blender is started from the console.
2004-04-16Fix for removed streamglue stuff.Ton Roosendaal
BLO_sys_types.h was moved.
2004-04-09Fix for bug #1100Rob Haarsma
Under Windows, Quicktime images with a depth < 32 didn't show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232) I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and should be replaced by a transparency check function.
2004-01-08some cosmetic changes to make the compiler shut up when building with sconsStefan Gartner
on os x
2004-01-08fix (?) for compiling with quicktime support on some versions of os xStefan Gartner
with some versions of gcc (aka. the nasty ID problem). see also http://www.blender.org/pipermail/bf-committers/2003-November/004660.html
2003-09-18removed native quicktime init/exit calls from main blender code.Rob Haarsma
2003-09-10moved Quicktime init function from creator.cRob Haarsma
2003-08-05don't use QuickTime to load tga, png, and jpg images, as this causesStefan Gartner
problems when trying to play a sequence of images (fixes bug #430)
2003-05-22fixed a memory deallocation error.Rob Haarsma
2003-05-21fixed dialog framerate.Rob Haarsma
2003-05-21Updated Quicktime code so settings can be stored in the blendfile.Rob Haarsma
This enables Blender to; - have scenes with different codec settings. (same as avicodec) - render directly without dialog. - batch/background render to Quicktime movies. Only tested on windows. ;)
2003-05-16Fixed nasty issue when aborting Quicktime rendering.Rob Haarsma
2003-05-09replaced depricated p2cstr with CopyPascalStringToC for OSX.Rob Haarsma
2003-05-09minor code cleanupsRob Haarsma
2003-05-09added a labelbutton that displays the selected avi/quicktime codec.Rob Haarsma
2003-05-08added a fullscreen button in the top header (windows only)Rob Haarsma
written by Florian Eggenberger.
2003-05-02fun with quicktime:Stefan Gartner
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to avoid having to specify the full path to the QT headers in the Makefiles #undef NDEBUG on OS X to avoid errors about ID being declared twice enable support for QuickTime in the original Makefiles on OS X
2003-04-29enable quicktime support on os x when building with auto*Stefan Gartner
2003-04-28Added Quicktime support for OSX and Windows.Rob Haarsma
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator