Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-12-15OSX/availability: use of the numerical value instead of the symbol in the ↵Jens Verwiebe
#if MAC_OS_X_VERSION_MIN_REQUIRED comparison clause: If the code is loaded on an older system that does not include the symbol definition, the comparison still works
2012-11-07OSX: some more version target cleanups and correctionsJens Verwiebe
2012-11-06OSX: substitute all MAC_OS_X_VERSION defines with ↵Jens Verwiebe
MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-14Fix quicktime export being broken in various ways: callback was missingBrecht Van Lommel
parameter, codec RNA wrapping was wrong, and there was a python script error.
2012-01-22Fix #29935: missing cycles update/crash when removing world datablock form ↵Brecht Van Lommel
scene.
2011-12-24Bugfix for [#29684] Output video presets messed upThomas Dinges
* This was caused ny the ImageType refactor. * Problem persisted with Quicktime too, could not test that, but should fix presets there too.
2011-10-23Fix for commit 41227 (Some opening comment tags (/*) were lost!).Bastien Montagne
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-02-27doxygen: blender/quicktime tagged.Nathan Letwory
2010-12-04fix for strict prototype error.Campbell Barton
2010-04-10QTKit (OSX 64bit): Add audio export to QuicktimeDamien Plisson
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome! Enjoy making Quicktime movies now with audio!
2010-02-12correct fsf addressCampbell Barton
2010-01-08Fix quicktime QtKit compile issueDamien Plisson
2010-01-08- RNA support for returning copied strings from functions, flagging strings ↵Campbell Barton
as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2009-12-22Attempt to fix compilation of quicktime after reporting changesBrecht Van Lommel
(can't build this file myself, only qtkit seems to work here).
2009-12-22Reports: writing movies now uses the reports mechanism to throw errors.Brecht Van Lommel
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-02Quicktime(Carbon/win32) : add operator to raise the "compression settings" ↵Damien Plisson
quicktime standard dialog
2009-12-02Quicktime : make dna codecType data store the quicktime codecType value ↵Damien Plisson
instead of a proxy value Quicktime codecType data is a 32 bit value (4 chars coded). Implemented RNA set/get functions for codecType enum to cope with RNA enum values 24bit precision limitation Implemented dynamic codecType enum list creation Carbon quicktime now stores codec settings in "clear" in the QuicktimeCodecSettings dna struct (in addition to the closed atom container in QuicktimeCodecData) to be compatible with the QTKit version +fixed some warnings
2009-11-20Quicktime-qtkit : encoding settings now in blender ui (encoding panel)Damien Plisson
- added "QuicktimeCodecSettings" struct in DNA - old "QuicktimeCodecData" opaque struct is nowdeprecated (read only use when QuicktimeCodecSettings is not set) - fixed small bug when importing deep color movies Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
2009-11-09- fix Cocoa window setOrder function to maintain focus on a blender window ↵Damien Plisson
(e.g. ensure the blender window gets the focus when the user presses ESC to move back the render window) - QuickTime export fixes. Note that QuickTime export still crashes because it tries to open a "codec settings" dialog from the rendering background thread (and not the main/UI thread). One quick fix may be to move the movie export initialization out of the render thread back into the operator function. But a cleaner way would be to get rid of such a carbon/win32 dialog and place the codec settings inside blender interface (additional fields in the output panel as it is currently the case for other file formats ?).
2009-01-042.5Nathan Letwory
- fix warnings for append_qt (missing param)
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2005-01-11Improved functionality for Quicktime movie export.Rob Haarsma
Exporter now uses less memory and might be a little faster. Needs tesing on OSX, there might be RGBA endian issues.
2003-12-07- committed in the 'hack' as mailed to committers list by Douglas B, whichTon Roosendaal
he got from Nicolas Zinovieff, to solve the struct ID conflict with AIFF. By including a #define __AIFF__ in the top of the files, the blender includes won't get frustrated by an already defined struct ID. should still be tested for 10.3 and other OSX installs!
2003-05-21Updated Quicktime code so settings can be stored in the blendfile.Rob Haarsma
This enables Blender to; - have scenes with different codec settings. (same as avicodec) - render directly without dialog. - batch/background render to Quicktime movies. Only tested on windows. ;)
2003-05-09added a labelbutton that displays the selected avi/quicktime codec.Rob Haarsma
2003-04-29enable quicktime support on os x when building with auto*Stefan Gartner
2003-04-28Added Quicktime support for OSX and Windows.Rob Haarsma
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator