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It has been deprecated since at least macOS 10.9 and fully removed in 10.12.
I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.
Reviewers: mont29, dfelinto, juicyfruit, brecht
Reviewed By: mont29, brecht
Subscribers: Blendify, brecht
Maniphest Tasks: T52807
Differential Revision: https://developer.blender.org/D2333
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This code has been broken for a few years and no one noticed, it's also less
useful now that we support PSD image loading ourselves which was the original
motivation to have this.
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backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.
The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
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had a typo too.
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from Jason Wilkins (jwilkins)
only applied some parts:
* const correctness
* moved a variable into a move local scope so it is also inside a #if/endif and does not end up conditionally unused
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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http://markmail.org/message/fp7ozcywxum3ar7n
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124-126 but isnt used by any build systems now.
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This makes quicktime import (.mov & quicktime handled image files such as .gif) available also for 64bit OSX
Unfortunately, Apple currently incomplete implementation of QTKit has much lower performance than old Carbon Quicktime.
FYI, it spawns a 32bit process "QTKitserver" to place calls to Quicktime 7.
So this is mostly meant as a "backup" for 64bit OSX builds, until Apple releases full Quicktime X.
Export part will come just after.
CMake scripts updated: set WITH_QUICKTIME and USE_QTKIT to ON
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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to leave carbon framework in bad state.
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gcc4 error fixes for compiling in OSX Tiger
Also; make using python framework default in makefiles
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Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.
Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
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he got from Nicolas Zinovieff, to solve the struct ID conflict with
AIFF. By including a #define __AIFF__ in the top of the files, the
blender includes won't get frustrated by an already defined struct ID.
should still be tested for 10.3 and other OSX installs!
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This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.
Only tested on windows. ;)
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#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles
#undef NDEBUG on OS X to avoid errors about ID being declared twice
enable support for QuickTime in the original Makefiles on OS X
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This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.
To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.
Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
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