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2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-19Bugfix #2228Rob Haarsma
Quicktime on OSX now saves Movies with a correct alpha layer. Also fixed the bottom-to-top orientation problem which occured with several (OSX) applications.
2005-01-12RGBA Quicktime movies give codec compression crashes on OSX.Rob Haarsma
Reverting Quicktime export to ARGB for both OSX and Windows to keep some consistency on Blender's output.
2005-01-12Trying to make RGBA Quicktime movies on OSX, instead of ARGB.Rob Haarsma
2005-01-12Reverting Quicktime movie export method for OSX.Rob Haarsma
2005-01-11Improved functionality for Quicktime movie export.Rob Haarsma
Exporter now uses less memory and might be a little faster. Needs tesing on OSX, there might be RGBA endian issues.
2004-12-19A one-line commit; Quicktime movies used as texture are now loaded at the ↵Rob Haarsma
highest quality. I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-12Added missing include path for BIF_toolbox.h.Simon Clitherow
2004-12-10Disabled debug printing. Pfft.Rob Haarsma
2004-12-10Bugfix #1262 bugfix.Rob Haarsma
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10Bugfix #1262 additions.Rob Haarsma
When the Quicktime movie output path lacks any path indication, the movie is created in the executable directory. Also new, when the Quicktime output movie isn't created for some reason, the rendering will stop and give an error message (in the console).
2004-12-10Bugfix #1262Rob Haarsma
Raw fix for the drive letter issue with Quicktime/Windows filenames. When a drive letter is missing in a filename, it'll use the drive where the executable is. Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return a full path when Blender is started from the console.
2004-05-16Added #!/usr/bin/python standard script identifier to the start of ↵Kester Maddock
SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-04-16Fix for removed streamglue stuff.Ton Roosendaal
BLO_sys_types.h was moved.
2004-04-16Forgot to commit this file, as part of the antiglue campaign.Nathan Letwory
/jesterKing
2004-04-09Fix for bug #1100Rob Haarsma
Under Windows, Quicktime images with a depth < 32 didn't show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232) I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and should be replaced by a transparency check function.
2004-03-01SCons updatesMichel Selten
* Blender static now links. By default this option is disabled on all platforms. Simply set the option in config.opts to 'true'. * Added the following flags to config.opts: - HOST_CC. This is the C compiler for the host platform. This value is the same as TARGET_CC when not cross compiling. - HOST_CXX. This is the C++ compiler for the host platform. This value is the same as TARGET_CXX when not cross compiling. - TARGET_CC. This is the C compiler for the target platform. - TARGET_CXX. This is the C++ compiler for the target platform. - TARGET_AR. This is the linker command for linking libraries. - PATH This is the standard search path All SConscript files have been updated to reflect these changes. Now it's possible to change only the root SConstruct file, and all compiler specific variables are passed automatically to all SConscript files. Of course, this does not apply to makesdna because there the host and target platform is different from all other libraries. To pass a variable that applies to all platforms, all we now have to do is set the correct value in library_env Note: as usual, to get the latest options in the config.opts file, first remove your version.
2004-02-15SCons updatesMichel Selten
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
2004-01-08some cosmetic changes to make the compiler shut up when building with sconsStefan Gartner
on os x
2004-01-08fix (?) for compiling with quicktime support on some versions of os xStefan Gartner
with some versions of gcc (aka. the nasty ID problem). see also http://www.blender.org/pipermail/bf-committers/2003-November/004660.html
2004-01-05- Added the SConscripts for ftfont and quicktimeNathan Letwory
- [win32] python_include was missing, there was a double python_libpath. Corrected - [win32] the soundsystem SConscript broke the win32 build.
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-12-07- committed in the 'hack' as mailed to committers list by Douglas B, whichTon Roosendaal
he got from Nicolas Zinovieff, to solve the struct ID conflict with AIFF. By including a #define __AIFF__ in the top of the files, the blender includes won't get frustrated by an already defined struct ID. should still be tested for 10.3 and other OSX installs!
2003-09-18removed native quicktime init/exit calls from main blender code.Rob Haarsma
2003-09-10moved Quicktime init function from creator.cRob Haarsma
2003-08-05don't use QuickTime to load tga, png, and jpg images, as this causesStefan Gartner
problems when trying to play a sequence of images (fixes bug #430)
2003-05-22fixed a memory deallocation error.Rob Haarsma
2003-05-21fixed dialog framerate.Rob Haarsma
2003-05-21Updated Quicktime code so settings can be stored in the blendfile.Rob Haarsma
This enables Blender to; - have scenes with different codec settings. (same as avicodec) - render directly without dialog. - batch/background render to Quicktime movies. Only tested on windows. ;)
2003-05-16Fixed nasty issue when aborting Quicktime rendering.Rob Haarsma
2003-05-09replaced depricated p2cstr with CopyPascalStringToC for OSX.Rob Haarsma
2003-05-09minor code cleanupsRob Haarsma
2003-05-09added a labelbutton that displays the selected avi/quicktime codec.Rob Haarsma
2003-05-08added a fullscreen button in the top header (windows only)Rob Haarsma
written by Florian Eggenberger.
2003-05-02fun with quicktime:Stefan Gartner
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to avoid having to specify the full path to the QT headers in the Makefiles #undef NDEBUG on OS X to avoid errors about ID being declared twice enable support for QuickTime in the original Makefiles on OS X
2003-04-29enable quicktime support on os x when building with auto*Stefan Gartner
2003-04-28Added Quicktime support for OSX and Windows.Rob Haarsma
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator