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to read .blend files from runtimes, folded those into blenloader.
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anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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(In doing so found a stub that had wrong # of args)
Kent
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
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