Age | Commit message (Collapse) | Author |
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* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
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quicktime & sndfile options.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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getting the blender version twice and not working sometimes.
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with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors).
but external libs which we don't maintain & generated code will have -Werror removed.
This is GCC only, MSVC can be added easily.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
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UserPerspective view.
also fix for recent cmake edits.
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- use list append in more places.
- remove non existing include dir.
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- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
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function for ID drobdowns (currently unused)
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out of the render mode cmake file into the main one. Should fix PPC
compile, and hopefully not break others.
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optimization option in cmake
OpenCollada new version (721) lib has additional lib files to link with.
Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
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The following files were according to the Math Lib reorganization
(see the commit log of revision 24464 for more information):
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
The file release/scripts/ui/properties_render.py was also updated
according the RNA UI API renaming in revision 24795.
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Add support for OPTION WITH_OPENCOLLADA for Windows
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- scons update to build with openCollada
- scons & cmake update for render optimization cflags
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should go ok.
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patch by Guillaume, thanks!
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https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).
After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender
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Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983
More to come, but this makes things much easier to work on for me :)
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This adds a RenderEngine type to RNA, which can be subclassed
in python (c++ will follow once we support subclassing there).
It's very basic, but plugs into the pipeline nicely. Two example
scripts:
http://www.pasteall.org/6635/python
http://www.pasteall.org/6636/python
Issues:
* Render runs in a separate thread, and there is unrestricted
access, so it's possible to crash blender with unsafe access.
* Save buffers and full sample are not supported yet.
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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* Removed two unused sculpt DNA fields
* Restored brush spacing option to sculpt
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modes (OpenGL and Blender internal), applied a patch to allow CMake to be used for compilation.
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since no additional crashes were reported!
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