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2015-04-27Fix T44512: Cycles fails normal bake /w scale flipCampbell Barton
2015-04-17Bake-API: reduce memory footprint when baking more than one object (Fix T41092)Dalai Felinto
Combine all the highpoly pixel arrays into a single array with a lookup object_id for each of the highpoly objects. Note: This changes the Bake API, external engines should refer to the bake_api.c for the latest API. Many thanks for Sergey Sharybin for the complete review, changes suggestion and feedback. (you rock!) Reviewers: sergey Subscribers: pildanovak, marcclintdion, monio, metalliandy, brecht Maniphest Tasks: T41092 Differential Revision: https://developer.blender.org/D772
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2014-07-31Bake-API: use size_t instead of width, heightDalai Felinto
(original patch by Sergey Sharybin) Note: RNA API can't use size_t at the moment. Once it does this patch can be tweaked a bit to fully benefit from size_t larger dimensions. (right now num_pixels is passed as int) Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D688
2014-06-17Bake-API: allow custom UV to be bakedDalai Felinto
Note: the custom UV option is only available when calling the operator via a script. It's currently not exposed in the UI since it's intended to be used by scripters To test it: bpy.ops.object.bake(type='UV', use_clear=True, uv_layer='MyNewUV') Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D546
2014-06-13Bake-API: handle objects with no faces (fix T40601)Dalai Felinto
Also it has a better error handling for the BVHTree creation Fix for 2.71
2014-06-11Bake-API: new approach for cageDalai Felinto
There is a new option to select whether you want to use cage or not. When not using cage the results will be more similar with Blender Internal, where the inwards rays (trying to hit the highpoly objects) don't always come from smooth normals. So if the active object has sharp edges and an EdgeSplit modifier you get bad corners. This is useful, however, to bake to planes without the need of adding extra loops around the edges. When cage is "on" the user can decide on setting a cage extrusion or to pick a Custom Cage object. The cage extrusion option works in a duplicated copy of the active object with EdgeSplit modifiers removed to inforce smooth normals. The custom cage option takes an object with the same number of faces as the active object (and the same face ordering). The custom cage now controls the direction and the origin of the rays casted to the highpoly objects. The direction is a ray from the point in the cage mesh to the equivalent point to the base mesh. That means the face normals are entirely ignored when using a cage object. For developers: When using an object cage the ray is calculated from the cage mesh to the base mesh. It uses the barycentric coordinate from the base mesh UV, so we expect both meshes to have the same primitive ids (which won't be the case if the cage gets edited in a destructive way). That fixes T40023 (giving the expected result when 'use_cage' is false). Thanks for Andy Davies (metalliandy) for the consulting with normal baking workflow and extensive testing. His 'stress-test' file will be added later to our svn tests folder. (The file itself is not public yet since he still has to add testing notes to it). Many thanks for the reviewers. More on cages: http://wiki.polycount.com/NormalMap/#Working_with_Cages Reviewers: campbellbarton, sergey CC: adriano, metalliandy, brecht, malkavian Differential Revision: https://developer.blender.org/D547
2014-05-30Bake-API: Support for batch bakingDalai Felinto
When "Selected to Active" is not on, we bake all the selected objects. This is the same behaviour we have for Blender Internal. Dev note: I moved most of the validation tests to outside the bake() routine so the function can be called in loop. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D560
2014-05-29Proper fix T40156 Cycles Baking and applyRotation issuesDalai Felinto
This should be the final fix for the applyrotation issue. It baffles me that the fix involves discarding the scale transformations for the normals but it works so I'm happy with it. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D554
2014-05-21Bake API: partial fix T40156 (applyRotation issues)Dalai Felinto
This fixes most of the cases, the only situation not addressed is when the highpoly object(s) has non-uniform scale. mul_transposed_mat3_m4_v3() should take care of non-uniform scales so I'm a bit confused on why it doesn't work. The lowpoly object can have any transformation, the only issue is if the highpoly object has non-uniform scale. Test file of the remaining issue: https://developer.blender.org/file/info/PHID-FILE-tpw2xgddyzxtpg3e7xzs/ Reference reading: http://www.unknownroad.com/rtfm/graphics/rt_normals.html
2014-05-03Bake API - bpy.ops.object.bake()Dalai Felinto
New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles