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AgeCommit message (Expand)Author
2006-02-24Made the most critical variables in render pipeline "volatile", especiallyTon Roosendaal
2006-02-23Work in progress commit on saving OpenEXR with all render-layers andTon Roosendaal
2006-02-21Carefully went over all scanline updating while rendering, to ensure onlyTon Roosendaal
2006-02-13Preview rendering improvement;Ton Roosendaal
2006-02-07Added "Blur factor" button in Vector Blur node, which scales the speedTon Roosendaal
2006-02-07iImage based Vector BlurTon Roosendaal
2006-02-04More work on render stuff!Ton Roosendaal
2006-02-03Redoing the blur filters for composit;Ton Roosendaal
2006-02-03Three feats;Ton Roosendaal
2006-02-02features & fixes:Ton Roosendaal
2006-02-01Three features;Ton Roosendaal
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
2006-01-28Two missing declarations in this include file.Ton Roosendaal
2006-01-27Orange; more render & compo stuff!Ton Roosendaal
2006-01-25Orange: enabled compositing in render pipeline.Ton Roosendaal
2006-01-24Giant commit!Ton Roosendaal
2006-01-12Orange;Ton Roosendaal
2006-01-11Orange: more float buffer support;Ton Roosendaal
2006-01-02Orange; made Node types Texture and Geometry integrated in render. MeansTon Roosendaal
2006-01-02Orange: more noodle updates!Ton Roosendaal
2005-12-28Christmas coding work!Ton Roosendaal
2005-12-09New feature: "Stress" texture input channelTon Roosendaal
2005-12-06Orange branch: Revived hidden treasure, the Groups!Ton Roosendaal
2005-12-04Orange bramch:Ton Roosendaal
2005-12-04Orange branch feature; Material LayeringTon Roosendaal
2005-12-03Added Copy/Paste 'mapping' options for World/Lamp buttons.Ton Roosendaal
2005-11-23New stuff & fixes in Blender OSA filtering.Ton Roosendaal
2005-11-14Another optimize step for huge quantities of hair renders; now per transpTon Roosendaal
2005-09-29- Added "anisotropic" rendering for static particle hair strands.Ton Roosendaal
2005-08-25Random() issues with rendering...Ton Roosendaal
2005-06-03Bug fix #2651Ton Roosendaal
2005-05-27Added some backward compatibility with old yafray blendershader. Because of m...Alfredo de Greef
2005-05-23Second and final commit for this version of the yafray export code (probably,...Alfredo de Greef
2005-04-17Patch submitted by Jorge Bernal (lordloki) and Jonathan Merritt.Ton Roosendaal
2005-03-29 - added mesh_get_derived_renderDaniel Dunbar
2005-03-28 - renderer currently uses links into tface structures that actuallyDaniel Dunbar
2005-03-19Some cleaning up of BLI_winstuff.h usageDaniel Dunbar
2005-01-21Bug fix 2116Ton Roosendaal
2005-01-07Another round of cleanups for render code;Ton Roosendaal
2005-01-03Thread render fix; using ray-transp + mirror didnt work...Ton Roosendaal
2004-12-28And a first threading fix; mist render still used a R global for storage.Ton Roosendaal
2004-12-27Some weird CVS $id tag line got added on wrong place...?Ton Roosendaal
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
2004-12-05Special bf-committers request; Lamp/World/Material now each have 10Ton Roosendaal
2004-11-27- Bug fix, reported by Stefano;Ton Roosendaal
2004-07-29Major update, all implemented a bit in a hurry, and probably will need bugfix...Alfredo de Greef
2004-07-28Added option to set 'full Osa' on non raytraced scenes. This makes sureTon Roosendaal
2004-06-30NEW: Ramp shades for diffuse and specularTon Roosendaal
2004-04-27Request from [A]ndy:Ton Roosendaal
2004-04-25Turned Sky render code in Blender to become fully float, it still returnedTon Roosendaal