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AgeCommit message (Expand)Author
2007-07-26Refactor the raytracing code to split the tracing and shading parts intoBrecht Van Lommel
2007-05-04Subsurface scattering:Brecht Van Lommel
2007-04-04moved source and text to american spellingCampbell Barton
2006-12-21Added names to UV and vertex color layers, and display them as a list.Brecht Van Lommel
2006-12-20The Big Image refactor!Ton Roosendaal
2006-12-08Lightgroups!Ton Roosendaal
2006-12-08Numerous fixes in Render code:Ton Roosendaal
2006-12-05Next stage of RenderPipe refactor: now everything within the pixel wasTon Roosendaal
2006-11-29Render Monster support: (part 1)Ton Roosendaal
2006-11-22Render Baking candy: while baking, the UV Image window shows the progressTon Roosendaal
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-11-19Render Baking:Ton Roosendaal
2006-11-19Long waited feature: Render BakingTon Roosendaal
2006-11-12Ooops, previous commit of mine forgot to commit the .h file.Ton Roosendaal
2006-11-10Bugfix #5199Ton Roosendaal
2006-10-15Another shadowbuffer goodie: the "Halfway trick"Ton Roosendaal
2006-10-14New shadow feature: Irregular Shadow BuffersTon Roosendaal
2006-08-31Render feature request:Ton Roosendaal
2006-08-12Bugreport #4787 mentioned subpixel render issues, especially for smallTon Roosendaal
2006-07-13Paranoia commit to eliminate threads issues or uninitialized var stuff.Ton Roosendaal
2006-07-02Bugfix #4558Ton Roosendaal
2006-06-25Dunno how... maybe during Orange merging, but these files should have beenTon Roosendaal
2006-06-16Plumiferos fix-fix :)Ton Roosendaal
2006-06-13Lens flare rendering back.... completely forgot about this antiqueTon Roosendaal
2006-06-10Thought to be nice for for backwards compat && users... so the oldTon Roosendaal
2006-05-27So! Finally time to work on finishing render pipeline project.Ton Roosendaal
2006-03-24a bunch of small warnings fixes:Kent Mein
2006-03-19More environment map stuff:Ton Roosendaal
2006-03-19Added option to only render a single side of an Environment map cube,Ton Roosendaal
2006-03-12A couple of render improvements;Ton Roosendaal
2006-03-06Render option "Single Layer" now keeps the already rendered other layers,Ton Roosendaal
2006-02-27Recoded Panorama rendering.Ton Roosendaal
2006-02-24Made the most critical variables in render pipeline "volatile", especiallyTon Roosendaal
2006-02-23Work in progress commit on saving OpenEXR with all render-layers andTon Roosendaal
2006-02-16Rendering tricks for improving workflow:Ton Roosendaal
2006-02-15We found out memory got fragmented a lot for creating speed vectors onTon Roosendaal
2006-02-12Work on shadowbuffer system... right now only new filtertypes forTon Roosendaal
2006-02-11Thread rendering stability commit.Ton Roosendaal
2006-02-10Addition to previous commit: disabling RenderLayer "Halo" did not skipTon Roosendaal
2006-02-08Upgraded max limit for faces in render. Up to now, quads were zbufferedTon Roosendaal
2006-02-08New:Ton Roosendaal
2006-02-07iImage based Vector BlurTon Roosendaal
2006-02-03Three feats;Ton Roosendaal
2006-02-02features & fixes:Ton Roosendaal
2006-02-01Three features;Ton Roosendaal
2006-01-27Orange; more render & compo stuff!Ton Roosendaal
2006-01-24Giant commit!Ton Roosendaal
2006-01-11Orange: more float buffer support;Ton Roosendaal
2005-12-04Orange branch feature; Material LayeringTon Roosendaal
2005-12-02Extra texture channel input for Mist effect; "Global". This feeds theTon Roosendaal