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2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2017-06-12Cleanup: indentation, long linesCampbell Barton
2015-01-31Compiler warning: double-promotionCampbell Barton
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-20Code cleanup: correct abs useCampbell Barton
also minor cleanup to rotation code
2012-11-12code cleanup: spelling,Campbell Barton
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-10-27style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-15code cleanup: define sizes of vectors for function args and use C style commentsCampbell Barton
2012-09-30style cleanupCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-05-12code cleanup: some style and use math defines, also small speedup for ↵Campbell Barton
dynamicpaint, dont call acosf twice.
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-06code cleanup: header cleanup, remove commented workaround for mingw since ↵Campbell Barton
its no longer needed.
2012-03-31code cleanup: use uppercase defines and change drawFCurveFade into static ↵Campbell Barton
function.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2011-08-20floats were being promoted to doubles in quite a few cases (using gcc's ↵Campbell Barton
-Wdouble-promotion), went over render module and use float constants, gives small but consistent speedup - approx 3%.
2011-06-09replace log() calls with constantsCampbell Barton
2011-05-10minor cleanup: make functions static, use NULL for pointer comparisons,Campbell Barton
also fixed a possible bug assigning incorrect DPX function types to imbuf.
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-02-27doxygen: blender/render tagged.Nathan Letwory
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2008-09-29Updated color calculus for sunskyTon Roosendaal
- removed ugly clamping function (it was dividing XYZ based on max of one of the values) - added option to use Exposure, this only works for brightness (Y). results look very pleasant, foggy and hazy results are possible. with exposre==0, no exposure happens for HDR extreme range skies, this is how yafray rendered it. - added menu for choosing color spaces (CIE = modern lcds) Please review! (and yes i know it's still not in World :)
2008-09-21Sunsky / Atmoshphere:Ton Roosendaal
- Added blending mode and factor option, so it's more clear and controllable what happens with it. Also nice for crazy effects of course! - Preview render now shows preview for it too On the todos: - have this in World buttons (as well) for quicker sky setups - review math of color clamping and scaling, this is definitely not good... but a fix will make old files look very different.
2008-07-03Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 ↵Hamed Zaghaghi
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9