Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-21 | Cleanup: removed unused Blender Internal bump/normal mapping texture code | Brecht Van Lommel | |
The TexResult.nor output does not appear to be used anywhere. | |||
2022-05-13 | Cleanup: spelling in comments, capitalize tags | Campbell Barton | |
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen. | |||
2022-02-11 | File headers: SPDX License migration | Campbell Barton | |
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069 | |||
2022-01-28 | Fix compilation error in previous commit. | Jeroen Bakker | |
2022-01-28 | Remove compilation warnings TexResult. | Jeroen Bakker | |
2022-01-14 | Cleanup: spelling in comments, C++ style comments for disabled code | Campbell Barton | |
Also ensure space at end of comment. | |||
2021-10-20 | Cleanup: use elem macros | Campbell Barton | |
2021-09-29 | Cleanup: spelling in comments | Campbell Barton | |
2021-07-23 | Cleanup: code comments punctuation / spacing | Campbell Barton | |
2021-07-03 | Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX | Campbell Barton | |
Also use doxy style function reference `#` prefix chars when referencing identifiers. | |||
2021-06-24 | Cleanup: comment blocks, trailing space in comments | Campbell Barton | |
2021-02-09 | Cleanup: spelling | Campbell Barton | |
2020-11-16 | Cleanup: spelling | Campbell Barton | |
2020-11-12 | Cleanup: spelling | Campbell Barton | |
2020-11-09 | Cleanup: more renaming in the render/ module for consistency | Brecht Van Lommel | |
2020-11-06 | Cleanup: Rename render texture files to texture_* | Aaron Carlisle | |