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2005-12-19Orange: monday merger with bf-blender (loadsa bugfixes).Ton Roosendaal
2005-12-19Bugfix #3608Ton Roosendaal
2005-12-19#3598Ton Roosendaal
2005-12-19#3592Ton Roosendaal
2005-12-17Orange: New option "Shadow Bias", to extend the boundary between shadow orTon Roosendaal
2005-12-13Tuesday merger of Orange branch with bf-blenderTon Roosendaal
2005-12-13Bugfix #3552Ton Roosendaal
2005-12-13With the introduction of fixed edge arrays in Mesh, the options to renderTon Roosendaal
2005-12-13Bugfix #3556Ton Roosendaal
2005-12-12Sunday merger of orange branch with bf-blenderTon Roosendaal
2005-12-11Big commit with work on Groups & Libraries:Ton Roosendaal
2005-12-09Bugfix #3526Ton Roosendaal
2005-12-09Orange; WIP commit for inclusion of "Tangent" vector in rendering.Ton Roosendaal
2005-12-09New feature: "Stress" texture input channelTon Roosendaal
2005-12-06Orange branch: Revived hidden treasure, the Groups!Ton Roosendaal
2005-12-05"Make Local" menu (Lkey) now has as first option to make only ObjectsTon Roosendaal
2005-12-04Orange bramch:Ton Roosendaal
2005-12-04Orange branch feature; Material LayeringTon Roosendaal
2005-12-03Added Copy/Paste 'mapping' options for World/Lamp buttons.Ton Roosendaal
2005-12-03Orange tree:Ton Roosendaal
2005-12-02Friday merge of bf-blender into orange branch.Ton Roosendaal
2005-12-02Extra texture channel input for Mist effect; "Global". This feeds theTon Roosendaal
2005-11-30Syncing Orange branch with bf-blenderTon Roosendaal
2005-11-30Bugfix #3494Ton Roosendaal
2005-11-30Bugfix #3493Ton Roosendaal
2005-11-29Disabled commit of three days ago to speedup and improve hairstrandTon Roosendaal
2005-11-28Prevented mirror or ray-transparency to use the new hair-cylinder code.Ton Roosendaal
2005-11-27Finishing touch for hair strand shadows;Ton Roosendaal
2005-11-26Increased maximum limit for Ztransp render to allow 1000 faces in a singleTon Roosendaal
2005-11-26Bugfix #3463Ton Roosendaal
2005-11-24Bugfix (own discovery!), using sequencer to render a scene updated theTon Roosendaal
2005-11-23I hoped we could skip a floor() in the new zbuffer code, but no...Ton Roosendaal
2005-11-23New stuff & fixes in Blender OSA filtering.Ton Roosendaal
2005-11-22Bugfix #2841Ton Roosendaal
2005-11-19Code cleanup: using defines in texture.c for whether a function returnsTon Roosendaal
2005-11-15Small fixes;Ton Roosendaal
2005-11-14Keeping CVS working isn't easy! :)Ton Roosendaal
2005-11-14Another optimize step for huge quantities of hair renders; now per transpTon Roosendaal
2005-11-14Ztransp render has a built-in maximum for amount of faces it can renderTon Roosendaal
2005-11-14New zbuffer; added check for zero sized edges in filling in with newTon Roosendaal
2005-11-14Strand render/zbuffering optimize recodeTon Roosendaal
2005-11-11This is the famous proverbal example of someone trying to get a 4 leggedTon Roosendaal
2005-11-03Bug #3298Ton Roosendaal
2005-10-25fix for bug #3193, winmat was not calculated properly because ofAlfredo de Greef
2005-10-12Bugfix #3163Ton Roosendaal
2005-10-03IpoWindow, Action curve update.Ton Roosendaal
2005-10-03Bugfix #3133Ton Roosendaal
2005-10-03Version 1.0 of IpoDrivers.Ton Roosendaal
2005-09-29- Added shadow buffer support for wire material and particle strandsTon Roosendaal
2005-09-29- Added "anisotropic" rendering for static particle hair strands.Ton Roosendaal