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AgeCommit message (Expand)Author
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
2004-01-05- oren nayar call didnt return float value... but still worked on myTon Roosendaal
2004-01-05SCons build system files added.Michel Selten
2004-01-04- changed calculus for area light to use double precision. Using floatTon Roosendaal
2003-12-30Added improved exposure calculationTon Roosendaal
2003-12-30- fix for area light versus oren-nayer shading.Ton Roosendaal
2003-12-30- forgot to clip negative values coming from arealight formula.Ton Roosendaal
2003-12-29- fixed crashing texture plugin, caused by not checking the tex->norTon Roosendaal
2003-12-29Area lights and more...Ton Roosendaal
2003-12-24- improved filling in faces in octree, resulting in less nodes andTon Roosendaal
2003-12-24- only cosmetic stuff; result of going over the output of mipspro ccTon Roosendaal
2003-12-24- Fresnel V4.0Ton Roosendaal
2003-12-23- another fresnel improvement. :)Ton Roosendaal
2003-12-22Phew, a lot of work, and no new features...Ton Roosendaal
2003-12-19More render stuff:Ton Roosendaal
2003-12-19another trace commitTon Roosendaal
2003-12-16- shadeless rendering fixed!Ton Roosendaal
2003-12-16Another commit for raytracing, now with glass refraction & fresnel!Ton Roosendaal
2003-12-13- another fix, to make sure radio colors work local during tracing...Ton Roosendaal
2003-12-13- fix for error caused by last commit... colors changed by texturesTon Roosendaal
2003-12-12- fix for AA of mirroring.Ton Roosendaal
2003-12-12- removed call to bzero, replaced with memsetTon Roosendaal
2003-12-11- fix for error in octree traverse code, as appeared in sample providedTon Roosendaal
2003-12-11Fixes in ray.c for linking under windows (seems lie bzero doesn't exist).Martin Poirier
2003-12-10- Xmas special: shiny mirroring bells & whistles!Ton Roosendaal
2003-11-12All related to unified render:Ton Roosendaal
2003-11-12- bug fix: alpha wrong in unified render halos with lines or ringsTon Roosendaal
2003-11-08- bug fix #304Ton Roosendaal
2003-11-08- fix bug #294Ton Roosendaal
2003-11-08- removed hack in initrender code that allowed 'border render' in aTon Roosendaal
2003-11-07- fixed bugreport intrr about shadeless UV texture face having wrongTon Roosendaal
2003-11-07- fixed specularity for sun lightsTon Roosendaal
2003-10-20Dynamic Face/Vert/Halo/Lamp tables:Robert Wenzlaff
2003-10-20Unified renderer OSA sample clipping:Robert Wenzlaff
2003-10-07- forgot one event code in render...Ton Roosendaal
2003-09-27- Bug fixes for radio render (yes, releasing gives more reports!)Ton Roosendaal
2003-09-25Bugfix: The renderloop has a few problems concerning abortion with the ESCAlexander Ewering
2003-09-24- Recursive environment map renderTon Roosendaal
2003-09-01So, for the platform managers to check:Ton Roosendaal
2003-08-17- a control-s character accidentally inserted here... but how?Ton Roosendaal
2003-08-17- fixed bug #448Ton Roosendaal
2003-08-15- make sure shadowbuffers are tested & corrected for sizes that areTon Roosendaal
2003-08-11- increased toon value 'size' to 3.14 for diff, and 1.53 for spec, as inTon Roosendaal
2003-07-20- added the 'no diffuse' and 'no specularity' options for Lamps, as wereTon Roosendaal
2003-07-20WARNING: with makefiles I could not get a stable blender compiled.Ton Roosendaal
2003-07-08- changed silly name 'shadelamplus' to shade_lamp_loopTon Roosendaal
2003-06-22taking care of mist intensity in the render processJacques Guignot
2003-06-13- restored functionality for ESC detection during rendering which doesntTon Roosendaal
2003-05-25Support for building bf-blender under windows with gcc (huge thanks toChris Want
2003-05-21Jeroen Lamain's edgeRender patch....Kent Mein