Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-13Python API: remove preview/render resolution settings from API functions.Brecht Van Lommel
For correct results these must have been set already when the depsgraph was created and evaluated, so all dependencies have appropriate resolutions too. For particle we no longer backup and restore the viewport particles to avoid overwriting them during render, as copy-on-write solves this for us. Even without COW particles seem to work ok. This also removes the particle simplification options based on camera. This was never used much and only available in Blender Internal. Differential Revision: https://developer.blender.org/D3148
2018-04-13Depsgraph: don't pass evaluation context to update functions.Brecht Van Lommel
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
2018-04-13Depsgraph: store mode and time in depsgraph, add view layer / scene accessors.Brecht Van Lommel
Scene, view layer and mode are now set in the constructor and never changed. Time is updated on frame changes to indicate which frame is being or has been evaluated last. This is a step towards making EvaluationContext obsolete. Differential Revision: https://developer.blender.org/D3144
2018-04-13Merge branch 'master' into blender2.8Bastien Montagne
2018-04-12Moved vectorblur code from render to compositorJeroen Bakker
In preparation of the removal of blender internal render we moved the vectorblur code that was placed in the render package (legacy) to the compositor. The compositor is only using this code even the blender internal renderer did not use the code at all.
2018-04-09Freestyle: use depsgraph to get geometry, instead of Blender Internal.Brecht Van Lommel
Some of the code is simpler because we use Blender's triangulation directly instead of dealing with quads. Also some progress printing code was removed because the depsgraph can not tell us the number of objects ahead of time. Differential Revision: https://developer.blender.org/D3127
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-04-05IMB_metadata improvementsSybren A. Stüvel
- Metadata handling is now separate from `ImBuf *`, allowing it to be used with a generic `IDProperty *`. - Merged `IMB_metadata_add_field()` and `IMB_metadata_change_field()` into a more robust `IMB_metadata_set_field()`. This new function doesn't return any status (it now always succeeds, and the previously existing return value was never checked anyway). - Removed `IMB_metadata_del_field()` as it was never actually used anywhere. - Use `IMB_metadata_ensure()` instead of having `IMB_metadata_set_field()` create the containing `IDProperty` for you. - Deduplicated function declarations, moved `intern/IMB_metadata.h` out of `intern/`. Note that this does mean that we have some extra `#include "IMB_metadata.h"` lines now, as the metadata functions are no longer declared in `IMB_imbuf.h`. - Deduplicated function declarations, all metadata-related declarations are now in imbuf/IMB_metadata.h. Part of: https://developer.blender.org/D2273 Reviewed by: @campbellbarton
2018-04-04Fix Cycles motion blur and engine.frame_set() not working.Brecht Van Lommel
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: rename list count_ex -> count_at_mostCampbell Barton
2018-03-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-16Fix T53971: single layer render showing the wrong render layer in image editor.Cheryl Chen
Original patch Cheryl Chen, extra fixes by Brecht. Differential Revision: https://developer.blender.org/D3098
2018-03-09Cleanup: iterator macrosCampbell Barton
- put render iterator in own scope (would shadow it's own variable if used multiple times). - enforce semicolon at end of iterator macros. - no need to typedef one-off macro structs.
2018-03-07Cleanup: use _BEGIN suffix for group iteratorsCampbell Barton
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-02Fix building w/o PythonCampbell Barton
Also minor cleanup.
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
Convention from 2.7x, since some looping macros don't need an '_END', it avoids confusion to keep this.
2018-02-28Point cache: Pass EvaluationContext for all the related functionsDalai Felinto
Now the only missing bit seems to be in Cycles to pass depsgraph to builtin_image_float_pixels(). Ideally we could get evaluation context instead of using depsgraph + settings. But for the other rna EvaluationContext functions this is how we are doing. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3087
2018-02-28Cleanup: macros using _END, should have a _BEGINCampbell Barton
Also use var names not likely to be shadowed.
2018-02-28Fix Cycles to mostly work with render layer / depsgraph changes.Brecht Van Lommel
Point density texture and motion blur are still broken, and many more changes are needed in general to used evaluated datablocks.
2018-02-28Refactor depsgraph/render logic to serve evaluated depsgraph to enginesDalai Felinto
User notes ---------- Compositing, rendering of multi-layers in Eevee should be fully working now. Development notes ----------------- Up until now we were still using the same depsgraph for rendering and viewport evaluation. And we had to go out of our ways to be sure the depsgraphs were updated. Now we iterate over the (to be rendered) view layers and create a depsgraph to each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with this viewlayer/depsgraph/evaluation context. At this time we are not handling data persistency, Depsgraph is created from scratch prior to rendering each frame. So I got rid of most of the partial update calls we had during the render pipeline. Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles changes but this commit mark these changes as TODOs. Basically Cycles needs to render one layer at a time. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3073
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
- Use BLI_threadpool_ prefix for (deprecated) thread/listbase API. - Use BLI_thread as prefix for other functions. See P614 to apply instead of manually resolving conflicts.
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
It seems to be useful still in cases where the particle are distributed in a particular order or pattern, to colorize them along with that. This isn't really well defined, but might as well avoid breaking backwards compatibility for now.
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2018-02-06Depsgraph: Correction to previous particle fixSergey Sharybin
The reason it appeared working was due to left-over debug code to force time dependency. Real fix seems to include force tagging objects used by duplication, similar to what we do for some other modifiers already.
2018-02-06Object Mode: use eval_ctx for context/screen codeCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
For simplicity we choose to execute the rendering of Opengl engines in the main thread and block the interface. This might be addressed in the future at least for video rendering. A drawmanager wrapper (DRW_render_to_image) is called by the render pipeline to set up the Opengl state and then call the specific draw_engine->render_to_image function.
2018-01-25Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-25Fix T53874: OpenGL render problem with OpenEXR in 2.8 with float buffers.Brecht Van Lommel
2018-01-25Merge branch 'master' into blender2.8Campbell Barton
2018-01-24Fix T53874: more cases of OpenGL render to OpenEXR not working after recent ↵Brecht Van Lommel
changes.
2018-01-24Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/modifiers/intern/MOD_wireframe.c
2018-01-24Fix T53874: OpenGL render to OpenEXR not working after recent changes.Brecht Van Lommel
Multilayer EXR also failed already in 2.79 for Sequencer and OpenGL rendering. Now we revert to single layer OpenEXR in that case.
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2018-01-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-13Fix T53771: missing view pixels when rendering multiview + FSAA.Brecht Van Lommel
This never worked, it's not due to recent refactoring.
2018-01-11Merge branch 'master' into blender2.8Campbell Barton
2018-01-11Cleanup: BKE naming conventions for datablock add/localizeCampbell Barton
Conventions were already followed nearly everywhere.
2018-01-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-10Task scheduler: Use restrict pointer qualifierSergey Sharybin
Those pointers are never to be aliased, so let's be explicit about this and hope compiler does save some CPU ticks.