Age | Commit message (Expand) | Author |
2004-05-29 | Recoded the methods how normals get corrected and flipped during render | Ton Roosendaal |
2004-05-19 | Removed a bzero from octree-filling, replaced with exact code what | Ton Roosendaal |
2004-05-19 | Removed double #defines from include, added some comments in code, and | Ton Roosendaal |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-15 | Adapted sconscript for removed file | Ton Roosendaal |
2004-05-15 | Removed obsolete file | Ton Roosendaal |
2004-05-15 | Assuming the freeze is over and we can head towards 2.34: this is the | Ton Roosendaal |
2004-05-12 | Secured division by extreme values with a FLT_EPSILON. This might | Ton Roosendaal |
2004-05-10 | Bug fix for AO and Soft shadow: | Ton Roosendaal |
2004-05-07 | Added two more mapping types to World buttons for sky render. | Ton Roosendaal |
2004-04-30 | Fix committed a while ago, revision 1.52, still set a bluroffset in a | Ton Roosendaal |
2004-04-29 | Fix #1207 | Ton Roosendaal |
2004-04-28 | Sneaked in new feature (request samo): | Ton Roosendaal |
2004-04-27 | - UGH! Some optimize line in sky code screwed up sky render when it had | Ton Roosendaal |
2004-04-27 | Error found in code that allows dynamic octrees. A lookup table was not | Ton Roosendaal |
2004-04-27 | Request from [A]ndy: | Ton Roosendaal |
2004-04-26 | Added Ambient channel in "Map To" Panel for materials. Is now means to | Ton Roosendaal |
2004-04-26 | Optimize for AO: when material ambient value is zero, no AO calculus | Ton Roosendaal |
2004-04-26 | Solved AO smooth rendering, by introducing a "Bias" value for smoothed | Ton Roosendaal |
2004-04-25 | Turned Sky render code in Blender to become fully float, it still returned | Ton Roosendaal |
2004-04-24 | New: rendering in background mode (blender -b) now prints a percentage to | Ton Roosendaal |
2004-04-24 | Raytrace now has option to change the resolution of the Octree used. It | Ton Roosendaal |
2004-04-21 | Fix for #1174 | Ton Roosendaal |
2004-04-21 | Fix for radio render. | Ton Roosendaal |
2004-04-19 | Fixed error in OSA render & using AO causing stripes. | Ton Roosendaal |
2004-04-18 | Found error in Energy for AO. This didnt work correctly for 'sub' and 'add | Ton Roosendaal |
2004-04-18 | Better sampling for arealight soft shadow. Now using a distributed sample | Ton Roosendaal |
2004-04-16 | Improved sample pattern for AO. It used to jitter locatations within | Ton Roosendaal |
2004-04-15 | Bug fix 1161 | Ton Roosendaal |
2004-04-12 | More AO fun to play with: | Ton Roosendaal |
2004-04-07 | bug fix 1064 | Ton Roosendaal |
2004-04-06 | bugfix #1119 | Ton Roosendaal |
2004-04-06 | Eeshlo AO patch, revised | Ton Roosendaal |
2004-04-03 | - bug fix #1086 | Ton Roosendaal |
2004-04-03 | Eesho's patch for new noise textures! | Ton Roosendaal |
2004-04-01 | - disabled 'ray shadow' option from UI and render for Hemi lights. | Ton Roosendaal |
2004-03-14 | - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE, | Daniel Dunbar |
2004-03-01 | SCons updates | Michel Selten |
2004-02-15 | SCons updates | Michel Selten |
2004-01-30 | - removed error() call from initrender, for when no backbuf found. | Ton Roosendaal |
2004-01-30 | - fix after testing with regression files; the boundary on a sphere, on the | Ton Roosendaal |
2004-01-29 | fix for bug #933, specularity was clipped too soon, especially evident | Ton Roosendaal |
2004-01-27 | On request of broken, monkeyboi and others the rendering engine menu is back ... | Alfredo de Greef |
2004-01-25 | - Port fix for Backbuffer/Optimize hang (caused by short pointer hack) | Robert Wenzlaff |
2004-01-24 | - when not F10->"Ray" option is set, materials with "Ray Transp" will | Ton Roosendaal |
2004-01-22 | - added clipping value for spothalo rendering. Unified render doesn't like | Ton Roosendaal |
2004-01-22 | - fix for specularity calculus. Because of new area lamps and new ray-shadow | Ton Roosendaal |
2004-01-21 | - fix for bug #903 | Ton Roosendaal |
2004-01-18 | - Made dispfact for new mtex default to 0.2. | Robert Wenzlaff |
2004-01-17 | - ray shadow now also does the options: | Ton Roosendaal |