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AgeCommit message (Expand)Author
2004-05-29Recoded the methods how normals get corrected and flipped during renderTon Roosendaal
2004-05-19Removed a bzero from octree-filling, replaced with exact code whatTon Roosendaal
2004-05-19Removed double #defines from include, added some comments in code, andTon Roosendaal
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-15Adapted sconscript for removed fileTon Roosendaal
2004-05-15Removed obsolete fileTon Roosendaal
2004-05-15Assuming the freeze is over and we can head towards 2.34: this is theTon Roosendaal
2004-05-12Secured division by extreme values with a FLT_EPSILON. This mightTon Roosendaal
2004-05-10Bug fix for AO and Soft shadow:Ton Roosendaal
2004-05-07Added two more mapping types to World buttons for sky render.Ton Roosendaal
2004-04-30Fix committed a while ago, revision 1.52, still set a bluroffset in aTon Roosendaal
2004-04-29Fix #1207Ton Roosendaal
2004-04-28Sneaked in new feature (request samo):Ton Roosendaal
2004-04-27- UGH! Some optimize line in sky code screwed up sky render when it hadTon Roosendaal
2004-04-27Error found in code that allows dynamic octrees. A lookup table was notTon Roosendaal
2004-04-27Request from [A]ndy:Ton Roosendaal
2004-04-26Added Ambient channel in "Map To" Panel for materials. Is now means toTon Roosendaal
2004-04-26Optimize for AO: when material ambient value is zero, no AO calculusTon Roosendaal
2004-04-26Solved AO smooth rendering, by introducing a "Bias" value for smoothedTon Roosendaal
2004-04-25Turned Sky render code in Blender to become fully float, it still returnedTon Roosendaal
2004-04-24New: rendering in background mode (blender -b) now prints a percentage toTon Roosendaal
2004-04-24Raytrace now has option to change the resolution of the Octree used. ItTon Roosendaal
2004-04-21Fix for #1174Ton Roosendaal
2004-04-21Fix for radio render.Ton Roosendaal
2004-04-19Fixed error in OSA render & using AO causing stripes.Ton Roosendaal
2004-04-18Found error in Energy for AO. This didnt work correctly for 'sub' and 'addTon Roosendaal
2004-04-18Better sampling for arealight soft shadow. Now using a distributed sampleTon Roosendaal
2004-04-16Improved sample pattern for AO. It used to jitter locatations withinTon Roosendaal
2004-04-15Bug fix 1161Ton Roosendaal
2004-04-12More AO fun to play with:Ton Roosendaal
2004-04-07bug fix 1064Ton Roosendaal
2004-04-06bugfix #1119Ton Roosendaal
2004-04-06Eeshlo AO patch, revisedTon Roosendaal
2004-04-03- bug fix #1086Ton Roosendaal
2004-04-03Eesho's patch for new noise textures!Ton Roosendaal
2004-04-01- disabled 'ray shadow' option from UI and render for Hemi lights.Ton Roosendaal
2004-03-14 - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,Daniel Dunbar
2004-03-01SCons updatesMichel Selten
2004-02-15SCons updatesMichel Selten
2004-01-30- removed error() call from initrender, for when no backbuf found.Ton Roosendaal
2004-01-30- fix after testing with regression files; the boundary on a sphere, on theTon Roosendaal
2004-01-29fix for bug #933, specularity was clipped too soon, especially evidentTon Roosendaal
2004-01-27On request of broken, monkeyboi and others the rendering engine menu is back ...Alfredo de Greef
2004-01-25 - Port fix for Backbuffer/Optimize hang (caused by short pointer hack)Robert Wenzlaff
2004-01-24- when not F10->"Ray" option is set, materials with "Ray Transp" willTon Roosendaal
2004-01-22- added clipping value for spothalo rendering. Unified render doesn't likeTon Roosendaal
2004-01-22- fix for specularity calculus. Because of new area lamps and new ray-shadowTon Roosendaal
2004-01-21- fix for bug #903Ton Roosendaal
2004-01-18 - Made dispfact for new mtex default to 0.2.Robert Wenzlaff
2004-01-17- ray shadow now also does the options:Ton Roosendaal