Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-05-03Bugfix #17929Ton Roosendaal
Old bug (2.42): when using node material, transparent shadow did not work. It was missing to set the proper 'pass flag'. Do note an important difference with non-node materials for 'transparent shadow'. If there are no nodes, it uses the color from the unshaded material. When it has nodes, it uses the color output from the entire node tree, which is typically from shaded materials. The latter is because node shaders have no support for shade passes yet (it only outputs rgb + a).
2009-05-03Bugfix #18676Ton Roosendaal
Map a texture to Material Ambient factor didn't work. Probably not since 2.42 or so... :)
2009-04-27Fix for bug #18032: AAO pixel cache + refraction artifacts, the pixelBrecht Van Lommel
cache can only be used for the first hit.
2009-04-22Bugfix #18058Ton Roosendaal
Ray-transparent didn't pass on thread number to shading code, giving "blothes" in render, when using node materials. This also rewinds Campbells commit of feb 21, which tackled the error, but not the cause.
2009-04-22bugfix #18187Ton Roosendaal
Using "Key Alpha" didn't work when using MBlur render. The accumulation code was assuming regular alpha then. Now it corrects for it. Still it's a bit of a weak spot in Blender's render system. I will look in the future to make this a real post process; converting all RGBA buffers in the system, including for all passes, to "key alpha". Combined with that our compositor should become alpha type aware too. Everything in Blender assumes premul alpha, which still just will work best in general...
2009-04-21Blender Python APICampbell Barton
- Removed the gen_utils.c dependency from Mathutils (since gen_utils wont go into 2.5 but mathutils will), repalced with python functions. - removed Blender.Mathutils.Point, since it was not documented, the C api never used it, none of our scripts used it (and I never saw a script that used it).
2009-04-07bugfix #18196Ton Roosendaal
Halos for objects (not particles) can get texture color, but they skipped the alpha mapt-to channel when that was set. Actually bug from ehh 1995!
2009-04-06Fix for: [#18482] Mixed object and halo visualization for particles needs ↵Janne Karhu
"Emitter" to be activated.
2009-04-03Major cleanup of particle render & drawing code. No new features and ↵Janne Karhu
hopefully no new bugs.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-26Added attributes for Ipo Actuator settings (replacing all methods)Campbell Barton
2009-01-15blender was crashing if no argument was given after '-t'Campbell Barton
mesh.faces.deltete(...) with an empty list no longer returns an error.
2008-12-16Patch from Banlu KemiyatornCampbell Barton
replace VecMulf(var,-1) with new VecNegf(var) function.
2008-12-15Touch/NoOverwrite options were not disabled for video.Campbell Barton
2008-11-12Patch #7897 Texture Nodes!Ton Roosendaal
Robin (Frrr) Allen did a decent job on this, so we can also welcome him as a member in the svn committers team to maintain it! I do the first commit with some minor fixes: - get Makefiles work - fix rounding issue with tiles on unit faces - removed UI includes from tex node A nice doc in wiki is here: http://wiki.blender.org/index.php/User:Frr/TexnodeManual On the todo for Robin is: - When using one or more Texture-input nodes, you cannot edit them by activating (as works now for Material nodes). - The new "output node" option fails on the default case, when only one output node is active. It then shows often a blank menu. Will get fixed asap. - When using a NodeTree-Texture as input node, the menu for 'active output' should not show. NodeTree should ignore other nodetrees to keep things sane for now. - On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for superior antialising of checkers/bricks. General note; I know people are dying to get a full integrated shader system with nodes. In theory we could merge this with Material Nodetrees... but I rather wait for a solid and very well thought out design proposal for this, also including design ideas for unifying with a shader language (GPU, CPU). For the time being this is a nice extension of current textures. :)
2008-11-11Adjusted scons files so disabling quicktime, python and sdl also removes ↵Campbell Barton
their includes when building. writefile.c had usless include.
2008-11-01Bug #17912: fix for some SSS floating point precision issues, and alsoBrecht Van Lommel
fix a divide by zero in the subsurf code found in the process.
2008-11-01Bugfix #17913Ton Roosendaal
Bah... fix for envmaps just before 2.48 release gave good looking envmaps only when there was no sky involved... The alpha in environment maps should be reset to 255... something that was never done before, but also didn't show errors until other fixes in image rendering were done.
2008-10-30Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids.Daniel Genrich
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-21Fix for bug #17881: with SSS disabled, SSS materials didn'tBrecht Van Lommel
render textures, related to other recent bugfix for baking.
2008-10-14Bugfix #17832Ton Roosendaal
Particle system crashed in convertblender, missing NULL check. This fixes crash, render survives, but I doubt it was meant so... Will leave it Janne to evaluate later.
2008-10-14Bugfix on IRC report. Luckily Daniel Salazar *does* carefully check ourTon Roosendaal
regression files, it showed small dark outline errors on envmap. This commit rewinds bugfix #8437, which actually had to be fixed on another location in code, which was done a few weeks ago. :)
2008-10-14Bugfix #17830Ton Roosendaal
Index OB pass didn't support FSA for Ztransp. Also made buttons to set black/white for non-RGBA images hide in Image Window, the Curves color code only supports 4 channels atm.
2008-10-12- Fix for bug #17825: baking SSS is not supported, but it didn't giveBrecht Van Lommel
proper results, should bake as if SSS was disabled. - Fix for GLSL to handle failing shadow buffer creation better. - Fix for sky/atmosphere version patch, was not doing files from 2.46 and newer.
2008-10-07Fix for bug #13363: ray (qmc) shadows had some light leaking issues,Brecht Van Lommel
due to jittering of the start position for antialiasing in a pixel. Now it distributes the start position over the fixed osa sample positions, instead of of random positions in space. The ugly bit is that a custom ordering was defined for osa 8/11/16 to ensure that the first 4 are distributed relatively fair for adaptive sampling to decide if more samples need to be taken.
2008-10-06fix for own bugs in curves.Campbell Barton
- the number of segments was always 1 too many on cyclic curves. - [#17739] - normals were not being calculated when rendering curves. Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.
2008-09-30Fix for bug #17302: subsurf + particle size vertex groups did notBrecht Van Lommel
work correct, also refactored some code here to make it more clear.
2008-09-30Fix for bug #17713: touch/no override for rendering was broken.Brecht Van Lommel
2008-09-29Bugfix #17711Ton Roosendaal
SunSky didn't include skycolor in raytrace. Note: there seems to be an error in sunsky when looking straight down, so this option requires raytracing stuff not in outer space. :)
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
2008-09-29Updated color calculus for sunskyTon Roosendaal
- removed ugly clamping function (it was dividing XYZ based on max of one of the values) - added option to use Exposure, this only works for brightness (Y). results look very pleasant, foggy and hazy results are possible. with exposre==0, no exposure happens for HDR extreme range skies, this is how yafray rendered it. - added menu for choosing color spaces (CIE = modern lcds) Please review! (and yes i know it's still not in World :)
2008-09-29Bugfix #17696Ton Roosendaal
- Area lamp with 1 sample still used an offset for the first sample - Sample buttons were not visible for area without shadow.
2008-09-29Bugfix #17687Ton Roosendaal
Scaled cameras get orthogonalized on render, and did not get a signal to refresh the matrix, resulting in wrong display of camera in 3d win.
2008-09-27Lots of mingw/gcc compiler warning fixesJoshua Leung
2008-09-22Fix for bug #11163: strand render without tangent shading didn'tBrecht Van Lommel
give correct results.
2008-09-22Bugfix #12835Ton Roosendaal
Zbuffer error in render: when you render faces clipped by 'clip end' the z values could wrap around, resulting in errors. Code not nicely clamps, plus should be faster even!
2008-09-22Added three XYZ color space options in code, will be activated later.Ton Roosendaal
Thanks matt for the typing work :)
2008-09-21Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code ↵Daniel Genrich
provided by Nils Thuerey.
2008-09-21Sunsky / Atmoshphere:Ton Roosendaal
- Added blending mode and factor option, so it's more clear and controllable what happens with it. Also nice for crazy effects of course! - Preview render now shows preview for it too On the todos: - have this in World buttons (as well) for quicker sky setups - review math of color clamping and scaling, this is definitely not good... but a fix will make old files look very different.
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21Bugfix #17656Ton Roosendaal
- Changed order for applying atmosphere, it does it now before alpha-adding sky, giving correct transparency - Added correction for de-premulling and premulling scatter color
2008-09-21#bugfix #17337Ton Roosendaal
FSA didn't work for atmosphere option.
2008-09-20Patch #8461, by Rob HausauerTon Roosendaal
This unifies all usage of FTOCHAR, putting it in utildefines.h Submitter did several interesting tests for speed, check it here: http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-09-20Fix for gcc compiler warning about a call to do_lamp_tex() resulting in ↵Joshua Leung
"overflow in implicit constant conversion"
2008-09-20== Render ==Diego Borghetti
Commit patch #7788, allow to set the render step, so it's possible make render every N frames only. The step is change in Scene buttons (F10), below start and end frame buttons. Also add a command line options (-j), so it's possible to overwrite the file step (useful for renderfarm). [ Brecht, this work with OpenGL renders and simulated the skipped frames, please double check ]
2008-09-19Patch #13422, By Roland Hess, Shadow ColorTon Roosendaal
Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :)
2008-09-18svn merge -r 16454:16593 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-11Bugfix #14033Ton Roosendaal
Option for Image render "Clip" gave wrong alphas on the edge of image.
2008-09-11Bugfix 12478Ton Roosendaal
Border render didnt work for ANIM render.