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2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17style cleanup: line length and ensure some macros error when not ending with ';'Campbell Barton
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-16Code cleanup: simplify standard GHash creation.Nicholas Bishop
Added four new functions as shortcuts to creating GHashes that use the standard ptr/str/int/pair hash and compare functions. GHash *BLI_ghash_ptr_new(const char *info); GHash *BLI_ghash_str_new(const char *info); GHash *BLI_ghash_int_new(const char *info); GHash *BLI_ghash_pair_new(const char *info); Replaced almost all occurrences of BLI_ghash_new() with one of the above functions.
2012-05-15style cleanup: raytree codeCampbell Barton
2012-05-15Blender Internal Render: Split quads to predictable (vertices 0,1,3) ↵Daniel Genrich
triangles for animated meshes. This solves problems with collisions beeing rendered different than in viewport.
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor ↵Campbell Barton
vector function edits.
2012-05-13code cleanup: missed some min/max use of float[3], also found case of ↵Campbell Barton
DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf)
2012-05-13code cleanup: minor improvements to float/vector usage.Campbell Barton
2012-05-12code cleanup: some style and use math defines, also small speedup for ↵Campbell Barton
dynamicpaint, dont call acosf twice.
2012-05-09code cleanup: color/bw conversion - use BLI color function.Campbell Barton
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-09Fix #31349: Composite node is not found when part of a group.Sergey Sharybin
Made smarter check for composite output node which now checks if there are composite output nodes in group nodes.
2012-05-07Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming styleSergey Sharybin
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-05-04code cleanup: use much simpler (and likely faster) polygon normal ↵Campbell Barton
calculation in object mode.
2012-05-04Fix: issue in strand render + instancing bugfix, also optimized it a bit to ↵Brecht Van Lommel
avoid unnecessary memory allocations.
2012-05-04Fix strand render + instancing render bug, gave tile artifacts.Brecht Van Lommel
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01style cleanup: guys - set your editors to tabs!Campbell Barton
2012-05-01Fix #31110: selected to active baking did not properly check to see if theBrecht Van Lommel
object was actually selected, so e.g. baking shadows cast from non-selected objects did not work.
2012-04-30code cleanup: header cleanupCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28Code and style cleanup in own modules in BKE and also mball moduleSergey Sharybin
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks) - Make functions which are used by mball.c only static and remove their prototypes from public header file. Further cleanup is coming.
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
=== BVH build time optimizations === * BVH building was multithreaded. Not all building is multithreaded, packing and the initial bounding/splitting is still single threaded, but recursive splitting is, which was the main bottleneck. * Object splitting now uses binning rather than sorting of all elements, using code from the Embree raytracer from Intel. http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/ * Other small changes to avoid allocations, pack memory more tightly, avoid some unnecessary operations, ... These optimizations do not work yet when Spatial Splits are enabled, for that more work is needed. There's also other optimizations still needed, in particular for the case of many low poly objects, the packing step and node memory allocation. BVH raytracing time should remain about the same, but BVH build time should be significantly reduced, test here show speedup of about 5x to 10x on a dual core and 5x to 25x on an 8-core machine, depending on the scene. === Threads === Centralized task scheduler for multithreading, which is basically the CPU device threading code wrapped into something reusable. Basic idea is that there is a single TaskScheduler that keeps a pool of threads, one for each core. Other places in the code can then create a TaskPool that they can drop Tasks in to be executed by the scheduler, and wait for them to complete or cancel them early. === Normal ==== Added a Normal output to the texture coordinate node. This currently gives the object space normal, which is the same under object animation. In the future this might become a "generated" normal so it's also stable for deforming objects, but for now it's already useful for non-deforming objects. === Render Layers === Per render layer Samples control, leaving it to 0 will use the common scene setting. Environment pass will now render environment even if film is set to transparent. Exclude Layers" added. Scene layers (all object that influence the render, directly or indirectly) are shared between all render layers. However sometimes it's useful to leave out some object influence for a particular render layer. That's what this option allows you to do. === Filter Glossy === When using a value higher than 0.0, this will blur glossy reflections after blurry bounces, to reduce noise at the cost of accuracy. 1.0 is a good starting value to tweak. Some light paths have a low probability of being found while contributing much light to the pixel. As a result these light paths will be found in some pixels and not in others, causing fireflies. An example of such a difficult path might be a small light that is causing a small specular highlight on a sharp glossy material, which we are seeing through a rough glossy material. With path tracing it is difficult to find the specular highlight, but if we increase the roughness on the material the highlight gets bigger and softer, and so easier to find. Often this blurring will be hardly noticeable, because we are seeing it through a blurry material anyway, but there are also cases where this will lead to a loss of detail in lighting.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with ↵Antony Riakiotakis
slight modifications. Thanks!
2012-04-23corrected more issues from [#31069] Analyzing the Blender project with ↵Campbell Barton
PVS-Studio
2012-04-22style cleanup: commentsCampbell Barton
2012-04-21style cleanup: multi-line if statements.Campbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-15Scons ToDo:Thomas Dinges
* Made Smoke building optional, added WITH_BF_SMOKE. * Enabled per default in btools.py
2012-04-15Blender Internal:Thomas Dinges
* Remove some remaining (already commented) radiosity cruft.
2012-04-13Fix #30376: cycles ignores camera override from sequencer.Brecht Van Lommel
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton
2012-04-06code cleanup: header cleanup, remove commented workaround for mingw since ↵Campbell Barton
its no longer needed.
2012-04-02code cleanup:Campbell Barton
always use if (...) even if the macros dont require it (confuses parsers) define macros without the ';'s included.
2012-03-31code cleanup: use uppercase defines and change drawFCurveFade into static ↵Campbell Barton
function.
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-26style cleanup: use NULL rather than 0 for raytrace code.Campbell Barton
2012-03-26fix [#30653] Wrong image at UV/Image Editor windowCampbell Barton
render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory.
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some ↵Campbell Barton
parsers that done expand macros.