Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2008-04-13Fix for bug #8927: halo blending with solid has poor antialiasing,Brecht Van Lommel
which as far as I can see is an old issue, but with FSA it is quite simple to do better.
2008-04-12Fix for bug #8463: object texture mapping for duplis was changed toBrecht Van Lommel
act as if the object was in its original position, instead of being different for all instances. However, this is desired behavior in some cases and so breaks compatibility. Now it only does the new behavior when enabling the "From Original" option.
2008-04-12Fix or bug #8712: transparency + sss gave too bright results.Brecht Van Lommel
2008-04-03Bugfix: crash with strand surface AAO and layer ipo's.Brecht Van Lommel
2008-04-02Fix for #8806: strand shadow bug, only showed up on windows.Brecht Van Lommel
2008-04-01Bugfix: world exposure and range settings were applied twice to SSS materials.Brecht Van Lommel
2008-03-29with displacement baking, white should be highCampbell Barton
2008-03-27baking normals could crash in rare cases because the intersection data ↵Campbell Barton
wasn't copied when the lambda was bigger then the previous or initialized. python baking script had a simple error.
2008-03-27Fix for bug #8769: SSS materials were sometimes not rendered with nodesBrecht Van Lommel
due to recent bugfix.
2008-03-26Fix for bug #8750: depremul in the image texture code should checkBrecht Van Lommel
with an epsilon rather than 0.0f, could give random spots otherwise with e.g. calcalpha + negalpha.
2008-03-26Fix for bug #8747: normal map tangents didn't work correct withBrecht Van Lommel
splitting of non-flat quads.
2008-03-23added support for linux on pa-riscStefan Gartner
2008-03-22This commit disables fix for revision 14202 effectively.Ton Roosendaal
The claim was: Bugfix: don't do full sample merging on re-rendered layers in the compositor. But result was that rendering didn't happen at all for scenes with a composite. I also don't understand the commit, seems like it's incomplete?
2008-03-21Bugfix: don't do full sample merging on re-rendered layers inBrecht Van Lommel
the compositor.
2008-03-17Bugfix: image texture with texface would not render sometimes, wasn'tBrecht Van Lommel
setting image user correct. Also found that this texface rendering was not threadsafe for > 2 threads.
2008-03-15Fix for bug #8565: bug rendering tangent space normal map onBrecht Van Lommel
solid faces, caused by recent commit to solve spikes problem.
2008-03-14added mesh.getTangents() to the python apiCampbell Barton
2008-03-14Fix for bug #8555: geometry node front/bake was broken.Brecht Van Lommel
Fix for bug #7418: texture ipo's didn't show for textures in node materials. Fix for part of bug #6758: node materials in other node materials could miss texture coordinates.
2008-03-14Bugfix: baking selected to active did not include materials withBrecht Van Lommel
Traceable disabled.
2008-03-14Bugfix for cloth vectorblur (back to normal)Daniel Genrich
2008-03-13Fix for bug #8437: white borders in envmap reflection, cause wasBrecht Van Lommel
change in imagewraposa that de-premuls colors, while envmap code was expecting premultiplied colors.
2008-03-13Fixing compiler wanringDaniel Genrich
2008-03-13Fix for bake texture antialiasing commit, AO with constant jitterBrecht Van Lommel
didn't work. Also fixed a warning.
2008-03-13Fix for bug #8502: AO was being computed unnecessarily if it wasBrecht Van Lommel
excluded from the combined pass and the AO pass was disabled.
2008-03-13Temporary bugfix [#8474]: Smaller fluid objects had no velocity assigned for ↵Daniel Genrich
vectorblur usage. All zero elements now get the average velocity assigned. I tried to fix the real source - but that seems to be somewhere in the fluids code not reachable by me
2008-03-12Baking now does material texture anti-aliasing if the OSA button isBrecht Van Lommel
enabled, result of that is mainly visible for image textures.
2008-03-12Cloth bugfix for 1. reset of cloth sim during render with vector blur when ↵Daniel Genrich
cache was not protected, 2. fix of bad vector blur for cloth, put fluidsim like function in to get real speed vectors
2008-03-11Bugfix: render instancing didn't work correct with layer ipo's,Brecht Van Lommel
each instance should have it's own layer.
2008-03-10stupid mistake for setting the bake mask (only masked half the faces), also ↵Campbell Barton
exposed a possible bug since the malloc and null checks were done without mutex locking.
2008-03-09masked/alpha baking commit was missing a null check for imbuf,Campbell Barton
made textures also bake alpha
2008-03-09* Bakeing fix for apricot, stop pixels being extended for parts of the image ↵Campbell Barton
that are not being baked (useful for multiple objects) * Added support for baking alpha, as well as extending alpha margins.
2008-03-07Normal map tangents are now not always averaged at vertices anymore,Brecht Van Lommel
but only when the UV's are connected. That fixes some artifacts when baking and using tangent space normal maps. It does mean increased memory usage because it now stores 4 tangents per face like UV's, and increased processing time, but there's no simple way around that.
2008-03-06FSA fix:Ton Roosendaal
If you composite using multiple scenes, the "use FSA" button had to be set or disabled for each scene. Now you can just set/disable FSA for the scene that does the compositing. You can only disable FSA in other scenes if it was set before though. (Any understands these lines? :)
2008-03-05Bugfix: shaded mode or baking could crash, didn't always createBrecht Van Lommel
memarena but it's being used now in more places so needs to be created always.
2008-03-05Restored code from over a year ago, tests to allow anti-aliasedTon Roosendaal
shadowbuffers. At the time the results were not satisfying enough, but we now suffer a shadow problem that might well be solved with this feature. Problem: Temporal aliasing of shadowbuffers when small details move (like strands). In this case it doesn't work to simply increase the shadowbuffer size, because strands are pixel-sized. Huge shadowbuffers make strand shadows almost disappear. So... the shadowbuffer resolution has to be not too high. Instead of increasing the buffer size, we then create multiple buffers, each on different subpixel positions (a bit like "FSA" :). So! Shadowbuffer sampling then works as follows; 1) You take multiple samples in the shadowbuffer, on different locations inside (or around) the rendered pixel. That option was aready available as "Samp" button in Lamps 2) Set amount of sample buffers. It is default 1, but can be 4 or 9. The results of setting it to '4' or '9' buffers you can see here: http://www.blender.org/bf/filters/index3.html Actually, deep shadowbuffers could solve it probably too! Anyhoo...
2008-03-04Bugfix: the shadow samplenr increment to reuse shadow results inBrecht Van Lommel
the renderer could lead to results being reused for unrelated points, result was one wrong pixel or strand per part. Now instead of setting the sample counter to 0 multiple times, it keeps a global counter per thread for the whole render.
2008-03-03Bugfix: displacement with object texture mapping could crash.Brecht Van Lommel
2008-03-03Fix for bug #8410: dupliframes didn't render.Brecht Van Lommel
2008-02-29Fix for bug #8403: a radiosity render crash.Brecht Van Lommel
2008-02-29Fix segfault when save the render with Multilayer format.Diego Borghetti
The RE_WriteResult function don't call BLI_make_existing_file like BKE_write_ibuf, so if you append a directory to the output path and it don't exist, the exr_begin_write fail to create the file and blender crash. Note that this is only 1 line of code and don't touch anything in the render code.
2008-02-28Fix for bug #8357: metaball rendering + radiosity was broken.Brecht Van Lommel
2008-02-27Fix for bug #8373: using SSS the rendertime could be reported wrong.Brecht Van Lommel
2008-02-27Fix for dupli rendering bug, with a duplicating particle system usingBrecht Van Lommel
groups that were not in the scene. Also commented the code better.
2008-02-26Fix for bug #6854: meta object crash with preview render. Meta objectsBrecht Van Lommel
were using an ugly trick to store render orco's, but there's really no reason for it, now it works like other primitives.
2008-02-26Tweak bugfix #8347 a bit, the self intersection problem with raytracedBrecht Van Lommel
shadows and jittering.
2008-02-25Fix for bug #7914: when rendering ray transparency with premul or key,Brecht Van Lommel
the alpha channel was set wrong.
2008-02-25Fix for bug #8347: bug in raytraced shadow with edgesplit. ProblemBrecht Van Lommel
was the new jittering of the start position gave self intersections, especially noticable with for example edgesplit because in that case it can't detect them as well. 'Solution' now is to bias the start position away from the surface a bit according to how much the start position was jittered.
2008-02-23=Reversion of premul bugfix=Joseph Eagar
Reversion of premul bugfix, as it was apparently not working all that well. Note that this brings back the bug where the erase alpha paint tool won't display correctly, since the UV image editor just draws images in key alpha now.
2008-02-22Fix for bug #8329: approximate AO with shadow disabled gave artifacts.Brecht Van Lommel
2008-02-22Fix for mistake in last commit, using wrong flag.Brecht Van Lommel