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2005-12-13Bugfix #3556Ton Roosendaal
2005-12-09Bugfix #3526Ton Roosendaal
2005-11-30Bugfix #3494Ton Roosendaal
2005-11-30Bugfix #3493Ton Roosendaal
2005-11-29Disabled commit of three days ago to speedup and improve hairstrandTon Roosendaal
2005-11-28Prevented mirror or ray-transparency to use the new hair-cylinder code.Ton Roosendaal
2005-11-27Finishing touch for hair strand shadows;Ton Roosendaal
2005-11-26Increased maximum limit for Ztransp render to allow 1000 faces in a singleTon Roosendaal
2005-11-26Bugfix #3463Ton Roosendaal
2005-11-24Bugfix (own discovery!), using sequencer to render a scene updated theTon Roosendaal
2005-11-23I hoped we could skip a floor() in the new zbuffer code, but no...Ton Roosendaal
2005-11-23New stuff & fixes in Blender OSA filtering.Ton Roosendaal
2005-11-22Bugfix #2841Ton Roosendaal
2005-11-19Code cleanup: using defines in texture.c for whether a function returnsTon Roosendaal
2005-11-15Small fixes;Ton Roosendaal
2005-11-14Keeping CVS working isn't easy! :)Ton Roosendaal
2005-11-14Another optimize step for huge quantities of hair renders; now per transpTon Roosendaal
2005-11-14Ztransp render has a built-in maximum for amount of faces it can renderTon Roosendaal
2005-11-14New zbuffer; added check for zero sized edges in filling in with newTon Roosendaal
2005-11-14Strand render/zbuffering optimize recodeTon Roosendaal
2005-11-11This is the famous proverbal example of someone trying to get a 4 leggedTon Roosendaal
2005-11-03Bug #3298Ton Roosendaal
2005-10-25fix for bug #3193, winmat was not calculated properly because ofAlfredo de Greef
2005-10-12Bugfix #3163Ton Roosendaal
2005-10-03IpoWindow, Action curve update.Ton Roosendaal
2005-10-03Bugfix #3133Ton Roosendaal
2005-10-03Version 1.0 of IpoDrivers.Ton Roosendaal
2005-09-29- Added shadow buffer support for wire material and particle strandsTon Roosendaal
2005-09-29- Added "anisotropic" rendering for static particle hair strands.Ton Roosendaal
2005-09-19Added 'Radial' blend texture type for created colored radial gradientsChris Burt
2005-09-19Bugfix #2971Ton Roosendaal
2005-08-25Random() issues with rendering...Ton Roosendaal
2005-08-15Lamp-halo & Ortho didn't render correct. Thanks Desoto! :)Ton Roosendaal
2005-08-14Bugfix #2943Ton Roosendaal
2005-08-13Very small size of arealights (0.001) could cause weird overflows/bands.Ton Roosendaal
2005-07-27Bug fix #2870Ton Roosendaal
2005-07-17Reverted to good line endingsAlexander Ewering
2005-07-17preparation for bullet physicsErwin Coumans
2005-07-14Armatures now draw bone names over solid.Ton Roosendaal
2005-07-11Bug fix #2762Ton Roosendaal
2005-07-11Cleaned up the old call to do_all_actions(). It only is supposed to doTon Roosendaal
2005-07-10Bugfix #2803Ton Roosendaal
2005-07-09 - add missing includes for lazy programmers who don't read error msgsDaniel Dunbar
2005-07-063D view orbit option: Around ActiveMartin Poirier
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-06-17Bug #2751Ton Roosendaal
2005-06-09Bug fix #2723Ton Roosendaal
2005-06-08Bug fix #2719Ton Roosendaal
2005-06-08Small tweak in Ward-Iso specular. It didn't work correctly on backfacingTon Roosendaal
2005-06-04new round of warning fixes. we are now down to 24 with Xcode on blenderJean-Luc Peurière