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AgeCommit message (Expand)Author
2011-11-20share code for fluidsim, ocean & dynamic paint file paths.Campbell Barton
2011-11-19Camera: some more refactoring, mostly in the function that computes the cameraBrecht Van Lommel
2011-11-18Camera: some code refactoring, use an intermediate CameraParams struct insteadBrecht Van Lommel
2011-11-16Fix #29093: world zenith up and down texture influence were not workingBrecht Van Lommel
2011-11-16Fix #29287: cycles and other external render engines did not print correct frameBrecht Van Lommel
2011-11-14minor cleanup Campbell Barton
2011-11-14fix uninitialized memory use when an object has modifiers but no ocean modifier.Campbell Barton
2011-11-14Ocean baking was using uninitialized memory, but further investigation it was...Campbell Barton
2011-11-13remove double promotions and some formatting edits (tabs & spaces mixed)Campbell Barton
2011-11-13add missing break in ocean_texture switch statement & quiet some warnings.Campbell Barton
2011-11-13Ocean Sim modifier patchLukas Toenne
2011-11-11Fix #29207: cancelling volume precache at high resolution was too slow, addedBrecht Van Lommel
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-11quiet -Wdouble-promotion warningsCampbell Barton
2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-08use some more logical BLI math functions & tracking used INT_MAX on a short.Campbell Barton
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi...Campbell Barton
2011-11-06more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.Campbell Barton
2011-11-06more macro --> bli math lib replacements.Campbell Barton
2011-11-06replace macros with math functions for render codeCampbell Barton
2011-11-05Code refactoring: split camera functions from object.c into new camera.c.Brecht Van Lommel
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-05macro formatting & remve some unused code.Campbell Barton
2011-11-05misc doc editsCampbell Barton
2011-11-04Configurable sensor size:Sergey Sharybin
2011-11-03Fix #28998: sequence rendering with wrong progress barSergey Sharybin
2011-11-03ability to have permanent callbacks that stay active when new blend files are...Campbell Barton
2011-11-03correct spelling mistakesCampbell Barton
2011-11-02RenderEngine/Nodes: system to check for shading nodes compatibilityBrecht Van Lommel
2011-11-02RenderEngine api: support for viewport rendering, details here:Brecht Van Lommel
2011-11-02RenderEngine: steps towards implementation of this proposal:Brecht Van Lommel
2011-11-02RenderEngine: add .is_animation and .is_preview properties to detect if it'sBrecht Van Lommel
2011-10-31Dynamic Paint:Miika Hamalainen
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-27use const for readonly strings and set some functions to staticCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-23fix some typo'sCampbell Barton
2011-10-22Dynamic Paint:Miika Hamalainen
2011-10-22Render API: add update_progress() function to update progress bar progress fromBrecht Van Lommel
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-22Code refactoring: move external engine functions into own file.Brecht Van Lommel
2011-10-22Dynamic Paint:Miika Hamalainen
2011-10-22Code cleanup: file operations merged into single header, some function namesBrecht Van Lommel
2011-10-22Code cleanup: remove BLI_exist, now there is only BLI_exists. One function justBrecht Van Lommel
2011-10-21Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrapBrecht Van Lommel
2011-10-20Fix #28938: Black frames when composite output node even with disabled nodesSergey Sharybin
2011-10-20strcpy() --> BLI_strncpy(), where source strings are not fixed and target siz...Campbell Barton
2011-10-19Adds an update flag to the bNode struct (similar to bNodeTree->update).Lukas Toenne
2011-10-17fix spelling mistakes in comments (and in some python error messages), nothin...Campbell Barton