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AgeCommit message (Expand)Author
2006-04-10Brought back the option "remove all used texture images". It wasTon Roosendaal
2006-04-09Bugfix #3906Ton Roosendaal
2006-04-09Bugfix #3862Ton Roosendaal
2006-04-08Bugfix #3939Ton Roosendaal
2006-04-08Bugfix #3948Ton Roosendaal
2006-04-08Bugfix #4066Ton Roosendaal
2006-04-08Bugfix #4079Ton Roosendaal
2006-04-01Bug fix #3900, washed out AO colorsTon Roosendaal
2006-04-01Previewrender fix: when moving the mouse still while previews should renderTon Roosendaal
2006-03-29Several minor fixes:Nils Thuerey
2006-03-24a bunch of small warnings fixes:Kent Mein
2006-03-21Silly bug in using Compositor... the code that checked if a 3d renderingTon Roosendaal
2006-03-19Threshold for non-flat quad detection was too wide still. Causing errorsTon Roosendaal
2006-03-19More environment map stuff:Ton Roosendaal
2006-03-19Bugfix in environment mapping: Ztransp and Halo didn't show up. Bug isTon Roosendaal
2006-03-19Added option to only render a single side of an Environment map cube,Ton Roosendaal
2006-03-15Dang... on background rendering (renderfarm) the user preset for temp dirTon Roosendaal
2006-03-15Silly copy/paste error enabled the 'save render to file' option always...Ton Roosendaal
2006-03-15Memory saving for large renders:Ton Roosendaal
2006-03-14WIP commit on getting the 'render result layers' saved in a singleTon Roosendaal
2006-03-14Urgh... the commit to free texture images always also did it for preview...Ton Roosendaal
2006-03-14Made 'free texture images' default for a while... gives too many errorsTon Roosendaal
2006-03-14When faces are extremely small (like 0.01 size of pixel), the UV calculusTon Roosendaal
2006-03-13Autosmooth fix: if original Mesh has same amount of faces and verticesTon Roosendaal
2006-03-13Two fixes in renderpipe...Ton Roosendaal
2006-03-12Sequencer now outputs float buffers to render too, when available.Ton Roosendaal
2006-03-12A couple of render improvements;Ton Roosendaal
2006-03-12Added security to vectorbuffer code... before it gets used, it checksTon Roosendaal
2006-03-12And now the studio is rendering panoramas... finding out that vectorblurTon Roosendaal
2006-03-11With the commit last week to have curve bevels nice circular (when noTon Roosendaal
2006-03-10Vectorblur fix:Ton Roosendaal
2006-03-09AO did not include own material rgb in calculus, causing too bright AO.Ton Roosendaal
2006-03-08Compositing workflow goodie; each 'render result' node now has a buttonTon Roosendaal
2006-03-06Render option "Single Layer" now keeps the already rendered other layers,Ton Roosendaal
2006-03-05Also fixed memory print for background render to survive > 2 gig (unsigned)Ton Roosendaal
2006-03-02Accidentally mixed up a true and false statement for detecting if halosTon Roosendaal
2006-02-28Complex issue in group duplicators... since they can duplicate entireTon Roosendaal
2006-02-27Recoded Panorama rendering.Ton Roosendaal
2006-02-27Sorry for the big commit, but I've been fixing many of theseNils Thuerey
2006-02-25Replacing SDL threads with pthread.Ton Roosendaal
2006-02-24forgot note for last commit;Ton Roosendaal
2006-02-24Made the most critical variables in render pipeline "volatile", especiallyTon Roosendaal
2006-02-24==SCons==Nathan Letwory
2006-02-23Work in progress commit on saving OpenEXR with all render-layers andTon Roosendaal
2006-02-23Bugfix for very very ancient envmap error. When you scale the envmapTon Roosendaal
2006-02-23Tweak for Speed vector calculus for Ztransp render layer; it used to maskTon Roosendaal
2006-02-22Making blender compile with Makefiles if WITH_OPENEXR is false.Chris Want
2006-02-21Carefully went over all scanline updating while rendering, to ensure onlyTon Roosendaal
2006-02-20==SCons==Nathan Letwory
2006-02-18Adding new SpotLamps should get 'buffers' set to 1. Was in the do_version()Ton Roosendaal