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2017-08-03Remove volatile, causing issues w/ GCC/ubsanCampbell Barton
Was Cygwin workaround, no longer needed.
2017-07-19Fix T52116: Blender internal BVH build crash in degenerate cases.Brecht Van Lommel
2017-07-10Fix T52011: Border render is incorrect with multiple scenesSergey Sharybin
The code was somewhat weird: it was first copying border/crop settings from the "source" scene, then was checking border settings of the current scene and only then was copying border from "source" scene. Now we first copy border/crop flags, then copy border from source and then check whether border is a full-frame.
2017-07-07Fix T51991: Disabled for viewport particle system becomes visible after BI ↵Sergey Sharybin
render Move check for psys render data before it is actually requested for creation.
2017-07-02Fix T51746: normal map tangents not working correctly when there are no UV maps.Alexander Romanov
Patch by Alexander, with some refactoring by Brecht. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2709
2017-06-19Cleanup: doxygen commentsCampbell Barton
Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync.
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-05-30Fix T49570: Cycles baking can't handle materials with no imagesDalai Felinto
If users wanted to bake only a few of the mesh materials, they would still need to create dummy textures for the other parts. This commit report (as RPT_INFO) the materials with no texture, but move on to bake the others materials.
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress.
2017-05-19Fix T51524: Instantiated Hair Object which has dupligroup children and ↵Bastien Montagne
hidden orig objects of group crash at render. Note that this is speculative fix, actually precisely understanding what happens in this code is... not easy.
2017-05-19Cleanup: add braces for multi-line blocksCampbell Barton
2017-05-16Fix T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AASergey Sharybin
2017-05-16Fix memory leak in environmentSergey Sharybin
Found when was looking into T49864. The issue is caused here by render_copy_renderdata() doing a copy of views with BLI_duplicatelist() so we can not just zero the pointers out. Similar thing is happening for layers as well.
2017-05-10Fix T51455: Render Layers in compositor from a different scene not workingLukas Stockner
The code only updated nodes in the nodetree of the scene to which the render layer belongs. Therefore, when using scene B in the compositor setup of scene A, A's node wouldn't be updated. With this fix, the update function loops over all scenes and checks them for relevant nodes.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI. {F499530} Example: {F499528} Reviewers: merwin, brecht, dfelinto Reviewed By: brecht Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2425
2017-03-31Fix threading conflicts in multitex_ext_safe()Sergey Sharybin
This function was modifying texture datablock, which makes the call unsafe for call from multiple threads. Now we pass the argument that we don't need nodes to the underlying functions. There will be still race condition in noise texture, but that should at least be free from crashes. Doesn't mean we shouldn't fix it tho.
2017-03-12Cleanup: styleCampbell Barton
2017-03-01Task scheduler: Remove counter of done tasksSergey Sharybin
This was only used for progress report, and it's wrong because: - Pool might in theory be re-used by different tasks - We should not make any decision based on scheduling stats Proper way is to take care of progress by the task itself.
2017-02-28Fix T49936: Cycles point density get's it's bounding box from basis shape keySergey Sharybin
2017-01-25Fix T50115: stereoscopic video file memory leakDalai Felinto
2017-01-12Cycles: Use dedicated debug passes for traversed nodes and intersection testsSergey Sharybin
This way it's more clear whether some issue is caused by lots of geometry in the node or by lots of "transparent" BVH nodes.
2017-01-11Split interp_weights_face_v3 into specific functions for tris and quadsLuca Rood
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and `interp_weights_quad_v3`, in order to properly handle three sided polygons without needing a useless extra index in your weight array. This also improves clarity and consistency with other math_geom functions, thus reducing potential future errors. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2461
2017-01-11Add mid_v3_v3_array function and remove redundant functionsLuca Rood
Other than implementing a `mid_v3_v3_array` function, this removes `cent_tri_v3` and `cent_quad_v3` in favor of `mid_v3_v3v3v3` and `mid_v3_v3v3v3v3` respectively. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2459
2017-01-06Fix: Audio plays back incorrectly after rendering to a video fileJörg Müller
D2365
2016-12-15Layer Weight node support for Blender Internal RenderAlexander Romanov
2016-11-08Fix T49937: Blender is crashing because of Lamp Data NodeSergey Sharybin
Lamp Data node requires shadow sample array which is only enabled when Shadows are enabled in the shading settings. This commit prevents crash but might not give expected render results in such a configuration.
2016-10-09Fix T49609: Point density textures: vertex colors are not properly averaged ↵Daisuke Takahashi
in BI Nice to have in 2.78a, though not a regression.
2016-10-08Fix a few compile errors with C++11 on macOS.Brecht Van Lommel
2016-10-07Cleanup: Use more clear name for where allocation is coming fromSergey Sharybin
2016-09-21Fix T49393: Baking ignores backfacesDalai Felinto
For some reason (which I can't recall), backing was doing backface culling. Since Cycles itself doesn't ignore them (nor does Blender Internal), they should be visible.
2016-09-16OpenGL render: Move file writing to a separate threadSergey Sharybin
The idea is to have a dedicated thread which is responsive for all the file writing to a separate thread, so slow disk will not slow down OpenGL itself. Gives really nice speedup around 1.5x when exporting barber shop layout file to h264 video.
2016-09-15Cleanup: Redundant forward declarationSergey Sharybin
2016-08-24Fix T49121: VSE and border render incompatibleSergey Sharybin
For now just check for such incompatible configuration, real fix requires quite some work to be done.
2016-08-23Cleanup: Output argument name and const qualifierSergey Sharybin
2016-08-23Fix T49140: Noise and jitter present at some areas when using ambient ↵Sergey Sharybin
oclusion in Blender internal renderer
2016-08-09Attempt to fix previous commit for non-c++11 buildsSergey Sharybin
2016-08-09Fix for isfinite breaking builds when WITH_CXX11 is enabled.Lukas Tönne
This happens when cmath.h is included after math.h in cpp code. Kudos to Sergey for pointing this out.
2016-08-09Fix T49027: Sequence uses too much memory when rendering scene with lots of ↵Sergey Sharybin
movie strips Now we free sequencer cache and close all unneeded FFmpeg handles when rendering. This is the same logic as image sequence memory freeding.
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-07-23fix atan2f input conditionalMike Erwin
Suspicious conditional found by PVS-Studio T48917 Original code (from Blender’s initial open-source commit!) looks like it’s testing inputs to atan2f, to avoid undefined function values. Passing xn=0 does *not* always evaluate to 0 though… I’m not sure if this is a coding error or was done for a desired visual result. Also changed xn==0 to xn>=0 to avoid function call in more cases. Good description and visualization of atan2f function: http://en.cppreference.com/w/c/numeric/math/atan2
2016-07-22remove double-checked conditionsMike Erwin
Checking a condition right after we’ve checked it (and it hasn’t changed). Most of these are trivial to understand. split_quads in convertblender.c: It seems quads should be processed and triangles should be marked as not needing split. So I removed the outer vlr->v4 check. Found with PVS-Studio T48917
2016-07-19Cleanup: style, spellingCampbell Barton
2016-07-15Bump maximum threads number to 1024Sergey Sharybin
This commit contains all the changes required for most optimal maximum threads number bump. This is needed to avoid possibly unneeded initialization or data allocation on systems with lower threads count. TODO: Still need to review arrays in render data structures from render_types.h, P.S. We might remove actual bump of max threads from this patch, so when we'll be applying the patch we can do all the preparation work and then do actual bump of max threads. Reviewers: mont29, campbellbarton Reviewed By: mont29, campbellbarton Maniphest Tasks: T43306 Differential Revision: https://developer.blender.org/D1343
2016-07-14Cleanup: comment blocksCampbell Barton
2016-07-12Fix T48818: Objects with alpha maps cast wrong ray shadows in BISergey Sharybin
2016-07-08Fix T48799: Particles set as objects cast wrong ray shadows in BISergey Sharybin
2016-07-08Cleanup: use normalize_v#_lengthCampbell Barton