Age | Commit message (Expand) | Author |
2004-08-30 | Stoopid typo in 'full osa' caused the wrong mask value to be sent to the | Ton Roosendaal |
2004-07-29 | Major update, all implemented a bit in a hurry, and probably will need bugfix... | Alfredo de Greef |
2004-07-29 | As requested; the Ramp shaders have same blending operators as were added | Ton Roosendaal |
2004-07-28 | Both transparent render and Unified render now behave with old speed | Ton Roosendaal |
2004-07-28 | Added option to set 'full Osa' on non raytraced scenes. This makes sure | Ton Roosendaal |
2004-07-27 | Solution for old reports, that ray_transp filtered image textures wrong. | Ton Roosendaal |
2004-07-27 | Fix for #1476 | Ton Roosendaal |
2004-07-27 | Wrong threshold for reflection rays (prevent go through backside) caused | Ton Roosendaal |
2004-07-26 | Fix for #1449 (blocky shadows) | Ton Roosendaal |
2004-07-23 | Fix in rendering AO + alphamode "Key". Sky color was set raytrace and not | Ton Roosendaal |
2004-07-18 | Adding the new blending modes, and coding nice code broke having | Ton Roosendaal |
2004-07-17 | Attempt 2 :) | Ton Roosendaal |
2004-07-17 | Really bad luck with committing recently... past fix was plain wrong, | Ton Roosendaal |
2004-07-16 | Shadow buffer render wasn't corrected yet for OSA reconstruction of long | Ton Roosendaal |
2004-07-14 | Rewound changes done in alpha calculus for texturemapping. This | Ton Roosendaal |
2004-07-14 | Removed VECADD and VECSUB, are in utildefine.h now | Ton Roosendaal |
2004-07-12 | added support for ortho camera (needs yafray from cvs) | Alfredo de Greef |
2004-07-09 | Quite a large one this time... but now we have: | Ton Roosendaal |
2004-07-03 | Three in one: | Ton Roosendaal |
2004-07-03 | Added new operators for "MapTo" panel as suggested & partially coded by | Ton Roosendaal |
2004-07-03 | Fixed rendering of image textures with alpha... it gave ugly dark outlines. | Ton Roosendaal |
2004-07-01 | Report #1401 | Ton Roosendaal |
2004-06-30 | NEW: Ramp shades for diffuse and specular | Ton Roosendaal |
2004-06-26 | The revised patch from Leon for new particle effects. | Ton Roosendaal |
2004-06-21 | Report #1391 | Ton Roosendaal |
2004-06-21 | Report #1376 | Ton Roosendaal |
2004-06-16 | New export through plugin scheme for yafray. It is working on linux and mac os x | Alejandro Conty Estevez |
2004-06-13 | Bug 1349 | Ton Roosendaal |
2004-05-29 | bug #1340 | Ton Roosendaal |
2004-05-29 | Recoded the methods how normals get corrected and flipped during render | Ton Roosendaal |
2004-05-19 | Removed a bzero from octree-filling, replaced with exact code what | Ton Roosendaal |
2004-05-19 | Removed double #defines from include, added some comments in code, and | Ton Roosendaal |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-15 | Adapted sconscript for removed file | Ton Roosendaal |
2004-05-15 | Removed obsolete file | Ton Roosendaal |
2004-05-15 | Assuming the freeze is over and we can head towards 2.34: this is the | Ton Roosendaal |
2004-05-12 | Secured division by extreme values with a FLT_EPSILON. This might | Ton Roosendaal |
2004-05-10 | Bug fix for AO and Soft shadow: | Ton Roosendaal |
2004-05-07 | Added two more mapping types to World buttons for sky render. | Ton Roosendaal |
2004-04-30 | Fix committed a while ago, revision 1.52, still set a bluroffset in a | Ton Roosendaal |
2004-04-29 | Fix #1207 | Ton Roosendaal |
2004-04-28 | Sneaked in new feature (request samo): | Ton Roosendaal |
2004-04-27 | - UGH! Some optimize line in sky code screwed up sky render when it had | Ton Roosendaal |
2004-04-27 | Error found in code that allows dynamic octrees. A lookup table was not | Ton Roosendaal |
2004-04-27 | Request from [A]ndy: | Ton Roosendaal |
2004-04-26 | Added Ambient channel in "Map To" Panel for materials. Is now means to | Ton Roosendaal |
2004-04-26 | Optimize for AO: when material ambient value is zero, no AO calculus | Ton Roosendaal |
2004-04-26 | Solved AO smooth rendering, by introducing a "Bias" value for smoothed | Ton Roosendaal |
2004-04-25 | Turned Sky render code in Blender to become fully float, it still returned | Ton Roosendaal |
2004-04-24 | New: rendering in background mode (blender -b) now prints a percentage to | Ton Roosendaal |