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AgeCommit message (Expand)Author
2004-08-30Stoopid typo in 'full osa' caused the wrong mask value to be sent to theTon Roosendaal
2004-07-29Major update, all implemented a bit in a hurry, and probably will need bugfix...Alfredo de Greef
2004-07-29As requested; the Ramp shaders have same blending operators as were addedTon Roosendaal
2004-07-28Both transparent render and Unified render now behave with old speedTon Roosendaal
2004-07-28Added option to set 'full Osa' on non raytraced scenes. This makes sureTon Roosendaal
2004-07-27Solution for old reports, that ray_transp filtered image textures wrong.Ton Roosendaal
2004-07-27Fix for #1476Ton Roosendaal
2004-07-27Wrong threshold for reflection rays (prevent go through backside) causedTon Roosendaal
2004-07-26Fix for #1449 (blocky shadows)Ton Roosendaal
2004-07-23Fix in rendering AO + alphamode "Key". Sky color was set raytrace and notTon Roosendaal
2004-07-18Adding the new blending modes, and coding nice code broke havingTon Roosendaal
2004-07-17Attempt 2 :)Ton Roosendaal
2004-07-17Really bad luck with committing recently... past fix was plain wrong,Ton Roosendaal
2004-07-16Shadow buffer render wasn't corrected yet for OSA reconstruction of longTon Roosendaal
2004-07-14Rewound changes done in alpha calculus for texturemapping. ThisTon Roosendaal
2004-07-14Removed VECADD and VECSUB, are in utildefine.h nowTon Roosendaal
2004-07-12added support for ortho camera (needs yafray from cvs)Alfredo de Greef
2004-07-09Quite a large one this time... but now we have:Ton Roosendaal
2004-07-03Three in one:Ton Roosendaal
2004-07-03Added new operators for "MapTo" panel as suggested & partially coded byTon Roosendaal
2004-07-03Fixed rendering of image textures with alpha... it gave ugly dark outlines.Ton Roosendaal
2004-07-01Report #1401Ton Roosendaal
2004-06-30NEW: Ramp shades for diffuse and specularTon Roosendaal
2004-06-26The revised patch from Leon for new particle effects.Ton Roosendaal
2004-06-21Report #1391Ton Roosendaal
2004-06-21Report #1376Ton Roosendaal
2004-06-16New export through plugin scheme for yafray. It is working on linux and mac os xAlejandro Conty Estevez
2004-06-13Bug 1349Ton Roosendaal
2004-05-29bug #1340Ton Roosendaal
2004-05-29Recoded the methods how normals get corrected and flipped during renderTon Roosendaal
2004-05-19Removed a bzero from octree-filling, replaced with exact code whatTon Roosendaal
2004-05-19Removed double #defines from include, added some comments in code, andTon Roosendaal
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-15Adapted sconscript for removed fileTon Roosendaal
2004-05-15Removed obsolete fileTon Roosendaal
2004-05-15Assuming the freeze is over and we can head towards 2.34: this is theTon Roosendaal
2004-05-12Secured division by extreme values with a FLT_EPSILON. This mightTon Roosendaal
2004-05-10Bug fix for AO and Soft shadow:Ton Roosendaal
2004-05-07Added two more mapping types to World buttons for sky render.Ton Roosendaal
2004-04-30Fix committed a while ago, revision 1.52, still set a bluroffset in aTon Roosendaal
2004-04-29Fix #1207Ton Roosendaal
2004-04-28Sneaked in new feature (request samo):Ton Roosendaal
2004-04-27- UGH! Some optimize line in sky code screwed up sky render when it hadTon Roosendaal
2004-04-27Error found in code that allows dynamic octrees. A lookup table was notTon Roosendaal
2004-04-27Request from [A]ndy:Ton Roosendaal
2004-04-26Added Ambient channel in "Map To" Panel for materials. Is now means toTon Roosendaal
2004-04-26Optimize for AO: when material ambient value is zero, no AO calculusTon Roosendaal
2004-04-26Solved AO smooth rendering, by introducing a "Bias" value for smoothedTon Roosendaal
2004-04-25Turned Sky render code in Blender to become fully float, it still returnedTon Roosendaal
2004-04-24New: rendering in background mode (blender -b) now prints a percentage toTon Roosendaal