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2010-02-11Added an option "Cast Approximate" to control if a material should castBrecht Van Lommel
shadow when using approximate AO, separate from "Traceable".
2010-02-10fix for python not being able to call operators with a executuon context.Campbell Barton
2010-02-09J-key render switching back, now with 10 slots.Brecht Van Lommel
Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up.
2010-02-09Shadow Buffers:Brecht Van Lommel
* Bugfix, rasterization was shifted half a pixel. * Remove scaling of bias by render size, there is something to be said for doing to compensate for lower shadow buffer xy resolution, however the z-resolution does not change and this seems to have a larger effect. * Remove clamping of filter size by soft factor. Now it is clamped to 1 pixel instead to ensure there is some AA. Why this was done this way is not clear to me, however on decreasing shadow buffer resolution this would change the softness by increasing the filter size.
2010-02-08Warning fixes, one actual bug found in sequencer sound wave drawing. AlsoBrecht Van Lommel
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-07Patch by matd (on irc).Martin Poirier
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07Fix #20914: non-normalized AO baking was not working anymore.Brecht Van Lommel
2010-02-07Fix #20147: AO + onlyshadow wasn't being done right, also updated thisBrecht Van Lommel
code to work with new ao/env separation.
2010-02-07Fix #20488: fields render was crashing.Brecht Van Lommel
2010-02-06Fix #20452: motion blur buttons were missing. Motion blur samplesBrecht Van Lommel
are now also decoupled from antialiasing samples. Implemented by Matt, I'm just committing the patch.
2010-02-03bugfix [#20709] Strange rendering artifacts in raytraced refractionCampbell Barton
2010-02-02render simplify option to disable triangulation.Campbell Barton
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg. this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-01this restores building on mingw with Collada support, also it restores cross ↵Tom Musgrove
compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
2010-02-01Fix #20830: only rendering Z pass did not give correct Z values.Brecht Van Lommel
2010-01-31Fix [#20901] OPENEXR: Incorrect gamma from colour managementMatt Ebb
Was working correctly on float render buffers, but not 8bpc render buffers (only generated from sequence editor)
2010-01-31- hash characters in the path would confuse the output file name and not add ↵Campbell Barton
numbers to it (when rendering animations). - added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found. - removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-30cmake vars are not using _BF_ in var names.Campbell Barton
2010-01-30OSX : update build scripts for updated openCollada libs + ray tracing ↵Damien Plisson
optimization option in cmake OpenCollada new version (721) lib has additional lib files to link with. Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
2010-01-30Fix #20662: normal map rendering with negative factor didn't flipBrecht Van Lommel
the direction correctly.
2010-01-28Fix #20223: texture stencil does not work on normal.Brecht Van Lommel
2010-01-28Ambient Occlusion split up into:Brecht Van Lommel
Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance.
2010-01-27Attempt to fix strand + new bump crash (they can't work together).Brecht Van Lommel
2010-01-26am learning bad spelling from blender. grrCampbell Barton
2010-01-25Smoke: The well known Miika Hämäläinen (aka MiikaH) patch ↵Daniel Genrich
(http://blenderartists.org/forum/showthread.php?t=158317&page=42) * Better (and windows enabled) OpenMP handling (> 2x-5x speed) * More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway * Initial velocity taken from particle settings (no more slow starting) * Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being) It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-20Fix for own bug, voxel data texture was freeing smoke data when it shouldn't Matt Ebb
have been.
2010-01-19removed 3D view listener for changing the background image frame.Campbell Barton
do this on drawing instead since SCREEN_OT_animation_step isnt calling the notifier (assume this is to be more efficient?). this isnt slow so is ok to do on drawing. rename BKE_image_user_calc_imanr to BKE_image_user_calc_frame
2010-01-18Fix [#20702] Problems with ColormanagementMatt Ebb
Own bug in previous fix here..
2010-01-14Fix for saved animation image sequence renders being too dark Matt Ebb
(caused by my recent color management commit)
2010-01-13Fix rendering of normal maps, was broken by new bump mapping.Brecht Van Lommel
2010-01-13Fix [#20557] animated node values haven't effect while render animatiónMatt Ebb
Was only updating the animation system for the render process - if scene render was skipped (as is the case for comp trees without renderlayer nodes) then the animation system wouldn't update. Added in an update here, Aligorith, maybe you'd like to doublecheck.
2010-01-12Raytrace: only print debug info when running with -d option.Brecht Van Lommel
2010-01-08- RNA support for returning copied strings from functions, flagging strings ↵Campbell Barton
as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2010-01-06Renderer: Change default test_break function to check G.afbreek to work ↵Martin Poirier
correctly in background mode correctly.
2010-01-06Restored Compositor 're-render single layer' functionality (buttons on ↵Matt Ebb
renderlayer comp nodes). This works with operator properties - if you pass the name of a scene and renderlayer to the screen.render operator, it will render that layer as a single layer re-render.
2010-01-04Patch from Raul Fernandez Hernandez - volume render multiple scattering fixesMatt Ebb
Also: Changed 'Spread' value to be proportional to the light cache voxel grid (i.e. 0.5 spreads half the width of the grid), so that it's independent of light cache resolution. This means that results should be similar as you increase/ decrease resolution.
2010-01-03[#20450] Crash before creating a volumetric material.Campbell Barton
- volumetric material must be traceable
2010-01-03[#20455] Spotlight halo with deep buffers: render crashesCampbell Barton
2010-01-01displacement was crashing because of the improved bumpmap. now its skipped ↵Campbell Barton
when the ShaderInput's verts are not set.
2009-12-31fix crash on baking from selected to active, however need to validate this ↵Campbell Barton
against 2.4x to make sure displacement for eg gives the same results
2009-12-30bake is now modal like render and updates the image view while baking.Campbell Barton
it also has an exec function which doesnt update (like render too)
2009-12-26fixes for errors/warnings found with cppcheckCampbell Barton
2009-12-22Reports: writing movies now uses the reports mechanism to throw errors.Brecht Van Lommel
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22quite a few python panels (10 or so) had names longer then the PanelType ↵Campbell Barton
allowed, for panels it would fail silently but for menu's it meant further references would give errors. increase the registered class name from 32 to 64 and raise an error if the limit reached.
2009-12-17Some fixes to get blender compiling on solaris.Kent Mein
Kent
2009-12-17remove warnings. Sequencer selection for fcurve view didnt work in metastrips.Campbell Barton
- added RNA_property_string_set to the RNA_access.h - include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-16camera switching via markersCampbell Barton
Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-15animation system wasnt being updated when rendering with the sequencerCampbell Barton
2009-12-14Fix #20076: SSS renders incorrectly when used by objects in a particle system.Brecht Van Lommel
2009-12-14Fix #20364 and #20357: AAO crashes for certain combinations of settings.Brecht Van Lommel
2009-12-14Fix #20372: crash when strand render enabled with child hairs.Brecht Van Lommel