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2012-10-20Merged changes in the trunk up to revision 51448.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesrna/intern/rna_main_api.c
2012-10-20code cleanup:Campbell Barton
- define array sizes for functions that take vectors. - quiet some -Wshadow warnings. - some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-16Color Management: texture baking should be correct when color management is ↵Sergey Sharybin
disabled
2012-10-16Fix #32891: Bake to Texture didn't use color management flag properlySergey Sharybin
2012-10-16code cleanup: use float sizes for function args.Campbell Barton
2012-10-15Clamp minimal tile size with Save Buffers and FSAA enabledSergey Sharybin
That was an old check whether tiled EXRs are used during rendering since version 2.42 where there indeed was a special check for tile size in EXR tile code. Now it seems EXR could handle tiles with non-equal size and no extra tile size check happens for EXR. Anyway EXR tile initialization happens after initparts, so clamping size in initparts should be safe for EXR tiles as well.
2012-10-15code cleanup: define sizes of vectors for function args and use C style commentsCampbell Barton
2012-10-15style cleanup: bgeCampbell Barton
2012-10-14fix for incorrect initial boundbox with svbvh raytracing. (bad use of FLT_MIN)Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-14Fixed missing display buffer and mipmaps invalidation in cases onlySergey Sharybin
few of selected objects failed to bake.
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-12remove BLI_noise from BLI_blenlib.h, not that many files need this.Campbell Barton
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-10-10Color Management: fixed color management-less texture renderingSergey Sharybin
There was a missing check for whether color management enabled or not when converting byte textures to linear space. This commit also fixes wrong texture preview rendering, which was applying sRGB transform twice, making procedural textures bright. This will make float textures being previewed dark (in a linear space) but that's how it used to behave in pre-OCIO color management.
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-10-08Fix #32795: Memory leak when rendering to video fileSergey Sharybin
2012-10-08code cleanup: replace VECADDISFAC with math function.Campbell Barton
2012-10-07style cleanup: if();Campbell Barton
2012-10-07Merged changes in the trunk up to revision 51126.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/WM_types.h
2012-10-06fix writing past array bounds in imagewraposa().Campbell Barton
also correct array sizes in othere areas.
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
Generated and UV coordinates from the duplicator of instance instead of the object itself. This was used in e.g. Big Buck Bunny for texturing instanced feathers with a UV map on the bird. Many files changed, mainly to do some refactoring to get rid of G.rendering global in duplilist code.
2012-10-04style cleanup: comment blocksCampbell Barton
2012-10-01Fix #32695: Can't disable color management for 3D viewSergey Sharybin
Made it so viewport will disable color management if display device set to None. This solves couple of regressions, mainly related on old BGE files and made None display behave exactly as old color management disabled.
2012-09-30Merged changes in the trunk up to revision 50956.Tamito Kajiyama
Conflicts resolved: source/blender/editors/interface/resources.c
2012-09-30style cleanupCampbell Barton
2012-09-27Fix #32670: lamps in lamp groups did not respect renderability option.Brecht Van Lommel
2012-09-27fix [#32672] Crash when rendering environment mapCampbell Barton
own regression since 2.63
2012-09-24Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.Sergey Sharybin
Color management would be applied on both of float and byte buffers on image save in cases if file format doesn't require linear float buffer and if image is saving as render result. This solves both initial report issue and TODO marked in previous fix. Also de-duplicated image buffer color managing code and gave some more meaningful names for few functions. Also wrote documentation around this function, so current assumptions about spaces should be clear enough. Made regression tests by saving EXR/PNG images to all supported format and rendering OpenGL/Normal animation, in all cases seems everything is fine, but more tests for sure would be welcome.
2012-09-23Merged changes in the trunk up to revision 50829.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
2012-09-22add a UV Project material option so UV's are calculated taking into account ↵Campbell Barton
perspective matrix - previously this gave artifacts with lower poly meshes.
2012-09-21remove sticky coords from blender and the internal render engine.Campbell Barton
2012-09-21remove sticky coordinates from blender, this was missing from the UI since 2.49.Campbell Barton
TODO - drop support from the renderer still.
2012-09-21calculate sticky wasnt working very well and had a few glites -Campbell Barton
updating data was only being done on the active object but sticly was being calculated for the selection. split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky. also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death? anyway - it works better then it used to for now.
2012-09-20Fix #32603: Multi-Layer EXR files can't be color managedSergey Sharybin
Issue was caused by completely different way how multi-layer EXRs are loading, they're bypassing general image buffer loading functions. Solved by running color space transformation on render result construction from multi-layer EXR image. Also fixed issue with wrong display buffer computing for buffers with less than 4 channels. Issues were: - Display buffer is always expected to be RGBA - OpenColorIO can not apply color space transformations on non-{RGB, RGBA} pixels.
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - ↵Campbell Barton
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-20Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf,Brecht Van Lommel
to avoid compositing issues. The values can go out of bounds due to sharp pixel filters. In Cycles the alpha channel is already clamped, and there are no pixel filters that could cause negative RGB values.
2012-09-19fix for missing NULL check in init_render_texture() (possibly own fault), ↵Campbell Barton
also remove some redundant code.
2012-09-18Fixed missing display buffer invalidation when rendering sequencer animationSergey Sharybin
2012-09-18code cleanup: warningsCampbell Barton
2012-09-17Fixed crash in cases sequencer returns NULL image bufferSergey Sharybin
Happens when there's no strip under current frame. Simply added NULL-check.
2012-09-16code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarationsCampbell Barton
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15Merged changes in the trunk up to revision 50607.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c
2012-09-14Sequencer: clear cache and animation buffers for strips outside of cursor ↵Sergey Sharybin
when rendering This avoids having bunch of cached images when doing animation rendering, keeping all the memory available for rendered itself. This keeps memory usage low when rendering huge edits with mixed scenes and movie strips. This should not affect on sped of video encoding, which was confirmed by some own tests. -- svn merge -r50051:50052 ^/branches/soc-2011-tomato
2012-09-14fixes for NULL checks, remove some redundant checks and add some in that ↵Campbell Barton
have been removed by accident as code has been updated.
2012-09-12fix [#32537] Inconsistent behaviour of Texture BakerCampbell Barton
feedback looks wen't being detected in some cases causing very confusing behavior.
2012-09-06code cleanup: remove deprecated defines and some struct membersCampbell Barton