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AgeCommit message (Expand)Author
2012-01-05Code refactoring: split render result related functions into separate file.Brecht Van Lommel
2012-01-04Fix #29764: Crash when border rendering in sequencer. (Not Cycles related)Sergey Sharybin
2012-01-04derivative maps must take into account that texture scales can be negativeMorten Mikkelsen
2012-01-04calculate factor before using MAX2 macroMorten Mikkelsen
2012-01-04derivative maps were not working correctly with UV scale (the texture setting...Morten Mikkelsen
2012-01-03fix [#29761] Texture painting with interpolation ignores use alphaCampbell Barton
2012-01-02Fix #29746: cycles crash with border render.Brecht Van Lommel
2011-12-31Fix: Material "Vertex Color Light" option didn't apply vertex alpha.Miika Hamalainen
2011-12-30Color management: add "Color Unpremultiply" option for images and render sett...Brecht Van Lommel
2011-12-29possible fix for [#29708] Crashes when Rendering Cross Dissolve + XVID CodecCampbell Barton
2011-12-28Code refactoring: add unified image buffer functions for doing float => byte,Brecht Van Lommel
2011-12-27remove unneeded casts from 'unsigned int' to 'int'Campbell Barton
2011-12-23Code cleanup: fix some clang static checker warnings.Brecht Van Lommel
2011-12-20Fix #25775: crash using border render from external render engines, mergingBrecht Van Lommel
2011-12-20patch [#28094] New equirectangular world texture mapping optionCampbell Barton
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
2011-12-15reenabled auto scale for derivative mapsMorten Mikkelsen
2011-12-15Bicubic bump map filtering.Antony Riakiotakis
2011-12-10verify existence of dmMorten Mikkelsen
2011-12-10fixes scale on derivative mapsMorten Mikkelsen
2011-12-08Tweak related to #29545: show info message if no frames are written in animationBrecht Van Lommel
2011-12-04remove old renderer struct member, was only used for setting yafray but was s...Campbell Barton
2011-12-04add a new object member to store the dsize, since with my recent commit broke...Campbell Barton
2011-12-03de-duplicate dominant axis calculation, exact same checks were in 6 different...Campbell Barton
2011-11-30fix [#29111] Wrong application of delta scaleCampbell Barton
2011-11-29Fix #29028: dupli objects missing speed vectors. Check for avoiding creation ofBrecht Van Lommel
2011-11-29Fix #29411: displacement texture not working anymore, seems part of deltaBrecht Van Lommel
2011-11-28Superficial changes for bmesh bevel to sync with bmesh branch, also noticed l...Campbell Barton
2011-11-26Fix #29406: show Sequence as render layer when rendering from sequencer, to makeBrecht Van Lommel
2011-11-26minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather ...Campbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
2011-11-22rename image type defines to be less ambiguous, also set BMP as not supportin...Campbell Barton
2011-11-22display quality for avijpeg, name BKE_imtype functions more sensibly Campbell Barton
2011-11-22image save operator now shares settings and UI with render & image out node.Campbell Barton
2011-11-22replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to av...Campbell Barton
2011-11-22move image settings into their own structure so the interface can be shared w...Campbell Barton
2011-11-20share code for fluidsim, ocean & dynamic paint file paths.Campbell Barton
2011-11-19Camera: some more refactoring, mostly in the function that computes the cameraBrecht Van Lommel
2011-11-18Camera: some code refactoring, use an intermediate CameraParams struct insteadBrecht Van Lommel
2011-11-16Fix #29093: world zenith up and down texture influence were not workingBrecht Van Lommel
2011-11-16Fix #29287: cycles and other external render engines did not print correct frameBrecht Van Lommel
2011-11-14minor cleanup Campbell Barton
2011-11-14fix uninitialized memory use when an object has modifiers but no ocean modifier.Campbell Barton
2011-11-14Ocean baking was using uninitialized memory, but further investigation it was...Campbell Barton
2011-11-13remove double promotions and some formatting edits (tabs & spaces mixed)Campbell Barton
2011-11-13add missing break in ocean_texture switch statement & quiet some warnings.Campbell Barton
2011-11-13Ocean Sim modifier patchLukas Toenne
2011-11-11Fix #29207: cancelling volume precache at high resolution was too slow, addedBrecht Van Lommel
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-11quiet -Wdouble-promotion warningsCampbell Barton