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AgeCommit message (Expand)Author
2004-09-18curve_modifier() call was in makeDispList() already, and called twice,Ton Roosendaal
2004-09-17Fixed crash caused by new (strict) rule for displists. Reminder: to signalTon Roosendaal
2004-09-16Bug fix #1525Ton Roosendaal
2004-09-14Lot of code... 2 new features:Ton Roosendaal
2004-08-29Apparently the curve render code doesnt use the displist... so there'sTon Roosendaal
2004-08-12Fixed bug discovered by dotblend, parented empty's were mistakenlyAlfredo de Greef
2004-07-29Major update, all implemented a bit in a hurry, and probably will need bugfix...Alfredo de Greef
2004-07-28Added option to set 'full Osa' on non raytraced scenes. This makes sureTon Roosendaal
2004-07-26Fix for #1449 (blocky shadows)Ton Roosendaal
2004-07-24Bug #1462Ton Roosendaal
2004-07-12added support for ortho camera (needs yafray from cvs)Alfredo de Greef
2004-07-09Quite a large one this time... but now we have:Ton Roosendaal
2004-07-03Made static particles working with a deformed Mesh, both for Lattice asTon Roosendaal
2004-06-28Metaball normals were flipped again... thanks jiri for pointing me to it...Ton Roosendaal
2004-06-13Bug 1335Ton Roosendaal
2004-05-29 report #1338Ton Roosendaal
2004-05-29Recoded the methods how normals get corrected and flipped during renderTon Roosendaal
2004-05-18<blush> this should have been part of render commit of some days ago.Ton Roosendaal
2004-05-16Added #!/usr/bin/python standard script identifier to the start of SConscript...Kester Maddock
2004-05-10Bug 1272Ton Roosendaal
2004-04-29Fix #1207Ton Roosendaal
2004-04-21Fix for bug #1176 -- During animation, NLA seems to like to haveChris Want
2004-04-13- fix for bug 62Ton Roosendaal
2004-03-27- bug #979Ton Roosendaal
2004-03-27- bug fix #996Ton Roosendaal
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-03-15Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendationChris Want
2004-03-08 Rwenzlaff: Force update of displist when effects are present.Robert Wenzlaff
2004-03-05Bugfixes by eeshloJohnny Matthews
2004-03-01SCons updatesMichel Selten
2004-02-15SCons updatesMichel Selten
2004-01-27Armature related fixes and cleanups:Chris Want
2004-01-27On request of broken, monkeyboi and others the rendering engine menu is back ...Alfredo de Greef
2004-01-27fixed problem with ray button and shadow renderingAlfredo de Greef
2004-01-24- forgot to commit this file for fix several days ago which fixedTon Roosendaal
2004-01-23Bug fix: meshes deformed by armatures were not getting updatedChris Want
2004-01-21 - Fixed Displacement Hollow vs. Solid problem. Test for flippedRobert Wenzlaff
2004-01-18corrected particle object dupliverts and aramature duplivert export problemsAlfredo de Greef
2004-01-18 - Made dispfact for new mtex default to 0.2.Robert Wenzlaff
2004-01-15 - Separates displace from Var slider. Added Disp Slider toRobert Wenzlaff
2004-01-14 - Correction to scale calculation on Metaballs, provided by Jiri.Robert Wenzlaff
2004-01-13 - Fixed metaball boundingbox bug. tex_space_mball() only fills inRobert Wenzlaff
2004-01-12 -Attempted fix for flipped normal. Solves "No V. Norm flip" problem,Robert Wenzlaff
2004-01-11 - Normalized normal vector after perterbing normals to stopRobert Wenzlaff
2004-01-11 - Potential future bug in simple subsurf (used & when should be ==).Robert Wenzlaff
2004-01-09- Merged conversion to renderfaces for mesh and subsurfs.Ton Roosendaal
2004-01-09From Eeshlo: fixed bug with dupliverted lamps not exporting. Also now itAlejandro Conty Estevez
2004-01-09 - Removed some out-of-date comments in Displacement.Robert Wenzlaff
2004-01-09 - Displacement scalling. Displacement now handles sizex/y/z of objectRobert Wenzlaff
2004-01-08 - Corrected scale factor to be independant of objectRobert Wenzlaff