Age | Commit message (Collapse) | Author |
|
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
|
|
Ref T92709
|
|
Some RNA properties and operators did not invalidate cache or did it
incorrectly.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D13101
|
|
This commit fixes T90633, it changes the behavior of the `Frame All`
operation when the user is tabbed into a metastrip: instead of using
the scene timeline's range, `Frame All` uses the current metastrip's
range.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12974
|
|
`SequencesMeta.new_movie()` API function caused meta strip to change
length. Similar issue has been fixed in transform code by checking
if `MetaStack` exists. `MetaStack` is not used when changing data in
python.
Provide `seqbase` to `SEQ_time_update_sequence()` so the function can
check if change happens inside of meta strip.
This patch also merges `seq_time_update_sequence_bounds()` into
`SEQ_time_update_sequence()`. This is because same issue applies for
both functions and it is confusing to have more time update
functions.re if this will lead anywhere.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D12763
|
|
.rst file.
If text strips have the same start frame but are stacked on top of each
other in different channels the order in which they are written in the
.rst file was random before.
Reviewed By: Richard Antalik
Differential Revision: https://developer.blender.org/D11903
|
|
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.
Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.
Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.
Reviewed By: sergey, mano-wii
Differential Revision: https://developer.blender.org/D11493
|
|
|
|
Use SEQ_time_strip_intersects_frame function to test if strip intersects with frame.
Note: There are cases where this function should not be used. For example splitting
strips require at least 1 frame "inside" strip. Another example is drawing, where
playhead technically doesn't intersect strip, but it is rendered, because current
frame has "duration" or "thickness" of 1 frame.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11320
|
|
|
|
|