Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-02 | Fix wrong grease pencil shader FX usage of object location. | Brecht Van Lommel | |
It should use the evaluated object location, and not add any unnecessary dependency on geometry data. | |||
2018-12-07 | Fix T58360 "Use object as pivot" in GP "Shadow effect" crashes Blender | Antonioya | |
2018-11-18 | GP: Set Rim Blur default to 0 | Antonioya | |
2018-10-11 | Correct case | Campbell Barton | |
2018-10-11 | GP: New Glow Shader FX (wip) | Antonioya | |
New shader to simulate a glow of the color. The glow can be generated by luminance threshold or using a selection color. | |||
2018-10-01 | GP: Change Blur default parameters for Rim and Shadow effects. | Antonioya | |
2018-10-01 | GP: Add Blur to Shadow FX | Antonioya | |
The shadow needed a blur to make soft transitions and get a better effect. | |||
2018-09-30 | GP: implement Shadow FX (wip) | Antonioya | |
Initial implementation of effect to create a drop shadow of the strokes | |||
2018-09-28 | GP: Set pixel shader fx lines to OFF by default | Antonioya | |
2018-08-02 | Cleanup: warnings, trailing space | Campbell Barton | |
2018-07-31 | Cleanup: Remove overflow array element | Antonioya | |
2018-07-31 | New Grease Pencil object for 2D animation | Antonioya | |
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton. |