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2020-07-24Particles: initial particle birth actionJacques Lucke
A particle action is some function that is triggered by some event. Right now, users cannot control this. There is just a randomize-velocity on-birth action. So the direction of spawned particles is slightly randomized now. This also adds a new integer attribute called "Hash" which is useful for a number of things. Mainly for generating random numbers for a specific particle. The ID of a particle is not necessarily a good source of randomness.
2020-07-20Particles: support removing particles during the simulationJacques Lucke
This still cannot be controlled by the user. Currently, all particles are killed after two seconds
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-19Particles: Emit particles over timeJacques Lucke
This adds a basic internal emitter for every particle simulation. The emitter cannot be controlled by the user yet. That will come next.