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2020-07-27Particles: initial support for events and actionsJacques Lucke
The following nodes work now (although things can still be improved of course): Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition. Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets. They will be executed from left to right.
2020-07-24Particles: initial particle birth actionJacques Lucke
A particle action is some function that is triggered by some event. Right now, users cannot control this. There is just a randomize-velocity on-birth action. So the direction of spawned particles is slightly randomized now. This also adds a new integer attribute called "Hash" which is useful for a number of things. Mainly for generating random numbers for a specific particle. The ID of a particle is not necessarily a good source of randomness.
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
Object sockets work now, but only the new Object Transforms and the Particle Mesh Emitter node use it. The emitter does not actually use the mesh surface yet. Instead, new particles are just emitted around the origin of the object. Internally, handles to object data blocks are passed around in the network, instead of raw object pointers. Using handles has a couple of benefits: * The caller of the function has control over which handles can be resolved and therefore limit access to specific data. The set of data blocks that is accessed by a node tree should be known statically. This is necessary for a proper integration with the dependency graph. * When the pointer to an object changes (e.g. after restarting Blender), all handles are still valid. * When an object is deleted, the handle is invalidated without causing crashes. * The handle is just an integer that can be stored per particle and can be cached easily. The mapping between handles and their corresponding data blocks is stored in the Simulation data block.
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-19Particles: Emit particles over timeJacques Lucke
This adds a basic internal emitter for every particle simulation. The emitter cannot be controlled by the user yet. That will come next.
2020-07-17Refactor: move ParticleFunction to separate fileJacques Lucke