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2022-05-17Cleanup: spelling in commentsCampbell Barton
2022-03-02UI: Comments Misspellings of Vertex/VerticesNikhil Shringarpurey
Correct misspellings in code comments of "vertex" and "vertices". See D13932 for more details. Differential Revision: https://developer.blender.org/D13932 Reviewed by Harley Acheson
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-14Cleanup: spelling in comments, C++ style comments for disabled codeCampbell Barton
Also ensure space at end of comment.
2022-01-10Cleanup: typos in comments, remove libnumaapi referenceCampbell Barton
2021-12-25Cleanup: use new c++ guarded allocator APIAaron Carlisle
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-08Cleanup: move public doc-strings into headers for 'simulation'Campbell Barton
Ref T92709
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-08-02Cleanup: spellingCampbell Barton
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Cleanup: replace NB with NOTE in commentsCampbell Barton
2021-07-20Cleanup: use '#if 0' for disabling multiple linesCampbell Barton
2021-07-20Cleanup: Clang formatAaron Carlisle
2021-07-15Fix T88188: Allow keyframing vertex mass in cloth simRobert Sheldon
Update vertex weights between simulation steps if they have changed. This allows for animated vertex weights in the cloth sim. Reviewed By: Sebastian Parborg Differential Revision: http://developer.blender.org/D11640
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-09Cleanup: various clang tidy fixesJacques Lucke
2020-12-04Cleanup: Clang-Tidy, modernize-use-usingSybren A. Stüvel
Replace `typedef` with `using` in C++ code. In the case of `typedef struct SomeName { ... } SomeName;` I removed the `typedef` altogether, as this is unnecessary in C++. Such cases have been rewritten to `struct SomeName { ... };` No functional changes.
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: add missing doxygen groupAaron Carlisle
2020-11-06Cleanup: Fix wrong doxygen groupsAaron Carlisle
Was missed in rB9b6088cb9da4df1a893361997fc1a22986bf6f2e
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
2020-10-14Cleanup: spellingCampbell Barton
2020-10-10Cleanup: spellingCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-30Cleanup: sort struct declarationsCampbell Barton
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-17Cleanup: sort CMake path listsCampbell Barton
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule. This should be the final commit of the series of commits that addresses this particular rule. No functional changes.
2020-08-07Code Style: use "#pragma once" in some newer headersJacques Lucke
Those were missing from the previous commit, because these headers only exist in the `master` and not in the `blender-v2.90-release` branch.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
The hardcoded age limit is now gone. The behavior can be implemented with an Age Reached Event and Kill Particle node. Other utility nodes to handle age limits of particles can be added later. Adding an Age Limit attribute to particles on birth will be useful for some effects, e.g. when you want to control the color or size of a particle over its life time. The Random Float node takes a seed currently. Different nodes will produce different values even with the same seed. However, the same node will generate the same random number for the same seed every time. The "Hash" of a particle can be used as seed. Later, we'd want to have more modes in the node to make it more user friendly. Modes could be: Per Particle, Per Time, Per Particle Per Time, Per Node Instance, ... Also a Random Vector node will be useful, as it currently has to be build using three Random Float nodes.
2020-08-01Particles: support custom particle events in solverJacques Lucke
Previously, there were only particle-birth and time-step events. Now the solver can handle custom events. On the user level this does not change anything yet. This feature of the solver will be used by an upcoming Age Reached Event node and possibly others. When this node exists, I can finally remove the hardcoded maximum particle age.
2020-07-29Particles: rename Size attribute to RadiusJacques Lucke
Doing this change for consistency with the point cloud attributes.
2020-07-29Particles: add Size attributeJacques Lucke
2020-07-28Cleanup: class -> structJacques Lucke
2020-07-28Particles: initial support for the Time input nodeJacques Lucke
2020-07-27Particles: initial support for events and actionsJacques Lucke
The following nodes work now (although things can still be improved of course): Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition. Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets. They will be executed from left to right.